No Dedicated Servers in Halo 4

There aren’t going to be dedicated servers in Halo 4… They said the net code is so good that they don’t need them. I just hope it doesn’t lag like COD. (bullets following you around the corners, etc.)

It couldn’t hurt to have them. They just want to save money. I think we all know what road 343 is taking. They are slowly but surely choosing money over passion–something Bungie never did.

We don’t need dedicated servers.

Just a system that doesn’t give host to the one Euro player in a match with 7 North Americans.

Good host selection + silky smooth netcode = better than dedicated servers

Well… how is 343i gonna make Halo stuff if they’re not in for the money?

Hold on a sec, i have to bridge host against some Aussies.

<3 P2P

=.=

Really doesn’t bother me. Improved Netcode the fact peoples’ Connections are always improving mean Dedi’s aren’t an absolute necessity for me. They’d be nice but I never expected them, nor am I disappointed Halo 4 doesn’t have them.

> Well… how is 343i gonna make Halo stuff if they’re not in for the money?

They SELL the “Halo stuff” and make money to make more to sell more and make more.

So bungie never chose money over passion? Really? Seriously? Come on man? Then why in the heck, with 2 games left on their contract, did they not continue chiefs story? Instead the gave us ODST( I love it but it shouldn’t have been a full game to be honest), and then somehow though that reach would work, they pushed out a broken game then basically said “adios dumb -Yoinks!-, thanks for 10 years of your money.” don’t try and tell me bungie never chose profit over quality

I haven’t had any problems in Reach. Now and then it does seem to pick an odd host, but its no big deal. Although I think it still says my upload speed is in the red: warning, when it is in fact faster than most residential internet connections (35mbs)

> It couldn’t hurt to have them. They just want to save money. I think we all know what road 343 is taking. They are slowly but surely choosing money over passion–something Bungie never did.

I’m sorry, but no. Whenever a group of people pools together to make something, they’re doing it for money or at least some sort of recognition. Bungie was in it for the money, 343i is in it for the money. The employees wouldn’t work there or make the game at all if they didn’t get paid, Microsoft wouldn’t fund/publish Halo if they weren’t getting paid.

In short, they’re getting paid for their passion.

> > It couldn’t hurt to have them. They just want to save money. I think we all know what road 343 is taking. They are slowly but surely choosing money over passion–something Bungie never did.
>
> I’m sorry, but no. Whenever a group of people pools together to make something, they’re doing it for money or at least some sort of recognition. Bungie was in it for the money, 343i is in it for the money. The employees wouldn’t work there or make the game at all if they didn’t get paid, Microsoft wouldn’t fund/publish Halo if they weren’t getting paid.
>
> In short, they’re getting paid for their passion.

You misunderstood what I was trying to say. I am just going to leave it at that. I feel that I would be wasting my time. (I don’t mean that in an offensive way.)

I believe that both bungie and 343 had a desire for more money as every studio does but does that mean they weren’t passionate about the game
people dont realise how connected bungie and 343 are with their community and how serious they are about the game

> We don’t need dedicated servers.
>
> Just a system that doesn’t give host to the one Euro player in a match with 7 North Americans.

I agree.

It’s frustrating as an Aussie when when paired up with 14 Americans and 1 European and the European rolls host, the match latency is bad for the 14 American players and terrible for Australian/Asians players.

The funny thing is quite a few times I have been accused of having host despite lagging the worst on a bad European host.

I’m done with p2p gaming and if the next COD game has dedicated servers there’s a better chance I’ll buy it then Halo Reach v2.

How will this then work with a join-in-progress system?

Will the newer players not be regarded as possible hosts?

What happens when the host leaves, so there’s a host migration, and then just when you’re back to the game, a new player joins, the system detects that the new person is a better host, black screen again to change host.

Unless this is handled in a good manner, I’m seeing 15 minute games turning into a black screen fest.

What’ll probably happen is the system will be more tolerant and less likely to migrate host.

You probably won’t encounter black screens as often as early Reach (host quitting not included for obvious reasons) but the match quality will remain as it was prior to players joining in progress.

I’d be willing to bet it will be less than seamless and players joining matches in progress will experience inconsistencies because they don’t have a record of what happened prior to them joining and as the host is a player it can’t afford to catch them up and risk flooding its connection.

There is no way any form of netcode can hide 100’s of milliseconds of lag which is the norm in international p2p hosted games.

Like Reach there’ll be wallshots and all the other inconsistencies that result from high latency and bad connections.

Considering it uses Reach netcode and engine that even on prefer good connection can setup high latency matches I have no faith in this aspect of Halo 4.

Considering Xbox Live is a paid service it’s a joke we are subject to playing on international p2p hosts.