"No aim assist is fine"

> 2533274822068856;135:
> There really isn’t much to discus outside of elitism. Aim assist was literally designed to make shooters viable on a controller/console. The current level of aim assist just doesn’t get a pass for the average person. This isn’t about appealing to super high level players. You are not the only audience.

This is what I am saying. If we want a large playerbase we need it to be fun for everyone not just m&k and controller elites.

> 2533274825333224;138:
> > 2533274905541250;121:
> > > 2533274825616327;6:
> > > We haven’t even been able to play against each other yet. Way too soon for input balance opinions.
> >
> > There was crossplay in the flight.
>
> There was no pvp during flight. All bots.

They turned pvp on for 2 hours on sunday night during the flight actually dude. Go check uny’s twitter. There’s also clips on youtube. Sorry you missed out on it

> 2533274802394980;124:
> > 2533274801290782;92:
> > I know there was some debate over Halo 5’s aiming, but it was nothing compared to the discussion going on now. I didn’t even know people had a problem with H5’s aiming until I read about it.
>
> I don’t know If other did the same, but I never loudly complained about the Halo 5 aiming. I talked with few friends noticing that something was off, someone said yes, other said no, others didn’t know because they never liked playing online anyway and didn’t care that much. I did some digging online and found that other had issues with that and many came with possible solution, but nothing really “fixed” that. However, it was what it was, I had my 1000 hours on Halo 5 always with that strange feeling while playing and then moved on when I switched to pc gaming, hoping for the better when Infinite news came out and spending my time with the MCC in the meantime.
> I guess that many like me just snapped when they saw that Infinite had the same strange feeling, all while the MMC is smooth and a joy to play. I lurked this community for most of the time, but after the Infinite beta i decided to became more vocal because of this very issue.
>
> Again, I understand that some people find it good as it is now. But other people don’t, and that’s something that before halo 5 final release NEVER happened. in the 15 years or so between Halo CE and Halo 5 I never, and i mean NEVER, read or heard anyone saying “meh, the aiming in halo feels strange”. Somebody said it was maybe a little too easy but not enough to close the skill gap between a good player and a bad one, others said that it was perfect as it was, but NOBODY ever said “i’m not gonna play because of that”. There’s no reason to make a part of your players unhappy when you already had something that makes everyone happy.

You keep seeming to forget that there is an entirely new input type being supported in this halo game. Higher aim assist IS enough to close the skill gap between two equally skilled players in favor of the one with aim assist.

> 2533274825616327;6:
> We haven’t even been able to play against each other yet. Way too soon for input balance opinions.

Except that we did play against each other, and me and my other controller using friends (who top almost every game in MCC and have always felt good at COD or APEX or whatever) felt like aiming and playing with controller just sucked. It wasn’t fun, and it was obvious that something was wrong. Never had I played an fps before and had to actually look at my aiming setting before (aside from general sensitivity). For the first time I had to look up what deadzones were, and how aim acceleration actually worked, and tweak these things that I barely understood just to try to make the controller feel better (which it never felt quite right). The thing is, most casual players aren’t gonna bother with that. They will just assume that either the game is janky and weird feeling, or they are just awful at it, and go play something else, which is awful for Halo Infinite and the Halo community as a whole. We want more players, and the best way to do that is to make the game easy to pick up and play, especially since 343 want this to be an entrance into the Halo universe for new players. Objectively speaking, controller aim and feel needs to be addressed and made to feel better.

> 2535408396453431;145:
> > 2533274802394980;124:
> > > 2533274801290782;92:
> > > I know there was some debate over Halo 5’s aiming, but it was nothing compared to the discussion going on now. I didn’t even know people had a problem with H5’s aiming until I read about it.
> >
> > I don’t know If other did the same, but I never loudly complained about the Halo 5 aiming. I talked with few friends noticing that something was off, someone said yes, other said no, others didn’t know because they never liked playing online anyway and didn’t care that much. I did some digging online and found that other had issues with that and many came with possible solution, but nothing really “fixed” that. However, it was what it was, I had my 1000 hours on Halo 5 always with that strange feeling while playing and then moved on when I switched to pc gaming, hoping for the better when Infinite news came out and spending my time with the MCC in the meantime.
> > I guess that many like me just snapped when they saw that Infinite had the same strange feeling, all while the MMC is smooth and a joy to play. I lurked this community for most of the time, but after the Infinite beta i decided to became more vocal because of this very issue.
> >
> > Again, I understand that some people find it good as it is now. But other people don’t, and that’s something that before halo 5 final release NEVER happened. in the 15 years or so between Halo CE and Halo 5 I never, and i mean NEVER, read or heard anyone saying “meh, the aiming in halo feels strange”. Somebody said it was maybe a little too easy but not enough to close the skill gap between a good player and a bad one, others said that it was perfect as it was, but NOBODY ever said “i’m not gonna play because of that”. There’s no reason to make a part of your players unhappy when you already had something that makes everyone happy.
>
> You keep seeming to forget that there is an entirely new input type being supported in this halo game. Higher aim assist IS enough to close the skill gap between two equally skilled players in favor of the one with aim assist.

