"No aim assist is fine"

I agree, the KB+M players complain about aim assist yet have no idea as to why it’s needed to actually be competitive in an FPS game for controller players. The flight had way too low aim assist on controller. KB+M has a huge advantage right now.

> 2533274840624875;2:
> I play with controller and it feels great with little aim assist.

same, I thought it was great. in fact i like that it was more of me racking up those kills

> 2533274840624875;2:
> I play with controller and it feels great with little aim assist.

I did as well and I absolutely hated it.

> 2533274840624875;2:
> I play with controller and it feels great with little aim assist.

But we haven’t played against mouse players yet.
If it wasn’t for balancing crossplay I wouldn’t mind it how it is either.

What drives me mad is that I never heard anyone complaining about Halo aiming system before they changed it after the Halo 5 beta.
Why they felt the urge to change what was working perfectly is beyond me.
I get it, some pretty good players feel its perfect as it is now (or maybe they are just flexing, or maybe they didn’t realize it cause they were playing against bots or doing duck hunt in the academy, or they are just those players who always stay in the back of the fight finishing the kills of teammates doing the hard job, who knows), but why divide a fanbase over something we all almost unanimously liked until Halo 5?
If ain’t broke, don’t fix it.
Did someone ever thought that Halo aiming system before Halo 5 was broken? For real?

Just to get some insight.
I am a competitive gamer , my friend list is full of decent over the average halo player. They all wanted a bit more aim assist.

It just felt to sloppy, even after playing for hours and changing sensitivity over and over again, I could not find any setting to feel comfortable.

It’s not like I did bad, I made 15-20+ kills average (in PvP), but just so everyone knows, we need a bit more aim assist.

I agree with aim assist for controller/gamepad inputs, but only if the assistance isn’t too strong or forgiving. Remember Halo: CE is 20 years old and Doom, Quake, and Unreal tournament being its predecessors have provided ample time for mastery and intuition within the FPS genre, so players 18yo + have garnered enough experience with FPS games to maintain a consistent capability in gun skill and strategic/tactical knowhow to jump in and play any FPS without the need for a tutorial. The main issue I had within the (7/29-8/2)Technical demo of Halo Infinite was the Bullet/projectile magnetism! For those who don’t know the difference between Bullet magnetism and Aim assist, Aim assist helps your Crosshair/reticle movement controlled by your gamepad/M&K to acquire your target, while Bullet magnetism helps the bullets hit your target. Examples of Bullet magnetism are in these two videos from Halo 3 and Halo Infinite: Testing Aim Assist and Bullet Magnetism in Halo 3 PC! - YouTube and Testing Aim Assist and Bullet Magnetism in Halo Infinite! - YouTube
Now my aforementioned complaint on Halo Infinites bullet magnetism may be already resolved based on the fact that this recent tech demo was a couple of months old prior to the footage shown in the multiplayer overview video: Halo Infinite | Multiplayer Overview - YouTube
If you study clip 10:02-10:08 at .25 playback speed you will notice that the crosshairs only turn red when their center is overlapping the characters body, this is unlike the previous two videos I’ve shown, in which only the edge of the reticle is overlapping and allows for hit registration.
For me it’s simple low/small aim assist is ok and bullet magnetism is not.
What are your thoughts?
Oh, and the debate about Hit scan vs real time projectiles is another topic in itself.

> 2533274802394980;85:
> What drives me mad is that I never heard anyone complaining about Halo aiming system before they changed it after the Halo 5 beta.
> Why they felt the urge to change what was working perfectly is beyond me.
> I get it, some pretty good players feel its perfect as it is now (or maybe they are just flexing, or maybe they didn’t realize it cause they were playing against bots or doing duck hunt in the academy, or they are just those players who always stay in the back of the fight finishing the kills of teammates doing the hard job, who knows), but why divide a fanbase over something we all almost unanimously liked until Halo 5?
> If ain’t broke, don’t fix it.
> Did someone ever thought that Halo aiming system before Halo 5 was broken? For real?

this so much this

> 2533274949057521;86:
> Just to get some insight.
> I am a competitive gamer , my friend list is full of decent over the average halo player. They all wanted a bit more aim assist.
>
> It just felt to sloppy, even after playing for hours and changing sensitivity over and over again, I could not find any setting to feel comfortable.
>
> It’s not like I did bad, I made 15-20+ kills average (in PvP), but just so everyone knows, we need a bit more aim assist.

