No Bloom is bad.

No bloom i think is bad, i get like one hit killed with it… Its too powerfull i think 343i should slow the fire rate down and have somewhat bloom percentage on it.

> No bloom i think is bad, i get like one hit killed with it… Its too powerfull i think 343i should slow the fire rate down and have somewhat bloom percentage on it.

Zero Bloom to have a percentage of bloom on it?

o.O

> > No bloom i think is bad, i get like one hit killed with it… Its too powerfull i think 343i should slow the fire rate down and have somewhat bloom percentage on it.
>
> Zero Bloom to have a percentage of bloom on it?
>
> o.O

like 85% or 50% bloom

100% agree! Zero Bloom turns the game into “See first, shoot first, win.” Now, that may suit some gamers but some one like me who plots and is patient is disadvantaged. I’m not awesome by any stretch, but I have a 2.0 k2d ratio, so it’s fair to say I;'m not garbage. Hating the zero bloom so far. Maybe I will learn to adapt, but I hope it’s abandoned or reduced (increased?).

> > > No bloom i think is bad, i get like one hit killed with it… Its too powerfull i think 343i should slow the fire rate down and have somewhat bloom percentage on it.
> >
> > Zero Bloom to have a percentage of bloom on it?
> >
> > o.O
>
> like 85% or 50% bloom

In Zero Bloom, oxymoron.

The problem is that hitting someone is too easy. Without strafe acceleration and higher movement speed it would play a lot better.

The RoF needs slowed. That is the only way I would ever like ZB.

> 100% agree! Zero Bloom turns the game into “See first, shoot first, win.” Now, that may suit some gamers but some one like me who plots and is patient is disadvantaged. I’m not awesome by any stretch, but I have a 2.0 k2d ratio, so it’s fair to say I;'m not garbage. Hating the zero bloom so far. Maybe I will learn to adapt, but I hope it’s abandoned or reduced (increased?).

Haha, I can play that game too.

My K/D is 2.04 and I think ZB slayer is the best thing to happen to Reach. If you don’t like it, play ‘vanilla’ Reach. I don’t understand why people complain about extra options. I mean really, you don’t need to play it if you don’t want to…

All it needs is a RoF cap and it will be awesome.

People complain about no bloom because the better player wins now, and that is not “fair”.

> People complain about no bloom because the better player wins now, and that is not “fair”.

Exactly

I don’t understand why they even complain. If they don’t have fun getting owned, they still have all the other playlists to “play for fun” in. Don’t try to casualize the only playlist that takes skill (besides MLG, which I don’t play) just because you’re bad.

> People complain about no bloom because the better player wins now, and that is not “fair”.

LOL! Not really. My number are the same with or with out bloom. The only difference is that if I have 12 DMR kill I’ll have about 10 head shots. Head shots are easier and tactics are all but gone. It feels mindless.

ZBReach reminds me of Halo 2 in that it only serves to make try hard kids THINK they are good.

> > People complain about no bloom because the better player wins now, and that is not “fair”.
>
> LOL! Not really. My number are the same with or with out bloom. The only difference is that if I have 12 DMR kill I’ll have about 10 head shots. Head shots are easier and tactics are all but gone. It feels mindless.
>
> ZBReach reminds me of Halo 2 in that it only serves to make try hard kids THINK they are good.

A simple test for you sir.

T/F with bloom the better player always wins a 1v1

T/F without bloom the better player always wins a 1v1

It’s simple really no other argument holds water.

> > > People complain about no bloom because the better player wins now, and that is not “fair”.
> >
> > LOL! Not really. My number are the same with or with out bloom. The only difference is that if I have 12 DMR kill I’ll have about 10 head shots. Head shots are easier and tactics are all but gone. It feels mindless.
> >
> > ZBReach reminds me of Halo 2 in that it only serves to make try hard kids THINK they are good.
>
> A simple test for you sir.
>
> T/F with bloom the better player always wins a 1v1
>
> T/F without bloom the better player always wins a 1v1
>
> It’s simple really no other argument holds water.

Its easier to master zero bloom, (I am master of nothing) the point at which one attains mastery with zero bloom is lower on a “skill curve” than it is with bloom its not that zero bloom lets good players shine, its more like zero bloom allows more players to be masters of the art. zero bloom shortens the skill gap compared to 85% no question. all the rest is BS

> Its easier to master zero bloom, (I am master of nothing) the point at which one attains mastery with zero bloom is lower on a “skill curve” than it is with bloom its not that zero bloom lets good players shine, its more like zero bloom allows more players to be masters of the art. zero bloom shortens the skill gap compared to 85% no question. all the rest is BS

There is nothing to master in bloom. You just pace in long range and spam in mid/close range. I “mastered” bloom in about five seconds.
If you pace, the RoF decreases. With a lower RoF you have more time to aim, decreasing the skill required.
Spamming results in the reticle expanding. This makes aiming easier, decreasing the skill required. Additionally, spamming introduces a luck factor, further decreasing the skill required.

In competitive play bloom is not only redundant, but also detrimental to gameplay.

