No Bloom is bad.

Again, I have played enough with the movement speed up to KNOW that the issue is the RoF. I think ZB Reach feels sloppy and too easy to get kills. It actually feels mindless to me.

> > > People complain about no bloom because the better player wins now, and that is not “fair”.
> >
> > LOL! Not really. My number are the same with or with out bloom. The only difference is that if I have 12 DMR kill I’ll have about 10 head shots. Head shots are easier and tactics are all but gone. It feels mindless.
> >
> > ZBReach reminds me of Halo 2 in that it only serves to make try hard kids THINK they are good.
>
> A simple test for you sir.
>
> T/F with bloom the better player always wins a 1v1
>
> T/F without bloom the better player always wins a 1v1
>
> It’s simple really no other argument holds water.

in halo 3 a good player could take on two bad players in a 2v1 br battle and win. in reach those same two bad players will win in a 2v1 because of how broken the dmr is

> > > > LOL.
> > > >
> > > > See, this is EXACTLY what happens! Bring back the skill gap, and you have awful players complaining about getting destroyed.
> > >
> > > Sorry bub, I’m just being objective. My numbers don’t change at all when playing ZB. I just think it feels silly. ZB Reach only serves to make tryhards THINK they are actually good. Head shots with ZB are far too easy to keep me interested.
> >
> > Thats because the movement speed is too slow.
>
> Again, I have played enough with the movement speed up to KNOW that the issue is the RoF. I think ZB Reach feels sloppy and too easy to get kills. It actually feels mindless to me.

I have watched tons of Pro no-bloom gameplay and they miss shots, a lot. I think you are exaggerating. As it stands with 120 it is harder to hit shots than it was in Halo 2, I think everyone could agree here. IMHO decreasing ROF will make it easier to hit shots because you will have more time to line shots up.

> > > > > LOL.
> > > > >
> > > > > See, this is EXACTLY what happens! Bring back the skill gap, and you have awful players complaining about getting destroyed.
> > > >
> > > > Sorry bub, I’m just being objective. My numbers don’t change at all when playing ZB. I just think it feels silly. ZB Reach only serves to make tryhards THINK they are actually good. Head shots with ZB are far too easy to keep me interested.
> > >
> > > Thats because the movement speed is too slow.
> >
> > Again, I have played enough with the movement speed up to KNOW that the issue is the RoF. I think ZB Reach feels sloppy and too easy to get kills. It actually feels mindless to me.
>
> I have watched tons of Pro no-bloom gameplay and they miss shots, a lot. I think you are exaggerating. As it stands with 120 it is harder to hit shots than it was in Halo 2, I think everyone could agree here. IMHO decreasing ROF will make it easier to hit shots because you will have more time to line shots up.

But what happens so often is you now have time for three attempts at a head shot when you use to only have one. Look, I’m not trying to just be a naysayer. I gave it a good try. It just doesn’t appeal to me. It’s missing a certain level of satisfaction. I like the idea of shots going where I aim, but it isn’t so simple as that. It needs more work.

ZB Reach feels like a Halo 3 game with Carbine spawns.

> > > > > > LOL.
> > > > > >
> > > > > > See, this is EXACTLY what happens! Bring back the skill gap, and you have awful players complaining about getting destroyed.
> > > > >
> > > > > Sorry bub, I’m just being objective. My numbers don’t change at all when playing ZB. I just think it feels silly. ZB Reach only serves to make tryhards THINK they are actually good. Head shots with ZB are far too easy to keep me interested.
> > > >
> > > > Thats because the movement speed is too slow.
> > >
> > > Again, I have played enough with the movement speed up to KNOW that the issue is the RoF. I think ZB Reach feels sloppy and too easy to get kills. It actually feels mindless to me.
> >
> > I have watched tons of Pro no-bloom gameplay and they miss shots, a lot. I think you are exaggerating. As it stands with 120 it is harder to hit shots than it was in Halo 2, I think everyone could agree here. IMHO decreasing ROF will make it easier to hit shots because you will have more time to line shots up.
>
> But what happens so often is you now have time for three attempts at a head shot when you use to only have one. Look, I’m not trying to just be a naysayer. I gave it a good try. It just doesn’t appeal to me. It’s missing a certain level of satisfaction. I like the idea of shots going where I aim, but it isn’t so simple as that. It needs more work.
>
>
> ZB Reach feels like a Halo 3 game with Carbine spawns.

I agree it needs work but lets be clear that it is a step in the right direction. After a year of reach zero bloom feels 100 times better.

> how about this…why cant everything go back to the way halo 1,2 was were the gameplay was faster, tactical, and most of all PERFECT and not where there were sword/camo campers, armor lock noobs, and rockets f***ing concussion rifles dominating the whole game…
>
> Out of the topic why are there so many limited reasons to get banned in reach it makes me want to go to mw2, is that what you want 343, to loose fans
>
> if you ever make halo 2 anniversary make it the same w/ ALL the maps

Because no matter how you feel, CE & Halo 2 WEREN’T perfect. There was no Sword/Camo campers, because there was no Sword and you couldn’t turn Camo on or off. You’ve taken a discussion about gun recoil, and turned it into a rant about how much you hate 343 and Halo Reach.
There are playlists without Armor Lock, if you can’t deal with people using it, and Rocket Launchers have always been a one-shot weapon; ever since CE, which you said was perfect.
Also, as long as you are actually playing the game, you shouldn’t get banned from Reach.