This is exactly what I’m saying. Im in the same boat. Ive been competeing in halo for years now with my best friend and I still think it needs more. I dont think it needs a lot more but the sniper shouldnt be unusable. Right now everyone is just gonna -Yoink!- the AR and rush and beat down because no one can hit headshots reliably. Picking up the sniper is literally a detriment to the team right now lol unless youre royal 2 or snip3down. It needs to be accessible in normal ranked. I think a small buff to sidekick range and aim assist/magnetism, and a slightly larger buff to the sniper would do wonders. The br was the only precision gun that felt fair between mouse and controller in my opinion. Either way I loved what I played. I just want the most fair and fun multiplayer, and all I know is the sniper is fun when you can actually kill people with it.

I Play with Wireless Xbox Controller and for me is the best aim assist of all Halo Games

I am also a controller player who played a lot of matches during the technical test.

The current level of aim assist was perfect to me as a controller player.

I think a lot of you guys saying “It’s fine” need to take a step back and look at all the threads and comments on this issue…

The fact that there are tons of posts on this exact same topic (three of which are on the front page right now) shows that there is absolutely a problem here.

I have NEVER complained about how it felt to aim on a Halo game before. I know there was some debate over Halo 5’s aiming, but it was nothing compared to the discussion going on now. I didn’t even know people had a problem with H5’s aiming until I read about it. Infinite’s weird aiming, however, was literally the VERY FIRST THING I noticed when I booted up my first match and started shooting at bots. I wasn’t admiring the graphics. I wasn’t trying to find every gun or familiarize myself with the map. I was literally just thinking “WTH is wrong with my aiming???”

So even if it “feels fine” to you (I don’t know how, but alright, you’re free to have your opinion), the fact that soooooo many people are complaining about it should tell you there is a significant issue with it. It is absolutely jarring and off-putting going from any other Halo game to the aiming we had in the Infinite flight, and that will ABSOLUTELY turn people off from the game.

If you want Halo Infinite to be successful, it needs to be accessible. I’m not saying it needs to be easy, but I am saying that it needs to be approachable for new players. If someone is a casual player or is new to Halo boots this game up on Xbox, they need to be able to play and have a good time. If 20 year veterans of Halo are struggling with the controller aiming in this game, how do you think casual players are going to feel? They’re going to continue to get wrecked by M/K players and either turn crossplay off or stop playing the game all together. Either of these will lead to a decrease in player base and a shorter lifespan of the game overall. That’s not what I want, and that’s not what any of you should want, either.

> 2533274801290782;92:
> I think a lot of you guys saying “It’s fine” need to take a step back and look at all the threads and comments on this issue…
>
> The fact that there are tons of posts on this exact same topic (three of which are on the front page right now) shows that there is absolutely a problem here.

If I did not have any issues with the level of aim assist in the game, and found the aiming enjoyable, after playing many hours of Infinite on a controller. Why would some forum comments about perceived problems change my view?

Also referring to casual gamers when you yourself clearly want more aim assist in the game does not come across as a genuine concern over the casual gamers. Many casual gamers don’t even know aim assist exists, and I am using my brother as an example because he clearly does not know it is in these games.

I agree that there might be an issue with the deadzone settings however.

> 2533274933770910;93:
> > 2533274801290782;92:
> > I think a lot of you guys saying “It’s fine” need to take a step back and look at all the threads and comments on this issue…
> >
> > The fact that there are tons of posts on this exact same topic (three of which are on the front page right now) shows that there is absolutely a problem here.
>
> If I did not have any issues with the level of aim assist in the game, and found the aiming enjoyable, after playing many hours of Infinite on a controller. Why would some forum comments about perceived problems change my view?
>
> Also referring to casual gamers when you yourself clearly want more aim assist in the game does not come across a genuine concern over the casual gamers. Many casual gamers don’t even know aim assist exists, and I am using my brother as an example because he clearly does not know it is in these games.
>
> I agree that there might be an issue with the deadzone settings however.

