No Base XP, No XP for Medals, and No XP for Wins

Please god tell me 343 is going to fix this.

As of right now, there is no incentive to play the game with the current XP system. I played and won 3 games in a row where my KD was 2 and above, we won by a 20 kill lead 2 out of the 3 games, I earned multi kills and headshots out the wazoo, and I received nothing for it. That was infuriating and about all the Multiplayer I could stomach under this new XP system.

Idk who would waste their time with a game that blatantly doesn’t reward your skill and is insistent on only ranking up players through challenges that shoehorn them into using different weapons just to unlock things in the Battlepass.

There is no XP difference between being the Top player on the Winning team, and the Worst player on the Losing team.
And 343’s response (or lack of) earlier this month wasn’t very reassuring.

> Battle Pass & Challenges
>
> - Positive: Players are still enjoying the idea of a permanent Battle Pass - Feedback: Are Challenges the only way to progress? - Feedback: Double XP Boost timer counting down while in menusLive Team Response
> During the Tech Preview we wanted to test the functionality of our Battle Pass, which leverages our Challenge system’s services. This Battle Pass was not a full Season Battle Pass but rather a much smaller one designed specifically for this flight. From a technical perspective, we discovered that there was a misconfiguration in our Challenge offering, which eventually prevented new Challenges from popping up to players after they completed others. This was not intended and should be addressed before the next flight.
> From a player feedback perspective, we heard the requests to earn XP per-match outside of Challenges as well as to have XP Boost timers only count down while in a match. One of the items that wasn’t fully there in the Tech Preview was our Daily Challenge model that provides Challenges along the lines of “Play X Number of Games” that will repeat throughout the day. These Challenges are replaced after completion and provide a regular XP drop for your Battle Pass just for playing matches and having fun during your sessions with Halo Infinite. The Weekly Challenges are where you will see your more specific challenges that you might recognize from other games; for example, “Get 10 kills with a Battle Rifle.” There is significantly greater depth with the Weekly Challenges than you saw in the Tech Preview that we will go through in the future.
> As for the XP boost timers counting down while out of a match, we will be looking at improving this experience post launch.
> Progression is an area that we will continue to improve and grow over time, and we’ll have even more to share here later this month.

Nowhere in here did they mention anything about being rewarded for Kills, Medals, or receiving bonus XP for Winning a match.

I’m being completely serious when I say this: I think this might be the worst XP system in any game I’ve ever played. Players could quite literally score half the kills required to win the match and receive the same XP as everyone else. It’s awful.

The gameplay is a dream come true and an absolute blast, but if I’m not being rewarded for my skill, it is a complete waste of time.

Please 343, give players base XP for kills and medals (like Reach). If this XP system makes it to launch you’re going to kill Halo. People will feel like they’re wasting their time and just stop playing. It won’t matter if you change it after the fact, most people won’t hear about the changes and won’t be returning to the game.

Please fix this, you’ve almost got a good Multiplayer game on your hands here.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

bump

Agreed.

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> As of right now, there is no incentive to play the game with the current XP system.

I genuinely feel sorry for those that have this mentality.

Gaming can be so much more than shallow goals and arbitrary rewards.

> 2535444395359788;1:
> And 343’s response (or lack of) earlier this month wasn’t very reassuring.
>
> > Battle Pass & Challenges
> > - Positive: Players are still enjoying the idea of a permanent Battle Pass - Feedback: Are Challenges the only way to progress? - Feedback: Double XP Boost timer counting down while in menusLive Team Response
> > *During the Tech Preview we wanted to test the functionality of our Battle Pass, which leverages our Challenge system’s services. This Battle Pass was not a full Season Battle Pass but rather a much smaller one designed specifically for this flight. From a technical perspective, we discovered that there was a misconfiguration in our Challenge offering, which eventually prevented new Challenges from popping up to players after they completed others. This was not intended and should be addressed before the next flight.**From a player feedback perspective, we heard the requests to earn XP per-match outside of Challenges as well as to have XP Boost timers only count down while in a match. One of the items that wasn’t fully there in the Tech Preview was our Daily Challenge model that provides Challenges along the lines of “Play X Number of Games” that will repeat throughout the day. These Challenges are replaced after completion and provide a regular XP drop for your Battle Pass just for playing matches and having fun during your sessions with Halo Infinite. The Weekly Challenges are where you will see your more specific challenges that you might recognize from other games; for example, “Get 10 kills with a Battle Rifle.” There is significantly greater depth with the Weekly Challenges than you saw in the Tech Preview that we will go through in the future.**As for the XP boost timers counting down while out of a match, we will be looking at improving this experience post launch.*Progression is an area that we will continue to improve and grow over time, and we’ll have even more to share here later this month.
>
> Nowhere in here did they mention anything about being rewarded for Kills, Medals, or receiving bonus XP for Winning a match.

> “One of the items that wasn’t fully there in the Tech Preview was our Daily Challenge model that provides Challenges along the lines of “Play X Number of Games” that will repeat throughout the day. These Challenges are replaced after completion and provide a regular XP drop for your Battle Pass just for playing matches and having fun during your sessions with Halo Infinite.”