I know that it’s probably a mistake even replying to you, but with an attitude like that, you shouldn’t even be here. If all these things about Reach bother you that much, I wouldn’t even call you a fan. Maybe you SHOULD go back to Call of Duty, you seem to think that you alone are an important part of the Halo community, and apparently prefer Modern Warfare, as many obvious flaws and exploits there are in it.

On Topic: Spartans/Elites move way too slow right now for Headshots to take any effort at all. But if people really do enjoy it, it’ll be nice to have the option in some playlists.

> > > > > > > LOL.
> > > > > > >
> > > > > > > See, this is EXACTLY what happens! Bring back the skill gap, and you have awful players complaining about getting destroyed.
> > > > > >
> > > > > > Sorry bub, I’m just being objective. My numbers don’t change at all when playing ZB. I just think it feels silly. ZB Reach only serves to make tryhards THINK they are actually good. Head shots with ZB are far too easy to keep me interested.
> > > > >
> > > > > Thats because the movement speed is too slow.
> > > >
> > > > Again, I have played enough with the movement speed up to KNOW that the issue is the RoF. I think ZB Reach feels sloppy and too easy to get kills. It actually feels mindless to me.
> > >
> > > I have watched tons of Pro no-bloom gameplay and they miss shots, a lot. I think you are exaggerating. As it stands with 120 it is harder to hit shots than it was in Halo 2, I think everyone could agree here. IMHO decreasing ROF will make it easier to hit shots because you will have more time to line shots up.
> >
> > But what happens so often is you now have time for three attempts at a head shot when you use to only have one. Look, I’m not trying to just be a naysayer. I gave it a good try. It just doesn’t appeal to me. It’s missing a certain level of satisfaction. I like the idea of shots going where I aim, but it isn’t so simple as that. It needs more work.
> >
> >
> > ZB Reach feels like a Halo 3 game with Carbine spawns.
>
> I agree it needs work but lets be clear that it is a step in the right direction. After a year of reach zero bloom feels 100 times better.

Lets be clear though; ZB weapons are the most accurate in the Halo series. They give little incentive to close the distance. Something the Halo series has never encountered. Was default Reach “real” Halo? Maybe not. But neither is ZB Reach. It’s just Halo:Reach broken in a different way.

> > > > > > > > LOL.
> > > > > > > >
> > > > > > > > See, this is EXACTLY what happens! Bring back the skill gap, and you have awful players complaining about getting destroyed.
> > > > > > >
> > > > > > > Sorry bub, I’m just being objective. My numbers don’t change at all when playing ZB. I just think it feels silly. ZB Reach only serves to make tryhards THINK they are actually good. Head shots with ZB are far too easy to keep me interested.
> > > > > >
> > > > > > Thats because the movement speed is too slow.
> > > > >
> > > > > Again, I have played enough with the movement speed up to KNOW that the issue is the RoF. I think ZB Reach feels sloppy and too easy to get kills. It actually feels mindless to me.
> > > >
> > > > I have watched tons of Pro no-bloom gameplay and they miss shots, a lot. I think you are exaggerating. As it stands with 120 it is harder to hit shots than it was in Halo 2, I think everyone could agree here. IMHO decreasing ROF will make it easier to hit shots because you will have more time to line shots up.
> > >
> > > But what happens so often is you now have time for three attempts at a head shot when you use to only have one. Look, I’m not trying to just be a naysayer. I gave it a good try. It just doesn’t appeal to me. It’s missing a certain level of satisfaction. I like the idea of shots going where I aim, but it isn’t so simple as that. It needs more work.
> > >
> > >
> > > ZB Reach feels like a Halo 3 game with Carbine spawns.
> >
> > I agree it needs work but lets be clear that it is a step in the right direction. After a year of reach zero bloom feels 100 times better.
>
> Lets be clear though; ZB weapons are the most accurate in the Halo series. They give little incentive to close the distance. Something the Halo series has never encountered. Was default Reach “real” Halo? Maybe not. But neither is ZB Reach. It’s just Halo:Reach broken in a different way.

That all depends on the map really.

To be brutally honest, reticle bloom(The extremely exaggerated Halo: Reach version) is NOT Halo. In almost 100% of cases, spamming would beat pacing. The only thing that took skill was deciding whether or not to spam or pace, and when you spam 97% of the time and pace 3% of the time, the choice is clear. In my brutally honest opinion, there are two ways to fix this:

  1. Remove bloom. Bloom adds a huge luck factor in the game, which is not halo. There are many, many, many reasons I can add here that have been stated by other people and previously in this post.

  2. Increase bloom by 600%. Let me explain myself, you want to make it so spamming never beats a pacer, which is what bungie intended to do, but failed at. This would make it so a spammer would never win (Unless he gets lucky, and by this I mean REALLY LUCKY, not how it is now. This is not traditional Halo, and it is a backup option.)

