No Assassinations? Blood Level Concerns

Among the reveal’s underwhelming display of visual fidelity, of the primary concerns I felt by the presentation was the rather mundane thematic approach; particularly when considering it’s visual queues such as the lack of blood decals. This wasn’t as much of a pressing concern in the context of Halo 5, but in an instalment that is under the guise of showcasing the most ruthless and barbaric Faction Halo has to offer shy of the flood (another group I was hoping to see in this game), that sense of savagery in tandem with concepts like Hope are essential to be paired together. Halo 3 displayed Jiralhanae demeanour in the fashion of torturing and playing around with timid marines - something critically needed to show again for Banished Brutes that now seems to have been subverted.

Furthermore, is the marked age rating certain countries have provided for the release. In Australia on the Xbox store, their rating system deemed it PG8+ for “Mild Violence, Mild Themes and Some Scary Scenes” - The Australian rating criteria also prohibits the use of knives to the throat and head for a killing in a PG game; meaning the window of opportunity to bring any Assassinations into the game is very slim.

Overall, Halo Infinite’s thematic approach when coupled with the lore and narrative appears to be very contradictory, with what I fear seems to be a rather damaging sense of exchanging the game’s creative freedoms in order to preach a (potential) demographic that may or may not have a care in the world for Halo as a franchise. The lack of blood splattering and knives is uncomfortably noticeable with respect to previous titles, and I would much prefer there to be some option to allow these characteristics back into the Halo ethos.

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> Among the reveal’s underwhelming display of visual fidelity, of the primary concerns I felt by the presentation was the rather mundane thematic approach; particularly when considering it’s visual queues such as the lack of blood decals. This wasn’t as much of a pressing concern in the context of Halo 5, but in an instalment that is under the guise of showcasing the most ruthless and barbaric Faction Halo has to offer shy of the flood (another group I was hoping to see in this game), that sense of savagery in tandem with concepts like Hope are essential to be paired together. Halo 3 displayed Jiralhanae demeanour in the fashion of torturing and playing around with timid marines - something critically needed to show again for Banished Brutes that now seems to have been subverted.
>
> Furthermore, is the marked age rating certain countries have provided for the release. In Australia on the Xbox store, their rating system deemed it PG8+ for “Mild Violence, Mild Themes and Some Scary Scenes” - The Australian rating criteria also prohibits the use of knives to the throat and head for a killing in a PG game; meaning the window of opportunity to bring any Assassinations into the game is very slim.
>
> Overall, Halo Infinite’s thematic approach when coupled with the lore and narrative appears to be very contradictory, with what I fear seems to be a rather damaging sense of exchanging the game’s creative freedoms in order to preach a (potential) demographic that may or may not have a care in the world for Halo as a franchise. The lack of blood splattering and knives is uncomfortably noticeable with respect to previous titles, and I would much prefer there to be some option to allow these characteristics back into the Halo ethos.

I’m sure there will be assassinations in the game. It’s kind of been a staple of Halo since Reach now. Don’t think anyone dislikes them, so there would be no reason to remove them.
Also, the demo was a much older build of the game, because blood didn’t stick to the floor or anything like that doesn’t mean it won’t in the final game.

Graphics & Effects are usually much later additions in the development of a game. I’m sure they just wanted the game to actually work for the demo, add the details later.

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> I’m sure there will be assassinations in the game. It’s kind of been a staple of Halo since Reach now. Don’t think anyone dislikes them, so there would be no reason to remove them.
> Also, the demo was a much older build of the game, because blood didn’t stick to the floor or anything like that doesn’t mean it won’t in the final game.
>
> Graphics & Effects are usually much later additions in the development of a game. I’m sure they just wanted the game to actually work for the demo, add the details later.

As much as I would like to agree, I simply don’t see this happening. The same was said for Halo 5’s lacking content which was never addressed at launch, and I fear this is something once again very much intended - particularly given the apparent vanishing of character models that has been noted after the demo, which also aligns with the criteria of censorship

The blood effects are pretty far down on the priority list to make this a good Halo game.

