"No aim assist is fine"

> 2782581198350151;99:
> I keep seeing these threads and wonder if some people got a different version of the game that actually had aim assist.

that would be pretty damn funny if 343i was secretly trolling us. lol.

> 2533274975565198;1:
> Said the player using mouse and keyboard.
>
> I get it, you guys might not’ve played a game on console, but controller isn’t as precise as mouse and keyboard which is why literally every single shooter on console has some form of aim assist. I’ve heard the argument that it was too strong on MCC. Your problem is that the dwindling player base has shrunken to the point that you’re either dealing with sweats, or full team pre-mades as the game can’t always pair people of similar skill. That’s the reason you’re getting steam rolled. Free to Play is very likely going to make that a thing of the past. If you still don’t like playing against people using controller just turn off cross play instead of expecting the game to be exclusively tailored to PC across all platforms.

“Your problem is that the dwindling player base has shrunken to the point that you’re either dealing with sweats, or full team pre-mades as the game can’t always pair people of similar skill.”

What? I’m getting matched with people in my same rank yet having issues so this claim is completely false. Way to totally try to dismiss and invalidate completely legitimate claims about the lack of balance between the mouse and controller inpits.

> 2533274926527272;7:
> It’s great that a bunch of you think it’s fine on controller right now, but it won’t be for a lot of people. The lower aim assist is simply not as conducive for casual play, which is going to make a significant portion of the player base. I, for one, admit that I’m not the best aimer in the world. I’m doing pretty great against the bots with some effort, but sometimes I want to just get home at the end of the day and mindlessly play some matches without putting in any effort. And I wouldn’t mind it staying like this in some playlists, but you won’t retain as many people if it’s a sweat-fest even in social games.

You’re going to get matched against similarly ranked players who have the same level of aim assist as everyone else, so I’m not understanding the premise of your argument here. They should increase the aim assist so that you’re able to mindlessly play matches without any effort and still perform well? Are you even listening to yourself? And what does that mean for the MNK players who are literally unable to mindlessly play without getting demolished then?

> 2535436009218023;9:
> Yeah, I’m definitely hoping for a return to the traditional generous aim assist of prior Halos.
> I feel like I’m fighting more against my crosshair than the enemy.
> With the old Halos I feel in control of my weapon and can concentrate on strafing/movement whilst aiming precisely where I want to, whereas in Infinite shooting feels so awkward and tiring. Wrestling the crosshair clumsily around just doesn’t feel anything like the tight, quick and accurate style of aiming in the old games.
>
> The competitive/pro crowd may be more likely to enjoy the new lower aim assist for skill gap/ceiling reasons but I’d just ask them to think about the older games before they make their mind up completely.
> Games like Halo 2 which had very heavy aim assist but still had a huge skill gap and massive competitive scene whilst also feeling fun and accessible to new/casual players.

Halo 2 players didn’t have to compete against MKB players who had zero aim assist.

> 2533274795506730;66:
> > 2535410135869421;65:
> > cross play is a bad idea for MP its good for campaign though
>
> the competitive Halo scene (HCS) org has said that their tournaments will be cross platform and cross input.
>
> Which is crazy because Halo Infinite Ranked won’t be cross input.
>
> Anyway, It would be great to have some balance between the two inputs so the best players on each are equally as competitive.

“Which is crazy because Halo Infinite Ranked won’t be cross input.”

I’m not saying you’re wrong, but I keep hearing this and would like to see the source if you have it. Thanks!

> 2535408396453431;103:
> > 2533274926527272;7:
> > It’s great that a bunch of you think it’s fine on controller right now, but it won’t be for a lot of people. The lower aim assist is simply not as conducive for casual play, which is going to make a significant portion of the player base. I, for one, admit that I’m not the best aimer in the world. I’m doing pretty great against the bots with some effort, but sometimes I want to just get home at the end of the day and mindlessly play some matches without putting in any effort. And I wouldn’t mind it staying like this in some playlists, but you won’t retain as many people if it’s a sweat-fest even in social games.
>
> You’re going to get matched against similarly ranked players who have the same level of aim assist as everyone else, so I’m not understanding the premise of your argument here. They should increase the aim assist so that you’re able to mindlessly play matches without any effort and still perform well? Are you even listening to yourself?

No. I want the minimal aim assist that’s always been present so that the bottom 75%+ of controller players can actually land shots at an acceptable rate at all. In my original comment I was referring mainly to social games, but this applies across the board.

> And what does that mean for the MNK players who are literally unable to mindlessly play without getting demolished then?

This wouldn’t be the case at all. It’s easier to aim with MNK. Which is why more aim assist is needed for controllers.

