No bloom is dangerous and noobish

Has anybody played a gametype without bloom? It is pretty much asking for an easy kill.
I’ll post up a video soon, but a friend and I tried out how dangerous no bloom is. I could kill him all the way across Hemorrhage WITH THE MAGNUM.
Now from what I can tell, people are complaining about Bloom because they want the BR back, which had no bloom whatsoever. But they don’t want any bloom at all.
Bloom makes it easy for you to kill a player, but also easier for a player to kill you. From what I can tell, it seems the MLGfanboys are the main supporters of a Halo 3ish Halo 4.
Now I do agree that when Reach was shipped, the bloom was a bit ridiculous. The Title Update Bloom is more controlled and isn’t overpowered like the fanboys want it to be.

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Hey, why don’t you practice what you preach. If you don’t like it, don’t use it. I’m tired of you bashing things you don’t like and then if someone disagrees with you you call them a H3 fanboy. If you want people to respect your opinions, don’t bash others and name call.

Wait a minute. What does this have to do with Halo 4 at all?

It’s very dangerous because bullets actually go where you aim them.

You could kill him because you were aiming at him and firing whilst he was dawdling around, looking at the floor? What a shocker.

With ZB the player who aims the best wins. “OMG! I die too fast!” isn’t a complaint against ZB, it’s a showing of your lack of skill. Out-aim them and start doing the killing, instead of the dying.

> Has anybody played a gametype without bloom? It is pretty much asking for an easy kill.
> I’ll post up a video soon, but a friend and I tried out how dangerous no bloom is. I could kill him all the way across Hemorrhage WITH THE MAGNUM.

Fallacy of the single cause.

No bloom is not inherently skill-less by itself. Bloom itself isn’t a skill; pressing a button at very short regular intervals is something anyone with normal muscular function can do, and an FPS with bloom even gives you sound effects and visual indicators to help you with that task.

The problem with ZB in Reach is that the sandbox was not designed for it. The issues arise when one combines hitscan weaponry, an improved netcode, scopes, slower movement speed with strafe inertia, and a total lack of spread: Reach’s Zero Bloom mode is the result.

In Halo 3, we didn’t have bloom, and yet the sandbox wasn’t nearly as broken as it was in Reach. This is because we had a much faster movement speed with no strafe inertia, and the BR had a three-round burst with spread increasing with each successive bullet and resetting at the end of the burst. What this meant was that shooting at range was nearly guaranteed to actually do less damage than shooting close-up even if you aimed at and hit your target – and opponents were also harder to hit, as strafing was actually effective.

If no-bloom itself was the cause of ridiculously-easy kills, then Halo 3’s gameplay would have been as broken as ZB Reach’s gameplay was. Halo 3 worked pretty well, though, so it’s clear that no-bloom isn’t the only cause of the problems seen in ZB Reach. We can therefore assume that putting Zero Bloom into Halo 4 won’t automatically destroy the sandbox as you claim, OP.

One word, skill.

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You know, if both you and david99noisy2 were to leave this forum, I think we’d average about a single post per day.

> > Has anybody played a gametype without bloom? It is pretty much asking for an easy kill.
> > I’ll post up a video soon, but a friend and I tried out how dangerous no bloom is. I could kill him all the way across Hemorrhage WITH THE MAGNUM.
>
> Fallacy of the single cause.
>
> No bloom is not inherently skill-less by itself. Bloom itself isn’t a skill; pressing a button at very short regular intervals is something anyone with normal muscular function can do, and an FPS with bloom even gives you sound effects and visual indicators to help you with that task.
>
> The problem with ZB in Reach is that the sandbox was not designed for it. The issues arise when one combines hitscan weaponry, an improved netcode, scopes, slower movement speed with strafe inertia, and a total lack of spread: Reach’s Zero Bloom mode is the result.
>
> In Halo 3, we didn’t have bloom, and yet the sandbox wasn’t nearly as broken as it was in Reach. This is because we had a much faster movement speed with no strafe inertia, and the BR had a three-round burst with spread increasing with each successive bullet and resetting at the end of the burst. What this meant was that shooting at range was nearly guaranteed to actually do less damage than shooting close-up even if you aimed at and hit your target – and opponents were also harder to hit, as strafing was actually effective.
>
> If no-bloom itself was the cause of ridiculously-easy kills, then Halo 3’s gameplay would have been as broken as ZB Reach’s gameplay was. Halo 3 worked pretty well, though, so it’s clear that no-bloom isn’t the only cause of the problems seen in ZB Reach. We can therefore assume that putting Zero Bloom into Halo 4 won’t automatically destroy the sandbox as you claim, OP.

It seems that strafing has slowed down from each halo game since halo 2.

Spread worked. Bloom didn’t. Nuff said.

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> Spread worked. Bloom didn’t. Nuff said.

Just a real sterling argument there.

Halo CE, Halo 2, and Halo 3.

Bloom is to Halo what tripping was to Super Smash Bros, a completely ridiculous attempt at squashing the competitive scene with a terrible, senseless mechanic. Bloom stops bullets from going where they are aimed, which makes zero sense. Honestly, the only people I feel are against it are people who simply do worse with it. Why ever support something that literally makes the gameplay less responsive to your actions?

Pacing your shots in an insane idea. You are a freaking super soldier; a genetically enhanced freak of nature designed through chemical and physical manipulation solely as a weapon of war, nay, the BEST weapon of war thousands of years of human ingenuity has to offer. I seriously don’t think bloom is something he’d really have to deal with.

theres a 3 round burst weapon in halo 4,proof in the video in the latest bulletin

i dont care if its a 4-3-4-3-5 burst,you can hear it,it sounds like the br and i dont think 343 will bring back bloom if theres a 3 burst weapon

additional to that frankie said they want h4 to bring back to what made h3 so amazing

so i think theres no bloom in h4

> I could kill him all the way across Hemorrhage WITH THE MAGNUM.
[/quote]
Stopped reading here. If the person didn’t move at all and you wasted a few clips shooting at him, then maybe it would kill him… But that’s a terrible argument. I could get the plasma pistol and do the same thing.
>
> Regardless, my opinion has always been that we should have limited spread and recoil… Saying that however, 80% bloom or whatever is in the TU isn’t that bad I guess.

> It’s very dangerous because bullets actually go where you aim them.

This times infinity and the stars.

How about just range efficiency on different weapons.

This is just a flawed argument. I don’t really have anything to add to what DavidJCobb said, but I just wanted to point out that this seems to be pointless flaming of specific groups of people.

The main supporters of no bloom in Halo 4 is a wide majority of Halo: Reach players, not just MLG players. I hate MLG, yet I don’t want bloom in Halo 4. Maybe you should do some research before throwing out your opinions like they are fact or law.

Bloom is not a very good game mechanic, in any setting. Reach’s sandbox wasn’t designed for no bloom, and there were consequences for removing it. I still say we’re better off without it though. Before it was just spam the trigger. At least now you have to aim.

Call me a Halo 3 fanboy if you want, but Halo 3 had some of the most balanced gameplay ever seen in a multiplayer game.

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> You know, if both you and david99noisy2 were to leave this forum, I think we’d average about a single post per day.

This guy.

Is my hero.

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> > Spread worked. Bloom didn’t. Nuff said.
>
> Just a real sterling argument there.

Apparently you don’t know what the meaning of an “argument” is. Go look it up, learning is fun. :slight_smile:

It’s like

I shot at a guy

And the bullet hit him

WTF FAIL GAME DESIGN

/sarcasm