> The problem is that hitting someone is too easy. Without strafe acceleration and higher movement speed it would play a lot better.
this and magnum as a secondary
> The problem is that hitting someone is too easy. Without strafe acceleration and higher movement speed it would play a lot better.
this and magnum as a secondary
> > The problem is that hitting someone is too easy. Without strafe acceleration and higher movement speed it would play a lot better.
>
> this and magnum as a secondary
110% resistance, 120% speed, 125% jump and 200% gravity, and then zero bloom is enjoyable and magnum can be there as a secondary.
Please don’t get rid of bloom in the current playlists I don’t mind if they make a new one without bloom, but just because Halo 2 and 3 were good games dose not mean that reach is a bad one don’t ruin Reach for the true fans. And yes I agree that it does take less skill to spam and whoever sees the enemy first gets the kill not whos better.
> Please don’t get rid of bloom in the current playlists I don’t mind if they make a new one without bloom, but just because Halo 2 and 3 were good games dose not mean that reach is a bad one don’t ruin Reach for the true fans. And yes I agree that it does take less skill to spam and whoever sees the enemy first gets the kill not whos better.
I agree with you in the current settings, and don’t worry, no bloom will only be in the future classic playlist.
However, in that playlist, who sees first won’t always win, because there you will be faster, therefore harder to kill.
> Randomness; the enemy of the close minded, creationitsts and third rate mathmaticians . Random factors are the best, if not the ultimate test of skill, being able to perfrom that skill under fluctuating and random circumstances. People saying zero bloom will bring skill back to halo need to think again sure it will make you feel better but would it really legthen the “skill gap” er no . Making everything symmetric, set in stone and none random is just pandering to our “inner rain man” and in this case that would be bad. same map same weapon same time over and over and over, Do we really have to fly quantas?
>
> If you know I am not insulting my “spectrum brothers” friend request me, most are smarter than creationists any how.
Um… Off topic but I can prove evolution is impossible with math. Even in a perfect pool of pre-assembled AA the likelihood of a single protein synthesizing in correct sequence is approximately 10 to the power of 150. That is 150 0’s. Now take into account the simplest single cell organism is composed of 80,000 proteins. Well you best just stick to blind faith and avoid math for now.
And randomness is not a skill. We don’t use the same weapon everytime we just like to avoid skilless weapons. Niche weapons have their place in competition.
Nothing you say about skill is even logical. Its all fallcies.
> i agree. people who played halo 3 remember “4 shotting” someone. the br didnt miss unless you did. bloom is stupid. zb ftw. im a hardcore swat player and nothing is worse than death misfire.
thats funny I think reach swat is the best swat
You must not have played past Halo games, because kill times where much faster than they were in Reach. I love love love love love no bloom. It finally feels like Halo.
Edited by a moderator - Do not flame or attack fellow forum members.
Only because movement speed and jump height is still like Reach, and there is no ROF cap on precision weapons.
no, bloom is bad.
well, not so much bloom itself, but it’s bad when it’s “random”.
I like having some form of “recoil” if it is necesary for the specific weapon it’s applied to, but “reticle bloom” randomly generates shots in reach. it’s unrealistic, unrewarding, and just not very immersive when compared to specific types of “bloom” I’ve seen in other games.
the “only” weapon, that I can think of, that works with a “random” spread, is either a shot gun-type weapon, or a short barreled machine gun (which I don’t think anyone would ever want or use, similar to the AR of halo
)
that said, weapons with a lot of spread, should still be long range, and the spread only “statisticly” decreases accuracy, and is not effected by “rate of fire”, so that the game pace isn’t been stunted.
> 100% agree! Zero Bloom turns the game into “See first, shoot first, win.” Now, that may suit some gamers but some one like me who plots and is patient is disadvantaged. I’m not awesome by any stretch, but I have a 2.0 k2d ratio, so it’s fair to say I;'m not garbage. Hating the zero bloom so far. Maybe I will learn to adapt, but I hope it’s abandoned or reduced (increased?).
Im guessing you never played any other halo. All of the other halos had 0 bloom. People will say that bloom has always been in the game but neve to the extent that it is in Halo Reach.
> > 100% agree! Zero Bloom turns the game into “See first, shoot first, win.” Now, that may suit some gamers but some one like me who plots and is patient is disadvantaged. I’m not awesome by any stretch, but I have a 2.0 k2d ratio, so it’s fair to say I;'m not garbage. Hating the zero bloom so far. Maybe I will learn to adapt, but I hope it’s abandoned or reduced (increased?).
>
> Im guessing you never played any other halo. All of the other halos had 0 bloom. People will say that bloom has always been in the game but neve to the extent that it is in Halo Reach.
Zero bloom… uh no. Less bloom… sure.
No bloom is Halo. There are no other facts to consider.
