Couldn’t agree more. I can’t count how many times I’ve been 1 “shot” meleed from the front because of this. And no, is not 1 shot 1 melee, its just one melee, from the front, full shields, no shots, died like if it was a from behind kill. And it’s all because of the lame collisions, I mean, non existent collisions.
I do meet collision now… but it’s so inconsistent.
Pisses me off that someone can warp into me as I melee lunge them but they snap back and kill me in one hit.
The lack of player collision is the worst thing Halo infinite gameplay has right now, sometimes, me and my rival are confused because we are trasspassing each other
It’s another really annoying thing they’ve done that kind of raises hell with the tactical element of the game which to me is based on real world physics and what you expect to happen in a given situation.
It’s not a deal breaker but it’s certainly an annoyance. To me it’s similar to having no radar or radar that’s crap. Not a deal breaker but an annoyance.
Speaking strictly for myself I wish 343 would keep the annoyances to a minimum, because Halo 4 and 5 were supremely annoying and I actually amaze myself that I’m playing this one.
I want to keep playing but if any more annoyances crop up I don’t know. My biggest annoyance with Infinite remains that it seems pretty hard for an average player (me) to find a home in this game.
I actually find it interesting that you can even one shot melee from the rear? We have shields right … do the shields have less protection at the back from guns? If not, then why melee one shot anyways? Or is it the velocity shield style thing from that movie or TV series where you have to actually hit them slower, maybe Stargate?