> 2533274926527272;106:
> > 2535408396453431;103:
> > > 2533274926527272;7:
> > > It’s great that a bunch of you think it’s fine on controller right now, but it won’t be for a lot of people. The lower aim assist is simply not as conducive for casual play, which is going to make a significant portion of the player base. I, for one, admit that I’m not the best aimer in the world. I’m doing pretty great against the bots with some effort, but sometimes I want to just get home at the end of the day and mindlessly play some matches without putting in any effort. And I wouldn’t mind it staying like this in some playlists, but you won’t retain as many people if it’s a sweat-fest even in social games.
> >
> > You’re going to get matched against similarly ranked players who have the same level of aim assist as everyone else, so I’m not understanding the premise of your argument here. They should increase the aim assist so that you’re able to mindlessly play matches without any effort and still perform well? Are you even listening to yourself?
>
> No. I want the minimal aim assist that’s always been present so that the bottom 75%+ of controller players can actually land shots at an acceptable rate at all. In my original comment I was referring mainly to social games, but this applies across the board.
>
>
> > And what does that mean for the MNK players who are literally unable to mindlessly play without getting demolished then?
>
> This wouldn’t be the case at all. It’s easier to aim with MNK. Which is why more aim assist is needed for controllers.

Sarcasm? Because the aim assist in halo has always been traditionally quite strong.

“This wouldn’t be the case at all. It’s easier to aim with MNK. Which is why more aim assist is needed for controllers.”

I’ve been playing MCC with MNK for hundreds of hours and I’m FINALLY starting to see results and I have to be focused literally the entire match to not choke which leads to insta-death in a BR fight.

What does that mean for MNK players who are casuals like the bottom 75% controller players you’re describing? Yes, it is easier to aim with MNK than it is to aim with controller (without aim assist), but once you factor in aim assist, that claim is totally false. MNK takes a -Yoink- ton of skill to use that the overwhelming majority of PC gamers just DON’T HAVE. I don’t know why people think using MNK makes you a god, the skill floor is pretty damn high compared to a new controller player picking up the game with aim assist. MCC is literally unplayable for casual MNK players going up against a casual controller player. It isn’t even a competition.

> 2535408396453431;108:
> “This wouldn’t be the case at all. It’s easier to aim with MNK. Which is why more aim assist is needed for controllers.”
>
> I’ve been playing MCC with MNK for hundreds of hours and I’m FINALLY starting to see results and I have to be focused literally the entire match to not choke which leads to insta-death in a BR fight.
>
> What does that mean for MNK players who are casuals like the bottom 75% controller players you’re describing? Yes, it is easier to aim with MNK than it is to aim with controller (without aim assist), but once you factor in aim assist, that claim is totally false. MNK takes a -Yoink- ton of skill to use that the overwhelming majority of PC gamers just DON’T HAVE. I don’t know why people think using MNK makes you a god, the skill floor is pretty damn high compared to a new controller player picking up the game with aim assist. MCC is literally unplayable for casual MNK players going up against a casual controller player. It isn’t even a competition.

Honestly, this is why I’m in favor of players being separated by input method. It’s just too difficult to balance both to be fair and compatible with each other. At the end of the day, the amount of aim assist needed to balance it is subjective and people aren’t going to agree. All I know is that compared to past games, something is making it harder to aim in this one, and that’s something I personally think should be addressed.

> 2535408396453431;105:
> > 2533274795506730;66:
> > > 2535410135869421;65:
> > > cross play is a bad idea for MP its good for campaign though
> >
> > the competitive Halo scene (HCS) org has said that their tournaments will be cross platform and cross input.
> >
> > Which is crazy because Halo Infinite Ranked won’t be cross input.
> >
> > Anyway, It would be great to have some balance between the two inputs so the best players on each are equally as competitive.
>
> “Which is crazy because Halo Infinite Ranked won’t be cross input.”
>
> I’m not saying you’re wrong, but I keep hearing this and would like to see the source if you have it. Thanks!

Here you go:

https://www.halowaypoint.com/en-us/news/halo-infinite-esports-ecosystem-july

> 2533274795506730;110:
> > 2535408396453431;105:
> > > 2533274795506730;66:
> > > > 2535410135869421;65:
> > > > cross play is a bad idea for MP its good for campaign though
> > >
> > > the competitive Halo scene (HCS) org has said that their tournaments will be cross platform and cross input.
> > >
> > > Which is crazy because Halo Infinite Ranked won’t be cross input.
> > >
> > > Anyway, It would be great to have some balance between the two inputs so the best players on each are equally as competitive.
> >
> > “Which is crazy because Halo Infinite Ranked won’t be cross input.”
> >
> > I’m not saying you’re wrong, but I keep hearing this and would like to see the source if you have it. Thanks!
>
> Here you go:
>
> https://www.halowaypoint.com/en-us/news/halo-infinite-esports-ecosystem-july

I see that tournaments will allow both inputs, but don’t see where they say ranked will be separated by input. Can you help me find it or is it not in this blog?