> Randomness; the enemy of the close minded, creationitsts and third rate mathmaticians . Random factors are the best, if not the ultimate test of skill, being able to perfrom that skill under fluctuating and random circumstances. People saying zero bloom will bring skill back to halo need to think again sure it will make you feel better but would it really legthen the “skill gap” er no . Making everything symmetric, set in stone and none random is just pandering to our “inner rain man” and in this case that would be bad. same map same weapon same time over and over and over, Do we really have to fly quantas?
>
> If you know I am not insulting my “spectrum brothers” friend request me, most are smarter than creationists any how.
I believe you when you can show me that lottery or coin flip require skill. Sure, in lottery you could always look at all the past results and find a pattern from there, but the next result probably wouldn’t follow that pattern. Coin flip again is completely luck, you have always 50% chance in every situation. You can’t control the coin to be heads or tails.
Sure, we can always have variables which we need to be able to react to, but if we can’t affect the chain of events by reacting to the variables, the whole situation becomes luck. If you fire at bloomed reticle, you have no control over the bullet’s pattern, thereby the situation becomes luck based. You also can’t affect the enemy’s bullets or bloom in any way.
With bloom you have absolutely no control over a 1v1 DMR situation, you may be shooting with a RoF where you don’t inject any luck into the bullet registeration, but your opponent could always be shooting with a faster RoF and injecting luck into the blullet registeration. The opponent has a chance to miss even if they had perfect aim while you don’t. The whole situation depends on the one bullet of the opponent, a factor which neither of you can affect.
Edited by a moderator - Do not flame or attack fellow forum members.
0 Bloom isn’t that fun.
The Pistol becomes the best gun in the game by far. Not balanced. I went 30-4 after a 2 month break from the game with the help of that little hand cannon. Not sure how I was able to predict that’s exactly what would happen months ago and 343i’s missed it.
They need to INCREASE the Bloom and DECREASE the reset time of the Bloom. That’s it. 0 Bloom doesn’t work because it imbalances some of the guns and less bloom doesn’t work because it still causes the exact same inconsistencies as with full bloom.
343i’s is really messing up this whole Title Update Beta thing… The data they get from the Beta will only apply to Team Slayer type games. They needed to have around 4 more playlists to really test all of the dynamics of it.
Not to mention they spelled reticle wrong in the Announcement when you boot up the game. I mean really, it’s not a huge deal, but it’s just one of those little things Bungie would never have missed.
> Randomness; the enemy of the close minded, creationitsts and third rate mathmaticians . Random factors are the best, if not the ultimate test of skill, being able to perfrom that skill under fluctuating and random circumstances. People saying zero bloom will bring skill back to halo need to think again sure it will make you feel better but would it really legthen the “skill gap” er no . Making everything symmetric, set in stone and none random is just pandering to our “inner rain man” and in this case that would be bad. same map same weapon same time over and over and over, Do we really have to fly quantas?
>
> If you know I am not insulting my “spectrum brothers” friend request me, most are smarter than creationists any how.
hu, I hadn’t noticed your post before, and now that I have, this is what I think.
you insult the people who have provided solid reasoning of why 0 bloom works, and you quite rudely group “creationists”, third rate “mathematicians”, and the close minded all together (as if you aren’t being equally close minded. your obviously on the “polar opposite” side of the “spectrum”, and are too arrogant to realize your points have already been addressed)
first off, the point of halo, is repetitive gameplay, as is usually the goal when creating a consistent multiplayer experience. It’s supposed to be the same thing, over and over. what did you buy the game for, an adaptive experience that caters to individuals based on their current mood? Why do you even play Halo? or video games? they are meant to be an experience, one that often provides the same satisfaction each time you play it.
second, “third rate mathematicians” and professional ones would agree, your not a mathematician. I mean, you talk about adding “random hit factors” to every single gun in a game is mathematically sound, despite the fact that the bullets are not randomly generated when shooting a real gun.
perhaps if you gained a little more patience to read what has “already been said” or developed some more “reading comprehension” for that matter, you’d realize all your points have already been addressed, and that you not only failed provide any new sort of argument to the table, but sort of tells me your either immature, to lazy to care about what other think, or your just likely a troll. should you post such an ignorant and rude remark again, I will simply assume you as a troll. it’s hard to believe you’d post that after reading everything that’s been said before you, so you must have been doing it out of “pure rage” from a similar topic, or pure arrogance. no one appreciates it, and your welcome to post non offensive views.
just don’t go “grouping” people together and calling out their ways of thinking as being “close minded” or second rate, unless your willing to get your internet persona wrecked by the community of people who feel differently than you.
> People complain about no bloom because the better player wins now, and that is not “fair”.
True Statement
Zero Bloom blows.
> No bloom i think is bad, i get like one hit killed with it… Its too powerfull i think 343i should slow the fire rate down and have somewhat bloom percentage on it.
Yes