you keep seeming to forget that it’s not about the “skill gap”. I hope they give you the chance to create a “no aim assist no crossair no outlines no jump no radar no index finger” lobby if this please your “skill gap” feticism. It’s about the game feeling “strange” to many people, including consumed halo players, even compared to modern FPS played with controller.

> 2533274802394980;147:
> > 2535408396453431;145:
> > > 2533274802394980;124:
> > > > 2533274801290782;92:
> > > > I know there was some debate over Halo 5’s aiming, but it was nothing compared to the discussion going on now. I didn’t even know people had a problem with H5’s aiming until I read about it.
> > >
> > > I don’t know If other did the same, but I never loudly complained about the Halo 5 aiming. I talked with few friends noticing that something was off, someone said yes, other said no, others didn’t know because they never liked playing online anyway and didn’t care that much. I did some digging online and found that other had issues with that and many came with possible solution, but nothing really “fixed” that. However, it was what it was, I had my 1000 hours on Halo 5 always with that strange feeling while playing and then moved on when I switched to pc gaming, hoping for the better when Infinite news came out and spending my time with the MCC in the meantime.
> > > I guess that many like me just snapped when they saw that Infinite had the same strange feeling, all while the MMC is smooth and a joy to play. I lurked this community for most of the time, but after the Infinite beta i decided to became more vocal because of this very issue.
> > >
> > > Again, I understand that some people find it good as it is now. But other people don’t, and that’s something that before halo 5 final release NEVER happened. in the 15 years or so between Halo CE and Halo 5 I never, and i mean NEVER, read or heard anyone saying “meh, the aiming in halo feels strange”. Somebody said it was maybe a little too easy but not enough to close the skill gap between a good player and a bad one, others said that it was perfect as it was, but NOBODY ever said “i’m not gonna play because of that”. There’s no reason to make a part of your players unhappy when you already had something that makes everyone happy.
> >
> > You keep seeming to forget that there is an entirely new input type being supported in this halo game. Higher aim assist IS enough to close the skill gap between two equally skilled players in favor of the one with aim assist.
>
> you keep seeming to forget that it’s not about the “skill gap”. I hope they give you the chance to create a “no aim assist no crossair no outlines no jump no radar no index finger” lobby if this please your “skill gap” feticism. It’s about the game feeling “strange” to many people, including consumed halo players, even compared to modern FPS played with controller.

? What point are you trying to make? I’m not saying the game should be the most skilled game in the world I’m saying the game does need to have some slight difficulty for aim for controller players otherwise it becomes impossible for MKB players to compete.

" Somebody said it was maybe a little too easy but not enough to close the skill gap between a good player and a bad one"

This is what you said about past aim assist. I’m telling you IT IS enough to close that skill gap now between MKB and controller.

Go argue with someone actually making the points you’re against instead of arguing against things I basically never said

Controller players are into alternative facts. Controller has massive aim magnetism on MCC and mouse does not. Please tell me no one is arguing that controller should be as easy as it is in Halo 3. The controller players think that it is fair because of conspiracy theories about some elusive and unproven “Mouse superiority”. Meanwhile the flick consistency of these people is completely perfect every shot, every angle, every time because the chance for error is too small. Aim magnetism should be kept in check otherwise we are going to have another Halo 2-3 where controller players never miss after a certain rank.

> 2535424333889066;149:
> Controller players are into alternative facts. Controller has massive aim magnetism on MCC and mouse does not. Please tell me no one is arguing that controller should be as easy as it is in Halo 3. The controller players think that it is fair because of conspiracy theories about some elusive and unproven “Mouse superiority”. Meanwhile the flick consistency of these people is completely perfect every shot, every angle, every time because the chance for error is too small. Aim magnetism should be kept in check otherwise we are going to have another Halo 2-3 where controller players never miss after a certain rank.