This “Play X Number of Games” challenge increases in how many matches you need to complete each time… which means guess what… you’ll be having matches with 0xp again while you “Play 6 Games in a row” how fun… 6 games with 0 reward that i may as well not put any effort into.

> “Oh but you play the game for fun”

yeah cool… I still would like to earn some xp per match toward my level so my friends and I can be competitive about our ranks and armor and not all be stuck in a lame time gate/pay wall that keeps us all at the same point of progression… yes games can be played just for fun but when there’s a progression system in the game people tend to enjoy being able to progress through it as they please…

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> > 2535444395359788;1:
> > As of right now, there is no incentive to play the game with the current XP system.
>
> I genuinely feel sorry for those that have this mentality.
>
> Gaming can be so much more than shallow goals and arbitrary rewards.

Thats really cute that you feel sympathy for somebody voicing their distaste for an XP system.

Gaming can be so much more than shallow goals and arbitrary rewards, you’re completely correct. However we’re talking about an FPS game that has a competitive player base and isn’t rewarding players for being better than others. People dump hundreds of hours into these games, not only because it is fun, but because they are being rewarded for their time and skill investments (skins, weapon skins, emotes, and exclusive items,).

The current XP system is a complete waste of time and doesn’t nurture a competitive community.

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> > > 2535444395359788;1:
> > > As of right now, there is no incentive to play the game with the current XP system.
> >
> > I genuinely feel sorry for those that have this mentality.
> >
> > Gaming can be so much more than shallow goals and arbitrary rewards.
>
> Thats really cute that you feel sympathy for somebody voicing their distaste for an XP system.
>
> Gaming can be so much more than shallow goals and arbitrary rewards, you’re completely correct.However we’re talking about an FPS game that has a competitive player base and isn’t rewarding players for being better than others. People dump hundreds of hours into these games, not only because it is fun, but because they are being rewarded for their time and skill investments (skins, weapon skins, emotes, and exclusive items,).
>
> The current XP system is a complete waste of time and doesn’t nurture a competitive community.

^ this

The way it is currently it’s not the one’s most skilled that will level up the quickest, it’s the ones who will use more challenge swaps to get easier challenges for faster xp. Which seemingly appears to be how it was purposely designed so they could cash in on those purchasable challenge swaps.

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>
> Thats really cute that you feel sympathy for somebody voicing their distaste for an XP system.
>
> Gaming can be so much more than shallow goals and arbitrary rewards, you’re completely correct. However we’re talking about an FPS game that has a competitive player base and isn’t rewarding players for being better than others. People dump hundreds of hours into these games, not only because it is fun, but because they are being rewarded for their time and skill investments (skins, weapon skins, emotes, and exclusive items,).
>
> The current XP system is a complete waste of time and doesn’t nurture a competitive community.

You can literally only unlock some cosmetic items through skill by playing ranked, truly rewarding those that are better rather than those that play the game an unhealthy amount. If that doesn’t cultivate a more competitive playerbase than before I don’t know what will. If anything we should be aiming to make social less competitive so there’s more of a differentiation from ranked.

Whether I get 700exp or 800exp after a game, it makes no difference. Being the best player and the worst has little impact when a large portion of the exp comes from just time played itself. Let alone the fact the goals are so insanely high on most games that players will never reach them, especially highly skilled ones. In H5 a lot of players just spammed exp boosts and played Warzone for faster ranks because you get barely any exp for playing the actual competitive gametypes.

You can be competitive at a game with no rewards and no ranks.

Its sad sad shame that the XP system is in this current state but here is the truth…

Two main issues called out by the community that I can see are

Player Outline
Exp System

Unlike making the change to the radar (Which 343 were eager to show as a change) those two highlighted issues above directly affect the ability for 343 to milk the most money out of the player.

Player Outline - This ties back to the color schemes and the ability to unlocking coating through the battle pass… if they made “Team Games” which is most of Halo with just the standard team colors they fear this will lose them vital money on Battle Passes ect (Who would care about a color you hardly get to see)

Exp System - The Exp system has been intentionally made the way it is to again milk the most of its users, either by being slow or ensuring 343 “Cap” a daily/weekly/monthly amount of exp the user can gain, if this were a per match basis, there is much much less incentive for players to buy boosts, double exp’s ect.

Again its another prime example of a game and Dev who refuse to listen to the community to ensure max profits. End of the day the “Orginal” Halo players dont mean -Yoink- to them and this is going to be another example of CoD. Sorry just my opinion but it all points to Money… and I get the world is about that and maybe I am jaded now days but Devs dont have the same passion they once did!

Need the Reach system back for sure.

