No Bloom Campaign?

Sorry if this has been answered before.

I was wondering if there will be an option to disable bloom for the campaign?

I just can’t bring myself to play it with bloom enabled, especially now after playing multiplayer with no bloom.

ps. Great job on the TU, the early signs are all good, it feels like I’m playing Halo again :D.

That’s actually impossible…

> That’s actually impossible…

Possible, but unlikely, it would require a redownload of the .map files for Campaign and even then, we wouldn’t be able to just toggle it on or off.

The Multiplayer bloom changes are Gametype controlled through Megalo I believe, there are no Gametypes for Campaign so it isn’t as simple.

> > That’s actually impossible…
>
> Possible, but unlikely, it would require a redownload of the .map files for Campaign and even then, we wouldn’t be able to just toggle it on or off.
>
> The Multiplayer bloom changes are Gametype controlled through Megalo I believe, there are no Gametypes for Campaign so it isn’t as simple.

Co-op Campaign gametypes would be an interesting venture and actually probably entice me to enter that MM lobby. Too bad it’ll never happen.

There’s no point. Campaign wouldn’t even be remotely challenging on Legendary without Bloom.

Seriously? If you’re using bloom as an excuse to not play the campaign then you need to just sell/trade your disc. Bloom does what it’s intended too in campaign - snipe enemies from far distances.

> Bloom does what it’s intended too in campaign - snipe enemies from far distances.

Thus concealing the AI’s ineptness and cheapness at close quarters combat and making the player feel disappointed.

Noble Six may be no hero figure like Master Chief but that doesn’t mean that he should be so weak that he can’t even engage Covies up close and personal.

This is how Halo was meant to be played.

In normal gameplay, it’s all about staying back, using power weapons (i.e. plasma pistol), etc. I like being able to go up close and dominate. I like weaving through Concussion Rifle shots and getting to my target, not hiding some place far away and waiting for an op Pelican to come to my aid. Same thing in Halo 3 on Sierra 117. I don’t need a -Yoink- Pelican with missiles doing my job for me. Making the Covies back off when it approached would have been better.

Even if they wanted to, I’m not sure they could.

> Thus concealing the AI’s ineptness and cheapness at close quarters combat and making the player feel disappointed.

If they were perfect fighters you’d never stand a chance. Finding those rythms and cycles is what it’s all about. As far back as Halo 1 you could do similar things, certainly with Hunters, with absolute predictibility.

> If they were perfect fighters you’d never stand a chance.
>
> Finding those rythms and cycles is what it’s all about.
>
> As far back as Halo 1 you could do similar things, certainly with Hunters, with absolute predictibility.

Let’s not try to get theoretical here. If there were perfect AI, that’s true. But if they were near perfect, there’s always a small hardly noticeable weak point.

It’s just that I don’t like being forced into medium-long range combat. It gets tiring. Have you ever tried entering into close combat with an Ultra Elite with the plasma pistol? It’s feasible 1 vs. 1, but on LNoS, with endless reinforcements arriving, it’s difficult. I guess my problem is the endless spawning of the AI. I never get a chance to go on the offensive. This could have been to get me to go inside the facility, but then there’s another problem. The troopers. They’re inept.

Yes. Hunters were very easy to manipulate.

As far as I can tell, the TU won’t really involve campaign. Correct me if I’m wrong, but that’s what I gathered from Halofest.

I’d like it but I doubt it’s even possible. Actually I’d like to try zero bloom in firefight customs (JUST custom games, not matchmaking).

Give us no bloom Firefight customs.