Edit: I found an article stating such from april, but can’t find an original source and think it’d be strange if they had these different stances for tournament and ranked.

> 2535436009218023;112:
> > 2535408396453431;104:
> > > 2535436009218023;9:
> > > Yeah, I’m definitely hoping for a return to the traditional generous aim assist of prior Halos.
> > > I feel like I’m fighting more against my crosshair than the enemy.
> > > With the old Halos I feel in control of my weapon and can concentrate on strafing/movement whilst aiming precisely where I want to, whereas in Infinite shooting feels so awkward and tiring. Wrestling the crosshair clumsily around just doesn’t feel anything like the tight, quick and accurate style of aiming in the old games.
> > >
> > > The competitive/pro crowd may be more likely to enjoy the new lower aim assist for skill gap/ceiling reasons but I’d just ask them to think about the older games before they make their mind up completely.
> > > Games like Halo 2 which had very heavy aim assist but still had a huge skill gap and massive competitive scene whilst also feeling fun and accessible to new/casual players.
> >
> > Halo 2 players didn’t have to compete against MKB players who had zero aim assist.
>
> I’m not a fan of mixed input matchmaking or competition at all. Its impossible to balance it perfectly and one input method will always be better than the other.
> If you’re referring to 343 announcing competition events will be mixed input then I agree that that’s a really bad idea. If you’re talking about ranked, I was under the impression that it was input locked right?
>
> The post of mine you quoted was just talking about gamepad controlled Halo Infinite. Crossplay obviously complicates things even further but in that post I’m just talking about how playing with a controller feels right now.
>
> If aim assist returns to MCC like levels then yeah, I think mouse n’ keyboard will be at a disadvantage going against gamepad.
> Separating inputs is the only way to have a fair game.

I mean, if you don’t at least try to balance the inputs to some degree, you’re gonna end up with a drastically different game on both sides regardless of the input separation. They aren’t gonna have 2 versions of the game based on inputs, yet some balancing tweaks may need to be too different if the inputs perform so differently. Overwatch on console vs PC is a perfect example.

If they don’t try to balance the inputs to SOME degree, then we’re gonna end up with a sandbox that isn’t correctly balanced for one input or the other over various patches

<mark>This post has been edited by a moderator. Please do not flame or attack other members. This includes stat-flaming.</mark>
*Original post. Click at your own discretion.

your trash at the game deal with it.

> 2535472567463646;114:
> your trash at the game deal with it.

Sure pal. At least contribute to the discussion.

> 2535472567463646;114:
> your trash at the game deal with it.

If I were you, I wouldn say nun.

> 2535472567463646;114:
> your trash at the game deal with it.

Those are some strong fighting words, you know we can see yours right

> 2535428779736382;118:
> > 2535472567463646;114:
> > your trash at the game deal with it.
>
> Those are some strong fighting words, you know we can see yours right

His stats u mean?

> 2535436557871072;119:
> > 2535428779736382;118:
> > > 2535472567463646;114:
> > > your trash at the game deal with it.
> >
> > Those are some strong fighting words, you know we can see yours right
>
> His stats u mean?

> 2535436557871072;119:
> > 2535428779736382;118:
> > > 2535472567463646;114:
> > > your trash at the game deal with it.
> >
> > Those are some strong fighting words, you know we can see yours right
>
> His stats u mean?

Yes I should’ve worded it a bit better

> 2533274825616327;6:
> We haven’t even been able to play against each other yet. Way too soon for input balance opinions.

There was crossplay in the flight.

> 2533274926527272;7:
> It’s great that a bunch of you think it’s fine on controller right now, but it won’t be for a lot of people. The lower aim assist is simply not as conducive for casual play, which is going to make a significant portion of the player base. I, for one, admit that I’m not the best aimer in the world. I’m doing pretty great against the bots with some effort, but sometimes I want to just get home at the end of the day and mindlessly play some matches without putting in any effort. And I wouldn’t mind it staying like this in some playlists, but you won’t retain as many people if it’s a sweat-fest even in social games.

Okay yet you’re playing a competitive shooter? Don’t you expect compition? Why should the game reward you for playing with little effort? PC players have to use effort and tune their skills, why should controller users not have to?
I’m sorry but I’m kind of sick of people playing bad a choking it up to Aim-Assist not holding their hand. Maybe actually spend the time to get better at the game, as it is a COMPETITIVE SHOOTER.
If controller users dominated every match no one would bat an eye.

It seems your definition of sweat is people actually trying.