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> > > >
> >
> > Thats really cute that you feel sympathy for somebody voicing their distaste for an XP system.
> >
> > Gaming can be so much more than shallow goals and arbitrary rewards, you’re completely correct. However we’re talking about an FPS game that has a competitive player base and isn’t rewarding players for being better than others. People dump hundreds of hours into these games, not only because it is fun, but because they are being rewarded for their time and skill investments (skins, weapon skins, emotes, and exclusive items,).
> >
> > The current XP system is a complete waste of time and doesn’t nurture a competitive community.
>
> You can literally only unlock some cosmetic items through skill by playing ranked, truly rewarding those that are better rather than those that play the game an unhealthy amount. If that doesn’t cultivate a more competitive playerbase than before I don’t know what will. If anything we should be aiming to make social less competitive so there’s more of a differentiation from ranked.
>
> Whether I get 700exp or 800exp after a game, it makes no difference. Being the best player and the worst has little impact when a large portion of the exp comes from just time played itself. Let alone the fact the goals are so insanely high on most games that players will never reach them, especially highly skilled ones. In H5 a lot of players just spammed exp boosts and played Warzone for faster ranks because you get barely any exp for playing the actual competitive gametypes.
>
> You can be competitive at a game with no rewards and no ranks.

I never mentioned anything about Rank or Social play. I was talking about overall.

Why shouldn’t somebody playing Social be rewarded for earning more kills, more headshots, and more multi-kills than other players?

> 2535434442069922;10:
> Need the Reach system back for sure.

I was still playing Reach on and off on my 360 til recently with mates… absolutely loved the progression/armor system. You actually got xp for kills, completing matches and commendations with challenges on top of this… completing a game and seeing all your xp get added up and the bar filling to your next level was satisfying af. Loved having not only the challenges for matchmaking but for campaign as well, having the weekly be complete a level doing LASO so you get your buddies together and go to tackle it for a 10k credit reward.

Not to mention the armor selection wasn’t oversaturated so if someone was wearing something you really had to grind for people would be able to recognize this.

Ummmm.…

Not sure if am I aloud an option after my last post…but yes, this needs to be sorted out.

Even the MCC Progression is better that this…it’s still not great however. MCC does reward you for playing, that’s what it’s got to be about. It can’t all be about multiplayer or it destroys the whole propose.

We are here for the story. Why the hell do you think “call of duty” is struggling?

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>
> Why shouldn’t somebody playing Social be rewarded for earning more kills, more headshots, and more multi-kills than other players?

I’d probably agree if the difference earned wasn’t such a drop in the ocean.

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> >
> > Why shouldn’t somebody playing Social be rewarded for earning more kills, more headshots, and more multi-kills than other players?
>
> I’d probably agree if the difference earned wasn’t such a drop in the ocean.

Err… Could you rephrase that? I’m not really following.

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> Err… Could you rephrase that? I’m not really following.

Sorry bud, I meant the amount you get for getting stuff like medals right now is so small compared to what you need to level up that it makes little difference. Players who get barely any medals and players that get a lot of medals and do really well are levelling up at marginally different paces. A lot of games do it where a large portion of the exp comes from time.played, not in game actions or accomplishments.

If they changed this then I would totally agree with you.

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> >
> > Err… Could you rephrase that? I’m not really following.
>
> Sorry bud, I meant the amount you get for getting stuff like medals right now is so small compared to what you need to level up that it makes little difference. Players who get barely any medals and players that get a lot of medals and do really well are levelling up at marginally different paces. A lot of games do it where a large portion of the exp comes from time.played, not in game actions or accomplishments.
>
> If they changed this then I would totally agree with you.

But we currently don’t get XP based on our performance? I went like 20-7 and only got 100 XP for completing the match.

Which is odd because they have points show up on screen that don’t count towards anything (Kill 100. Assist 50. Double Kill 200 etc.)

I also think people should for sure get exponentially more XP for playing matches/more time spent in game.
I just don’t see why both can’t exist together (getting XP for doing well; and being rewarded for time investment with XP).

I don’t think they really realise how much not having an overall progression system is going to really effect the game. Say all the challenges you have left you cant do but you have no challenge swaps left most people will just not play as then they make even less of a progression as well as the fact that if you were to complete the battle pass then you have 0 reason to play the game till the new season starts . Its a complete joke really what triple A multiplayer game in the last 15 years has released without a proper progression system.

> 2533274833041671;18:
> I don’t think they really realise how much not having an overall progression system is going to really effect the game. Say all the challenges you have left you cant do but you have no challenge swaps left most people will just not play as then they make even less of a progression as well as the fact that if you were to complete the battle pass then you have 0 reason to play the game till the new season starts . Its a complete joke really what triple A multiplayer game in the last 15 years has released without a proper progression system.

It will boil down to completing 1 or 2 challenges a day to advance the battle pass and then most people will probably stop playing.
MCC has a good system, just give us some sort of level progression that wont affect the bp

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> Say all the challenges you have left you cant do but you have no challenge swaps left most people will just not play

Their hopes are that everyone will just buy more challenge swaps from the store so they can make that sweet sweet f2p money.

Still doesn’t matter if you have unlimited challenge swaps though because you only get x amount of challenges besides the one daily challenge which so far has just been ‘Complete x amount of games’ starting at 1 game for 150xp then after every completion it would just add an extra game with the same reward ‘Complete 2 pvp games’ for 150xp and so on. Meaning your rate at which you can gain xp is gonna take a nose dive once you do all the weekly challenges which weren’t even that many, I went up like 4 levels.

Just feels wrong having games you do really well in to then be greeted by the end game window showing you’ve earned nothing.