I don’t think anyone would try and argue that having the same aim assist that MCC has would be fair. I like the idea of less aim assist, but the execution of it did not feel right. I’ve heard it might not be the aim assist, but rather has to do with deadzones and other things. Either way, aiming with Controller doesn’t feel good.

Stop making excuses for losing. I play on controller and have no issues molly whopping KBM in MCC. You sound like a PC player that complains about hackers cause he cant accept the fact that he lost.

I recommend educating yourselves. https://www.youtube.com/watch?v=aodhMwrHI8I
Honestly, every argument against a slight increase in aim assist appears to be from people who play with a mouse, but aren’t that great at it and want to gimp people on a controller to compete with them.

> 2533274793186829;151:
> Stop making excuses for losing. I play on controller and have no issues molly whopping KBM in MCC. You sound like a PC player that complains about hackers cause he cant accept the fact that he lost.

You have no idea how MCC handles aim assist, do you?

I think we can all agree that the aim assist needs increasing SLIGHTLY. And I mean slightly.

> 2533274793186829;151:
> Stop making excuses for losing. I play on controller and have no issues molly whopping KBM in MCC. You sound like a PC player that complains about hackers cause he cant accept the fact that he lost.

How is you allegedly dunking on mouse and keyboard players in MCC relevant?

It really needs a bit more aim assist. That’s just how it has to be. It’s far to weak right now and it just makes the aiming kinda poo poo.

> 2533274975565198;1:
> Said the player using mouse and keyboard.
>
> I get it, you guys might not’ve played a game on console, but controller isn’t as precise as mouse and keyboard which is why literally every single shooter on console has some form of aim assist. I’ve heard the argument that it was too strong on MCC. Your problem is that the dwindling player base has shrunken to the point that you’re either dealing with sweats, or full team pre-mades as the game can’t always pair people of similar skill. That’s the reason you’re getting steam rolled. Free to Play is very likely going to make that a thing of the past. If you still don’t like playing against people using controller just turn off cross play instead of expecting the game to be exclusively tailored to PC across all platforms.

I want aim assist on keyboard and mouse because the Halo play style is different from the play style of games I play.

> 2535427478560518;157:
> > 2533274975565198;1:
> > -snip-
>
> I want aim assist on keyboard and mouse because the Halo play style is different from the play style of games I play.

Typically PC shooters don’t have aim assist, or at least none that I’ve ever played. Mouse and keyboard is more precise which is why they don’t have it. I could be wrong as I haven’t played every PC shooter, but I’ve never seen one. Controller on the other hand is not as precise making aim assist necessary to compensate for it’s otherwise clunky feeling. They could test aim assist for both platforms in the next flight, but I’d imagine most PC players would turn it off as it might be more of a hindrance for mouse and keyboard input.

I believe you guys are still focussed on COD and the keyboard advantage. I played MCC and the tech preview with keyboard/mouse and a controller. Controller felt way better. Do not forget that Halo is designed to be a console game first. Adding aim assist because you are having difficulty does not change what I felt playing both.

> 2533274793186829;151:
> Stop making excuses for losing. I play on controller and have no issues molly whopping KBM in MCC. You sound like a PC player that complains about hackers cause he cant accept the fact that he lost.

You sound like a PC user. The only reason why a PC user would want to play with console players is because they suck against their own playerbase with mnk. Don’t pretend like you don’t have utter disdain for console gaming. You’re the only ones fighting tooth and nail to play with us in every game, not just Halo. Very hypocritical on your part. I’m actually fine with less aim assist so long as you guys are segregated into your own lobbies. You’ve ruined too many games in the past few years to be trusted. This is the second time you made this exact post. It’s amazing how persistent you all are in trying to play people you hate so much.

I think Splitgate like aim assist is fine at max the AA in that game only slows down on target and not literally track the target like old halo. I saw few videos of infinite and AA has small tracking which I think is still fine. I’m not a controller player and use kbm I’m just saying it hoping that my input is constructive.

Making everyone satisfied on this topic is hard so I would say 343 is still tweaking and are confident that infinite will be fair even for competitive plays.

> 2535465947067247;161:
> Making everyone satisfied on this topic is hard so I would say 343 is still tweaking and are confident that infinite will be fair even for competitive plays.

How could it ever be fair ? That’s like saying that playing basketball with different net sizes, distances and heights can be fair. The 2 inputs are too different and competitive integrity simply cannot exist. Mixing inputs creates the problem in the first place, stop mixing them and there’s no problem anymore.