I don’t understand how people can be against additional options (The TU), but thats another argument… All I know is that I have been going anywhere from -15 KD(Where I am completely outskilled by the other team) and +25 KD(When I completely outskill the other team) in ZB gametypes.

I understand the pistol is overpowered, and so is the needlerifle, but those simple things can be changed.

Oh and 85% bloom doesnt fix any problems with luck, to be honest all it does is make it 100% effective to spam over pace unless at incredible range. (EXCEPTION: The pistol when paced can beat a DMR at close range because of 4sk.)

TL;DR No bloom increases skill gap. First to shoot doesnt ‘win’, ive out DMRed many people when they get the first shot. Pistol and NR can be tweaked. 85% bloom makes spamming 100% effective. Don’t complain about additional options.

I still have so much more to say… :frowning:

> To be brutally honest, reticle bloom(The extremely exaggerated Halo: Reach version) is NOT Halo. In almost 100% of cases, spamming would beat pacing. The only thing that took skill was deciding whether or not to spam or pace, and when you spam 97% of the time and pace 3% of the time, the choice is clear. In my brutally honest opinion, there are two ways to fix this:
>
> 1) Remove bloom. Bloom adds a huge luck factor in the game, which is not halo. There are many, many, many reasons I can add here that have been stated by other people and previously in this post.
>
> 2) Increase bloom by 600%. Let me explain myself, you want to make it so spamming never beats a pacer, which is what bungie intended to do, but failed at. This would make it so a spammer would never win (Unless he gets lucky, and by this I mean REALLY LUCKY, not how it is now. This is not traditional Halo, and it is a backup option.)
>
> I don’t understand how people can be against additional options (The TU), but thats another argument… All I know is that I have been going anywhere from -15 KD(Where I am completely outskilled by the other team) and +25 KD(When I completely outskill the other team) in ZB gametypes.
>
> I understand the pistol is overpowered, and so is the needlerifle, but those simple things can be changed.
>
> Oh and 85% bloom doesnt fix any problems with luck, to be honest all it does is make it 100% effective to spam over pace unless at incredible range. (EXCEPTION: The pistol when paced can beat a DMR at close range because of 4sk.)
>
> TL;DR No bloom increases skill gap. First to shoot doesnt ‘win’, ive out DMRed many people when they get the first shot. Pistol and NR can be tweaked. 85% bloom makes spamming 100% effective. Don’t complain about additional options.
>
> I still have so much more to say… :frowning:

Pretty much this. I don’t understand why people say first shot wins. Thats could not be further from the truth,well, unless you suck.

I don’t understand why no bloom is a problem to you guys. It won’t affect you anyway, the only playlists it will affect is hardcore playlists like MLG, Classic, and maybe Arena. So don’t worry, it won’t affect your big team battles, and multiteam playlists.

i dont think its the fire rate i think its the players if you know what im saying. i cant super fire it and neither can my friends.

i agree. people who played halo 3 remember “4 shotting” someone. the br didnt miss unless you did. bloom is stupid. zb ftw. im a hardcore swat player and nothing is worse than death misfire.

> People complain about no bloom because the better player wins now, and that is not “fair”.

That’s the point ! I totally agree !!

> > People complain about no bloom because the better player wins now, and that is not “fair”.
>
> LOL! Not really. My number are the same with or with out bloom. The only difference is that if I have 12 DMR kill I’ll have about 10 head shots. Head shots are easier and tactics are all but gone. It feels mindless.
>
> ZBReach reminds me of Halo 2 in that it only serves to make try hard kids THINK they are good.

very strong auto aim in halo 2 makes bad kids think there good, not zero bloom, where you aim is where your bullet is going to go

Randomness; the enemy of the close minded, creationitsts and third rate mathmaticians . Random factors are the best, if not the ultimate test of skill, being able to perfrom that skill under fluctuating and random circumstances. People saying zero bloom will bring skill back to halo need to think again sure it will make you feel better but would it really legthen the “skill gap” er no . Making everything symmetric, set in stone and none random is just pandering to our “inner rain man” and in this case that would be bad. same map same weapon same time over and over and over, Do we really have to fly quantas?

If you know I am not insulting my “spectrum brothers” friend request me, most are smarter than creationists any how.

> i agree. people who played halo 3 remember “4 shotting” someone. the br didnt miss unless you did. bloom is stupid. zb ftw. im a hardcore swat player and nothing is worse than death misfire.

Lol, The H3 BR had random Bullet spread so when you shot the first bullet would be straight and true, then the other two would go in random directions inside of the outer circle of the reticule.

The H2 BR was True POST patch ( At long range where theres no bullet magnetism ).

i think zero bloom doesn’t really work also. maybe they could put in a 30% bloom. it would be almost 0 bloom. it would be 0.3 bloom. not much, but not 0 either.

The Default ZB is broken, two main reasons is, Slow Reach movement speed + magnum spawns = OP.

> The Default ZB is broken, two main reasons is, Slow Reach movement speed + magnum spawns = OP.

don’t forget the now 4 shot kill from the magnum.