I didn’t specify AA. I honestly don’t even know that AA is what is causing the problem. All I know is that aiming on a controller feels off, and unlike the aiming of every other Halo game. There, lies the problem.

not everyone is pro player, some people are playing multiplayer for fun and there must be good AA. for advanced people they can turn off AA if they like more challenge. every console game have AA and people must stop complaining. Cod MW, warzone when played with controller have AA enough…

> 2533274801290782;92:
> I think a lot of you guys saying “It’s fine” need to take a step back and look at all the threads and comments on this issue…
>
> The fact that there are tons of posts on this exact same topic (three of which are on the front page right now) shows that there is absolutely a problem here.
>
> I have NEVER complained about how it felt to aim on a Halo game before. I know there was some debate over Halo 5’s aiming, but it was nothing compared to the discussion going on now. I didn’t even know people had a problem with H5’s aiming until I read about it. Infinite’s weird aiming, however, was literally the VERY FIRST THING I noticed when I booted up my first match and started shooting at bots. I wasn’t admiring the graphics. I wasn’t trying to find every gun or familiarize myself with the map. I was literally just thinking “WTH is wrong with my aiming???”
>
> So even if it “feels fine” to you (I don’t know how, but alright, you’re free to have your opinion), the fact that soooooo many people are complaining about it should tell you there is a significant issue with it. It is absolutely jarring and off-putting going from any other Halo game to the aiming we had in the Infinite flight, and that will ABSOLUTELY turn people off from the game.
>
> If you want Halo Infinite to be successful, it needs to be accessible. I’m not saying it needs to be easy, but I am saying that it needs to be approachable for new players. If someone is a casual player or is new to Halo boots this game up on Xbox, they need to be able to play and have a good time. If 20 year veterans of Halo are struggling with the controller aiming in this game, how do you think casual players are going to feel? They’re going to continue to get wrecked by M/K players and either turn crossplay off or stop playing the game all together. Either of these will lead to a decrease in player base and a shorter lifespan of the game overall. That’s not what I want, and that’s not what any of you should want, either.

Serious question, not trying trying to be combative or anything, but does the game not also need to be accessible to casual MnK players? I know probably 50 or so casual MnK players in a discord server I’m on that quit MCC because their tracking skills were no where near the “base” that aim assist can give. Even in the Infinite flights a lot of people I know personally picked up a controller because tracking with a MnK is hard and it’s the most important skill in Halo on MnK.

The thing is I want Halo to accessible as well. I used a controller in Halo for 19 years, and only started playing it with a MnK for the last couple months or so, but it’s been a horrible experience, I’ve gotten my teeth kicked in. I’ve put over 100 hours into aim labs the last two month in just tracking tasks and only now am starting to see results. The casual MnK player isn’t going to do that, the only reason I did is because I like Halo and want to be good with both inputs.

It’s a balance right. As long as crossplay is a thing the more accessible a controller is for casual players because of aim assist, the less accessible the game becomes for casual MnK players. At the end of the day 343i have the stats on their end. They can see things like accuracy for certain weapons on certain maps at certain skill brackets across the two inputs and a bunch of other things and use them to determine what balanced is, and for now I’m just putting my trust in them.

I want Halo Infinite to be loved by everyone no matter the skill level or input, and in all this discussion I feel like casual MnK players have become an afterthought so just thought I’d share their perspective.

