No Bloom is bad.

> No bloom i think is bad, i get like one hit killed with it… Its too powerfull i think 343i should slow the fire rate down and have somewhat bloom percentage on it.

You don’t have to play it, that’s why they kept Vanilla playlists like Team Slayer. Besides the only two playlists with ZB are MLG and ZB Slayer.

Vanilla Reach IS unfair! Full bloom and don’t even get me started on the AA’s.

At least with Zero Bloom your shots register, it’s just a pity they kept the AA’s in
the playlist.

And yeah, if your weapon of choice is the Assault Rifle, of course you’re going to prefer
Vanilla Reach.

Full Bloom is bad.

Boom. I win.

> People complain about no bloom because the better player wins now, and that is not “fair”.

yup this

Maby you guys should learn to aim without the extra luck you get with bloom…
Now we can spam fire too and get kills like you kids used too except now you are getting smashed because you actually have to aim, not just spam and get lucky…
Stop crying about it and get your game up!
Weak -Yoink- reach kids…

> 100% agree! Zero Bloom turns the game into “See first, shoot first, win.” Now, that may suit some gamers but some one like me who plots and is patient is disadvantaged. I’m not awesome by any stretch, but I have a 2.0 k2d ratio, so it’s fair to say I;'m not garbage. Hating the zero bloom so far. Maybe I will learn to adapt, but I hope it’s abandoned or reduced (increased?).

I understand how it might be difficult to adapt to after playing bloom Reach, but H1-H3 never had reticle bloom and those games were not necessarily “See first,shoot first,win” FPS you still had shields, could dodge bullets, and use cover. Halo 1 in fact takes more “plotting” as you say than Reach does as kill times were faster and if you made a wrong move you would die. In default Reach you dont need to “plot your moves” as much because kill times are so long and inconsistent because of bloom, and players can use their AA’s to get them out of bad situations. If you mean default Reach allows for more in depth battles and choices using AA’s I might agree, but ZB bloom is great in my opinion and feels like classic Halo the rest of the Sandbox is just kind of weak.

If you’re really having problems in ZB, it’s because you simply aren’t fast enough.

After watching MLG all weekend, and playing about 95% of my games with ZB last night, I just can’t go back to full bloom, or even 85.
ZBNS ftw

I’m fine with zero bloom, but the DMR doesn’t feel as satisfying to use now. It lacks a brain rhythm that both the battle rifle and the bloomed DMR have. The battle rifle has a very nice firing sound effect that makes it fun to use. The bloomed DMR has a nice wait-and-pop feeling that is fun to experience as well. The nb DMR just has a wimpy pop-pop-pop-etc… sound in comparison that just does not feel as good. It is not terrible though at least.

> I’m fine with zero bloom, but the DMR doesn’t feel as satisfying to use now. It lacks a brain rhythm that both the battle rifle and the bloomed DMR have. The battle rifle has a very nice firing sound effect that makes it fun to use. The bloomed DMR has a nice wait-and-pop feeling that is fun to experience as well. The nb DMR just has a wimpy pop-pop-pop-etc… sound in comparison that just does not feel as good. It is not terrible though at least.

Wtf are you talking about? They didn’t change the sound of the guns in the TU…

> Wtf are you talking about? They didn’t change the sound of the guns in the TU…

You obviously misunderstood the point I was trying to make, but no need to be condescending :(.

The gunfire sounds have not changed obviously. The rhythm of successive gunfire has changed due to zero bloom though. Now since a player is able to shoot as fast as possible, the fastest (and most used) rate of fire of the DMR has an equally fast rhythm to it, the same as spamming in matches with bloomed DMRs (which makes sense for obvious reasons).

The rate of fire of a bloomed dmr changes depending on the situation. That also means the rhythm has peaks and valleys interspersed. I prefer the ever changing rhythm of it (wait-pop-wait-pop-wait-wait-pop-pop-etc…) to the static rhythm (pop-pop-pop-etc…) the nb DMR is afforded due to the fastest rof being most beneficial in many situations.

Again, this is just my personal preference. No bloom plays fine, but I just don’t find it as satisfying.

No one ever waited on 100% bloom though, everybody just spammed as much as possible, that’s what made it so random.

> No one ever waited on 100% bloom though, everybody just spammed as much as possible, that’s what made it so random.

I wait when bloom is involved.

> > No one ever waited on 100% bloom though, everybody just spammed as much as possible, that’s what made it so random.
>
> I wait when bloom is involved.

You’re doing it wrong then.

> > > No one ever waited on 100% bloom though, everybody just spammed as much as possible, that’s what made it so random.
> >
> > I wait when bloom is involved.
>
> You’re doing it wrong then.

I’ll have fun doing it wrong then :slight_smile:

Thank you guys! I’m not the only one that absolutely hates no bloom. Skilled players are suffering b/c bad kids don’t understand or want to put in the work to get good at the game. All this TU update stuff is a lot of crap, especially now that you can be killed with a head shot when your shield hasn’t even been popped. Bungie got it right the first time. They should have just left their game alone and done what they wanted to do with Halo 4

> Thank you guys! I’m not the only one that absolutely hates no bloom. Skilled players are suffering b/c bad kids don’t understand or want to put in the work to get good at the game. All this TU update stuff is a lot of crap, especially now that you can be killed with a head shot when your shield hasn’t even been popped. Bungie got it right the first time. They should have just left their game alone and done what they wanted to do with Halo 4

I think you reversed skilled and unskilled players.

100% bloom did not work as intended with the DMR and did not punish spamming. The NR used bloom right, but it just killed too slow, especially with AA usage. 85% bloom is better for the DMR as pacing is more viable.

As for the bleedthrough headshot, you don’t have to worry about that now since 343 removed bleedthrough from the TU. I personally disagree with the removal since it only needed base player trait adjustments to be perfect. Shield popping is personally overrated. The BR in Halo 2/3 killed in 4 shots, and if the fourth burst hit the head, the player would die without getting the no shield warning.

ZB doesn’t work with default Reach, but with proper settings like MLG and GoldPro, ZB is the way to play. It rewards aiming, speeds up the game and has little randomness, compared to bloom.

Bloom as a mechanic is not bad. It might not fit the preferences of some, but with a minor tweak I think it would have been perfect fir what it was intended- slowing down ranged combat.

The biggest issue with bloom is the randomness, the chance head shot that would award a spammer a kill at a range when some amount of pacing would seem to be optimal. This wasn’t common, but it happened enough to be noticed. Nonetheless, such a kind of randomness is arguably bad for competition.

Zero bloom is just the opposite. It is not random, but it blurs the lines between weapons, makes the pistol completely bonkers at closer ranges, etc. It has a place, but not as the standard.

So, back to the random problem. This has to refer to the spammer’s gambit, because, while random, the bloom of the precision weapon is not- the player controls rate of fire. Now, if the issue is the head shot, fix that problem. Remove the headshot capability of the dmr once the reticule is bloomed out past, say, the 5th immediate shot. Then, at any range where Max rate of fire is not optimal pacing will always beat spamming.

Edit: while we’re at it, the AR should be given head shot capability when at full reset.

After watching how incredibly fast paced MLG was.

No Bloom>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>85% Bloom>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Bloom

Bloom is random.

Fixed fire rate isn’t.

Which would you rather have? A completely random determinant that cannot be predicted simply because, well, its random, and has no pattern whatsoever, or a fixed fire rate that is automatically predicted and has absolutely no random aspects to it?

That’s how I look at it.