There was a fair bit of blood shown in the demo. At least when enemies were shot. Idk if the blood and gore will be heavily emphasized, but from what I saw, gratuitous blood seems to be returning.

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> The blood effects are pretty far down on the priority list to make this a good Halo game.

Given the game’s alleged context, I disagree. Certainly not to the extent that the detail should be kicked under the rug because it’s an aesthetic freedom. The visuals are very much essential to convey feeling to a game, and I’m hardly getting that sense of intimidation from The Banished with the artistic style that was shown.

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> > The blood effects are pretty far down on the priority list to make this a good Halo game.
>
> Given the game’s alleged context, I disagree. Certainly not to the extent that the detail should be kicked under the rug because it’s an aesthetic freedom. The visuals are very much essential to convey feeling to a game, and I’m hardly getting that sense of intimidation from The Banished with the artistic style that was shown.

Blood’s not essential though. Remove it from like, Halo 3 and it’d still be just as great of a game with or without it and adding it to Halo 5 wouldn’t make people who disliked 5 suddenly fall in love with the game.

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> > > The blood effects are pretty far down on the priority list to make this a good Halo game.
> >
> > Given the game’s alleged context, I disagree. Certainly not to the extent that the detail should be kicked under the rug because it’s an aesthetic freedom. The visuals are very much essential to convey feeling to a game, and I’m hardly getting that sense of intimidation from The Banished with the artistic style that was shown.
>
> Blood’s not essential though. Remove it from like, Halo 3 and it’d still be just as great of a game with or without it and adding it to Halo 5 wouldn’t make people who disliked 5 suddenly fall in love with the game.

What? Not every detail worth addressing has to be an essential feature. With what Halo infinite wants to display thematically, it’s not something that should be hand-waved away simply because you’re being too subservient to even mention it. It does have an impact on the game; both through behaving as a hitmarker substitute, as well as it’s emotional tension in narratives and enjoyment of a kill in-game. What’s wrong with bringing that desire to address up, exactly?

It’s interesting, because when shooting at enemies there actually is quite a lot of blood. The problem is that the blood isn’t “splattered” on the ground. After it sprays out of the enemy, it just disappears.

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> > > > The blood effects are pretty far down on the priority list to make this a good Halo game.
> > >
> > > Given the game’s alleged context, I disagree. Certainly not to the extent that the detail should be kicked under the rug because it’s an aesthetic freedom. The visuals are very much essential to convey feeling to a game, and I’m hardly getting that sense of intimidation from The Banished with the artistic style that was shown.
> >
> > Blood’s not essential though. Remove it from like, Halo 3 and it’d still be just as great of a game with or without it and adding it to Halo 5 wouldn’t make people who disliked 5 suddenly fall in love with the game.
>
> What? Not every detail worth addressing has to be an essential feature. With what Halo infinite wants to display thematically, it’s not something that should be hand-waved away simply because you’re being too subservient to even mention it. It does have an impact on the game; both through behaving as a hitmarker substitute, as well as it’s emotional tension in narratives and enjoyment of a kill in-game. What’s wrong with bringing that desire to address up, exactly?

I straight up do not notice it unless i’m looking for it. Plenty of blood when shot anyway. It just isn’t splattered all over the ground. I bet there is more in the final game and it wont make it a better or worse game.

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> > > > > The blood effects are pretty far down on the priority list to make this a good Halo game.
> > > >
> > > > Given the game’s alleged context, I disagree. Certainly not to the extent that the detail should be kicked under the rug because it’s an aesthetic freedom. The visuals are very much essential to convey feeling to a game, and I’m hardly getting that sense of intimidation from The Banished with the artistic style that was shown.
>
> I straight up do not notice it unless i’m looking for it. Plenty of blood when shot anyway. It just isn’t splattered all over the ground. I bet there is more in the final game and it wont make it a better or worse game.