> > Its easier to master zero bloom, (I am master of nothing) the point at which one attains mastery with zero bloom is lower on a “skill curve” than it is with bloom its not that zero bloom lets good players shine, its more like zero bloom allows more players to be masters of the art. zero bloom shortens the skill gap compared to 85% no question. all the rest is BS
>
> There is nothing to master in bloom. You just pace in long range and spam in mid/close range. I “mastered” bloom in about five seconds.
> If you pace, the RoF decreases. With a lower RoF you have more time to aim, decreasing the skill required.
> Spamming results in the reticle expanding. This makes aiming easier, decreasing the skill required. Additionally, spamming introduces a luck factor, further decreasing the skill required.
>
> In competitive play bloom is not only redundant, but also detrimental to gameplay.

more time to aim more time to die its as long as it is short its all ego and bs.

> more time to aim more time to die its as long as it is short its all ego and bs.

I’m not sure if that’s even a coherent sentence, but nonetheless I’ll play along.
Since I don’t really understand what you meant by saying that, I’ll have to politely ask you to clarify, and as a counteroffer I’ll clarify my own argument.

Skill in first person shooters can be divided into:
-Reaction time
-Aiming
-Movement
-Teamwork

If you want a good competitive game experience (which is what the TU is trying to do) you want to maximize the importance of all aspects of skill.

As I explained earlier, bloom slows the game down, decreasing the importance of reaction time and aiming, therefore reducing the skill required. This results in a poor competitive game experience.

If competitive gameplay is not your thing, or you just happen to like the default settings, then go ahead and play them! No-one’s forcing you to play the TU, default Reach settings will remain in some playlists for you to enjoy.

We’re not degrading your gaming experience, so don’t do it to us.

> > more time to aim more time to die its as long as it is short its all ego and bs.
>
> I’m not sure if that’s even a coherent sentence, but nonetheless I’ll play along.
> Since I don’t really understand what you meant by saying that, I’ll have to politely ask you to clarify, and as a counteroffer I’ll clarify my own argument.
>
> Skill in first person shooters can be divided into:
> -Reaction time
> -Aiming
> -Movement
> -Teamwork
>
> If you want a good competitive game experience (which is what the TU is trying to do) you want to maximize the importance of all aspects of skill.
>
> As I explained earlier, bloom slows the game down, decreasing the importance of reaction time and aiming, therefore reducing the skill required. This results in a poor competitive game experience.
>
> If competitive gameplay is not your thing, or you just happen to like the default settings, then go ahead and play them! No-one’s forcing you to play the TU, default Reach settings will remain in some playlists for you to enjoy.
>
> We’re not degrading your gaming experience, so don’t do it to us.

I prefer 85% not normal, zero takes a layer of skill away shorting kill times makes for an easier game to master there is no question of this. see call of duty and swat making someone perform over a longer period of time makes any test harder see rubgys long passages of play as opposed to American footballs 5 to 10 second bursts. I miss halo 3 as well but lets not fool ourselves. the common view is that zero bloom is better, that in its self indicates (to me) that it is not. (however American football is superior in other ways to rugby).

however bloom still needs work

No bloom is one of the greatest fixes in the series. Battles are no longer mid-range random spamfests, and the RoF is perfect. The better player who can get a jump on his opponent should have the advantage; the other player wasn’t as aware.
“Shoot first, kill first” is an invalid argument, better strafe, jump, aim, etc. will win. I have had multiple times when I get into a DMR duel already a shot or 2 in, and still come out the victor. Teamshot, on the other hand, is almost certainly death, but that is punishment for lone-wolfing.

Players who think ZB makes weapons too OP, or the RoF needs to be capped have never played Halo 2. The H2 BR had the same kill time as a DMR does now. Reach will still be there for your random DMR-ing and sprint-melee needs.

> I prefer 85% not zero its takes a layer of skill away shorting kill time make for an easyer game to master ther is no question of this. see call of duty and swat making someone perform over a longer period of time makes any test harder see rubgys long passages of play as opposed to American football 5 to 10 second bursts. i miss halo 3 as well but lets not fool ourselves. the common view is that zero bloom is better that in its self indicates (to me) that it is not

Finally you have an argument. Since I disagree, I’ll do my best to counter it.

As I explained earlier, bloom is not a layer of skill. Taking it away actually increases the skill required, because aiming at a target is more difficult and it’s harder yet still possible to run away.
I agree that longer performances give a better view of skill. That doesn’t mean the game can’t be fast paced.
Swat places more importance on reaction time than aiming, because you can get a lucky shot and win a battle instantly. CoD places even less importance on aiming for various reasons I’m not going to list here. But a game can still be fast paced and place emphasis on skill, as long as it’s not too fast paced.

Here’s how I see it:
If the game is fast, it places emphasis on reaction time and reduces it on aiming.
If the game is slow, it places less emphasis on reaction time, but to an extent (!) increases it for aiming: if you slow down the game enough (expecially via movement speed decrease) it actually decrease the skill required for aiming.

You also have to take into account that if the game is too slow, it’s boring.
If the game takes no skill, it’s boring from a competitive standpoint.
If the game is too fast, it takes no skill.
You need to find a balance between slow and fast paced. This makes the game skillful and fun. At least for me personally, ZB accomplishes that.