- Mindless nades and Mindless shooting that’s what no friendly fire brings to the table for a halo game
- Halo has always had player collision, don’t say you’re going to keep classic halo in mind and then not do it
- Make grenade jump useful again
> 2535412037454651;1:
> - Mindless nades and Mindless shooting that’s what no friendly fire brings to the table for a halo game
> - Halo has always had player collision, don’t say you’re going to keep classic halo in mind and then not do it
> - Make grenade jump useful again
I want collision for trick jumps and, as a CE player, I DESPERATELY want nade jumping back. I think I know why they did it (so they can stress the role of the repulsor more) but still wish the nades did SOMETHING.
I just want to see my Spartans legs XD
I shall respond with a list of my own:
- Friendly fire does reduce mindless nades, but for a free-to-play multiplayer? Infinite is clearly trying to strike a balance between pleasing the classic fans and catering to a new audience of young Halo fans. If friendly fire is turned on for social modes, we’re going to have team-killing aplenty. Personally, I think that’s worse. - I agree about the player collision. Thankfully, if I remember correctly, 343 confirmed that player collision will be present at launch. - I also agree about grenade jumping. There just needs to be more player knockback in general from explosions.