Blanketing statements like this are annoying. Your personal disinterest for it doesn’t mean subverting more of it (which is suggested in the first place by people like myself in order to have a more tasteful, non-muted impact) will not have an affect on the game. It does have an effect, the same way that removing the presence of a faction such as ODSTs like in Halo 4 and 5 influences the opinions of those who care about them. Is it necessary for a good plot? No, but it is welcomed and desired by many; and accounting for it to at the very least some degree is common courtesy with 343’s community relationship.

Esrb.org lists Halo 5 with T. So why should they not in infinite?

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> Esrb.org lists Halo 5 with T. So why should they not in infinite?

Because ESRB isn’t the only rating system in existence. Other rating systems have certain criteria, and Halo Infinite doesn’t fit into them in the way Halo 5 could which is concerning IMHO

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> > 2535416476676749;12:
> > Esrb.org lists Halo 5 with T. So why should they not in infinite?
>
> Because ESRB isn’t the only rating system in existence. Other rating systems have certain criteria, and Halo Infinite doesn’t fit into them in the way Halo 5 could which is concerning IMHO

Right.

At gameshop.at is Halo Infinite (uncut Version) rated with M (Fsk or pegi 16+)

> 2533274865778947;2:
> > 2533274927111211;1:
> > Among the reveal’s underwhelming display of visual fidelity, of the primary concerns I felt by the presentation was the rather mundane thematic approach; particularly when considering it’s visual queues such as the lack of blood decals. This wasn’t as much of a pressing concern in the context of Halo 5, but in an instalment that is under the guise of showcasing the most ruthless and barbaric Faction Halo has to offer shy of the flood (another group I was hoping to see in this game), that sense of savagery in tandem with concepts like Hope are essential to be paired together. Halo 3 displayed Jiralhanae demeanour in the fashion of torturing and playing around with timid marines - something critically needed to show again for Banished Brutes that now seems to have been subverted.
> >
> > Furthermore, is the marked age rating certain countries have provided for the release. In Australia on the Xbox store, their rating system deemed it PG8+ for “Mild Violence, Mild Themes and Some Scary Scenes” - The Australian rating criteria also prohibits the use of knives to the throat and head for a killing in a PG game; meaning the window of opportunity to bring any Assassinations into the game is very slim.
> >
> > Overall, Halo Infinite’s thematic approach when coupled with the lore and narrative appears to be very contradictory, with what I fear seems to be a rather damaging sense of exchanging the game’s creative freedoms in order to preach a (potential) demographic that may or may not have a care in the world for Halo as a franchise. The lack of blood splattering and knives is uncomfortably noticeable with respect to previous titles, and I would much prefer there to be some option to allow these characteristics back into the Halo ethos.
>
> I’m sure there will be assassinations in the game. It’s kind of been a staple of Halo since Reach now. Don’t think anyone dislikes them, so there would be no reason to remove them.
> Also, the demo was a much older build of the game, because blood didn’t stick to the floor or anything like that doesn’t mean it won’t in the final game.
>
> Graphics & Effects are usually much later additions in the development of a game. I’m sure they just wanted the game to actually work for the demo, add the details later.

Maybe. But after Halo 5 and the extreme nerfing of blood, in my opinion there’s plenty of room for doubt.

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> Maybe. But after Halo 5 and the extreme nerfing of blood, in my opinion there’s plenty of room for doubt.

Agreed; especially given how, in the opportunity to make a brief comment on it during their community update, remained dead silent in spite of how many commented on it — I’m suspicious, myself.

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> > Maybe. But after Halo 5 and the extreme nerfing of blood, in my opinion there’s plenty of room for doubt.
>
> Agreed; especially given how, in the opportunity to make a brief comment on it during their community update, remained dead silent in spite of how many commented on it — I’m suspicious, myself.

Honestly I haven’t seen that much feedback based on blood effects in the game. I’d hardly say they didn’t comment in spite of it.
There’s much bigger fish to fry than some minor sfx