> 2535410773397964;96:
> > 2533274801290782;92:
> > I think a lot of you guys saying “It’s fine” need to take a step back and look at all the threads and comments on this issue…
> >
> > The fact that there are tons of posts on this exact same topic (three of which are on the front page right now) shows that there is absolutely a problem here.
> >
> > I have NEVER complained about how it felt to aim on a Halo game before. I know there was some debate over Halo 5’s aiming, but it was nothing compared to the discussion going on now. I didn’t even know people had a problem with H5’s aiming until I read about it. Infinite’s weird aiming, however, was literally the VERY FIRST THING I noticed when I booted up my first match and started shooting at bots. I wasn’t admiring the graphics. I wasn’t trying to find every gun or familiarize myself with the map. I was literally just thinking “WTH is wrong with my aiming???”
> >
> > So even if it “feels fine” to you (I don’t know how, but alright, you’re free to have your opinion), the fact that soooooo many people are complaining about it should tell you there is a significant issue with it. It is absolutely jarring and off-putting going from any other Halo game to the aiming we had in the Infinite flight, and that will ABSOLUTELY turn people off from the game.
> >
> > If you want Halo Infinite to be successful, it needs to be accessible. I’m not saying it needs to be easy, but I am saying that it needs to be approachable for new players. If someone is a casual player or is new to Halo boots this game up on Xbox, they need to be able to play and have a good time. If 20 year veterans of Halo are struggling with the controller aiming in this game, how do you think casual players are going to feel? They’re going to continue to get wrecked by M/K players and either turn crossplay off or stop playing the game all together. Either of these will lead to a decrease in player base and a shorter lifespan of the game overall. That’s not what I want, and that’s not what any of you should want, either.
>
> Serious question, not trying trying to be combative or anything, but does the game not also need to be accessible to casual MnK players? I know probably 50 or so casual MnK players in a discord server I’m on that quit MCC because their tracking skills were no where near the “base” that aim assist can give. Even in the Infinite flights a lot of people I know personally picked up a controller because tracking with a MnK is hard and it’s the most important skill in Halo on MnK.

Sure it should be accessible to M/K players! I don’t know how it played for M/K because I’m only on console. If it needs tweaking for that input, it should happen there as well. At it’s core, my argument isn’t anything to do with “controller vs M/K”- it’s that the aiming on controller is off, unlike any other Halo game, and it needs to be fixed if 343 wants these players to stick around.

> 2533274801290782;92:
> I think a lot of you guys saying “It’s fine” need to take a step back and look at all the threads and comments on this issue…
>
> The fact that there are tons of posts on this exact same topic (three of which are on the front page right now) shows that there is absolutely a problem here.
>
> I have NEVER complained about how it felt to aim on a Halo game before. I know there was some debate over Halo 5’s aiming, but it was nothing compared to the discussion going on now. I didn’t even know people had a problem with H5’s aiming until I read about it. Infinite’s weird aiming, however, was literally the VERY FIRST THING I noticed when I booted up my first match and started shooting at bots. I wasn’t admiring the graphics. I wasn’t trying to find every gun or familiarize myself with the map. I was literally just thinking “WTH is wrong with my aiming???”
>
> So even if it “feels fine” to you (I don’t know how, but alright, you’re free to have your opinion), the fact that soooooo many people are complaining about it should tell you there is a significant issue with it. It is absolutely jarring and off-putting going from any other Halo game to the aiming we had in the Infinite flight, and that will ABSOLUTELY turn people off from the game.
>
> If you want Halo Infinite to be successful, it needs to be accessible. I’m not saying it needs to be easy, but I am saying that it needs to be approachable for new players. If someone is a casual player or is new to Halo boots this game up on Xbox, they need to be able to play and have a good time. If 20 year veterans of Halo are struggling with the controller aiming in this game, how do you think casual players are going to feel? They’re going to continue to get wrecked by M/K players and either turn crossplay off or stop playing the game all together. Either of these will lead to a decrease in player base and a shorter lifespan of the game overall. That’s not what I want, and that’s not what any of you should want, either.

1000% agree with you. It was the first thing I noticed was off as well. After playing a lot of MCC, this stuck out like a huge sore thumb.

343i has stated many times they want halo to be that trendsetting game again, and to capture halo’s former glory as one of the top dogs in the genre. You don’t get their by catering to 1% of your player base; They most definitely need to make it more accessible. Its a really good point that prior to halo 5, I had never heard any complaints with halo’s aiming system. Shoot even in halo 4, they used nearly all of reach’s mechanics, and most of the -Yoinking!- in that game is around perks and its COD-ness. Its safe to say destiny (which also uses halo’s movement mechanics) proves the “old way” works just fine.

I keep seeing these threads and wonder if some people got a different version of the game that actually had aim assist.

I wondered why my “flick” was wayyyy off… Aim assist did help a lot.