"No aim assist is fine"

> 2533274804624994;60:
> Aiming on Xbox series x is definitely broken. Aim assist would go a long ways here. If 343 added the option to turn it on or off, and set the aggressiveness of it, I think that’s a pretty decent Middle ground. A significant portion of the classic Halo user base is a lot older now, we don’t have all this time to practice like before. Aiming feels like a chore, and it makes the game not fun. That’s the whole reason why we play Halo is to have fun. If you can’t deal with casuals having fun and needing aim assist… thats on you. Keep in mind 95% of the player base doesn’t need\want all these stupid MLG type settings. Halo started off as casual and it really needs to return to that imo.

Exactly this. Not everyone wants to sweat out every single match. When I boot a game up I’m doing so for fun. I’m not looking for some super hardcore competitive experience. If 343i expects players to need to slog through multiplayer for weeks, or months of practice just to be able to play the game we will see the same population problems that Halo 5 had where it cannot matchmake properly anymore.

Competitive certainly has it’s place in Halo, but it had always been quarantined into a separate playlist. That setup is really the best of both worlds. Where sweats can have their E-sports, and casuals could have their fun.

A defining feature of Halo has ALWAYS been that it’s had moderate to substantial aim assist for controllers. H5 maybe had the least, but even H5 has a decent amount. Many people who fell in love with the HALO multiplayer mechanics and franchise are going to reject infinite with almost no aim assist. If they wanted zero aim assist, they’d be playing a different franchise, or playing MnK.

Maybe they should look at Destiny then as a model for AA, both controller and mnk have significant Auto Aim and Magnetism and the gunplay in that is regarded as pretty fun.

Xbox One X controller player here:

the default sens felt very bad. I had to move my horizontal all the way down to 1.5 and vertical to 2.5. The I played with acceleration at 4. Maybe I should have brought that down a bit too.

However, I felt it was very hard to keep my reticle on target when a target was strafing. Also I found it hard to connect with the head with the sniper.

The FOV options also compound this problem as it gives you another variable to toy around with.

In Halo 5 games, I’d regularly end the game with 60%+ accuracy and a handful of perfect kills.

Here I would end with 40% accuracy and maybe one perfect kill.

It is okay when you are going against predictable bots as I can move around the map and just have my way. However, in PVP it became a struggle to even feel like I could engage in the classic halo br battle.

Instead I had to focus on killing enemies who didn’t see me. This is def a big part of the game, but I also enjoy being able to see someone in Halo 3 and just attempt to out br them. Or in Halo 5 you attempt to out pistol them and can throw in a thruster at the end. Here, it felt like the strafing was always too fast or the aim assist too low to feel like I could ever hit a perfect br on another player.

I’ve played Halo on PC and want to keep thinking of it as a controller first game, but to be competitive at the top levels of tournament play, it looks like you’d have to go mouse and keyboard. Controller just doesn’t lend itself to the typical br or pistol battles we are used to.

cross play is a bad idea for MP its good for campaign though

> 2535410135869421;65:
> cross play is a bad idea for MP its good for campaign though

the competitive Halo scene (HCS) org has said that their tournaments will be cross platform and cross input.

Which is crazy because Halo Infinite Ranked won’t be cross input.

Anyway, It would be great to have some balance between the two inputs so the best players on each are equally as competitive.

I think that aim assist is ok on my elite series 2 controller I’m on but the lack of bullet magnetism is definitely blatant in halo 5 you really didn’t need your reticle exactly on a opponent to hit them but in halo infinite you pretty much need to be exactly on target. That’s probably why it feels aim assist is off slightly

Certain guns feel awful atm due to how little aim assist there is. Hitting bots with the Skewer, Sniper and Commando proved very difficult, due to how they tend to jump and crouch spam while strafing, and the reload time on the Skewer especially made it impossible to use most of the time.

Aim assist definitely needs to be dialled up a bit across the board I feel.

> 2535431933064458;24:
> > 2535432806702036;17:
> > I am different from most. I play controller but actually want the option to turn it off. I hate Aim Assist. It completely messes up my aim. I have played games like Siege for so long, using Aim Assist makes the game harder to play.
> >
> > I mean, if other console players want it, fine. But I find it harder to compete against M&K with it than without it. When it is off, I tend to be as good as an average M&K user. I have clips proving it on my PC.
> >
> > 20 years of controller use has made Aim Assist obsolete for me. And a waste of my time.
>
> I’d love to see you play Halo without aim assist :slight_smile:
>
> R6S can do it because of slow movement speed and low TTK, same with PUBG. You’d be SOL with no aim assist in Halo.

I actually rarely play Halo Multiplayer due to the Aim Assist. Halo: Infinite is better, for sure. But I still want to remove it. I play CoD with no Aim Assist as well. In fact, any FPS or TPS game I play on console, there are two things I change. Sensitivity is increased. And Aim Assist is turned off if possible.

> 2533274933098855;49:
> For anyone having trouble aiming with controller, try putting your look acceleration on 1. I’ve always played on 2 when the scale was 1-5 and 4 when it was 1-10. After putting Infinites on 1 though I was able to actually start landing shots with the percision weapons like the Sidekick and Commando. You’ll notice the aim assist is actually there way much better.

I’ll take your word on that. Will have to try it on the next Flight.

> 2533274840624875;2:
> I play with controller and it feels great with little aim assist.

Ditto, I liked how much more skill I had to use myself.

I’m a controller player on the PC and I agree I think the aim assist specifically for controller players could be a bit higher then it currently is. I’ve been a fan of the series for a long time and like others have mentioned I would like to jump into a match and have the controls feel familiar at least more so then they do now. There was even one person in this thread who straight up admitted that the M&K users tend to be at an advantage over controller players, and that the top players will likely be M&K players regardless of aim assist. So why not give more aim assist to us? For any controller players console or not (many on the PC are also using the controller as well.) If it’s not broken then let’s not fix it. I feel like I struggle through a lot of matches trying to aim okay with certain weapons (sniper is especially difficult and feels off) and I don’t believe much of the casual user base will be fond of adjusting to it. I hope 343 strongly considers tweaking this aspect.

Edit: Also give people an option to turn off aim assist as well if they feel like they don’t want it.

I like the direction they’ve gone with aim assist, because we should be taking Halo to higher competitive levels, and most weaponry felt viable to me on both inputs, that said, I do think controller could use thew slightest bump up. Crossplay is going to be a thing in this game with players across platforms wanting to play together, and weapons like the Commando & Sidekick feel significantly stronger with a mouse imo. I don’t want this game, or particular weapons that will be on the field often, to feel unapproachable to the average player. As I’ve said in other threads though, I wouldn’t want it to be anything too drastic that would completely swing things in controller’s favor.

> 2535436009218023;9:
> Yeah, I’m definitely hoping for a return to the traditional generous aim assist of prior Halos.
> I feel like I’m fighting more against my crosshair than the enemy.
> With the old Halos I feel in control of my weapon and can concentrate on strafing/movement whilst aiming precisely where I want to, whereas in Infinite shooting feels so awkward and tiring. Wrestling the crosshair clumsily around just doesn’t feel anything like the tight, quick and accurate style of aiming in the old games.
>
> The competitive/pro crowd may be more likely to enjoy the new lower aim assist for skill gap/ceiling reasons but I’d just ask them to think about the older games before they make their mind up completely.
> Games like Halo 2 which had very heavy aim assist but still had a huge skill gap and massive competitive scene whilst also feeling fun and accessible to new/casual players.

Uh, no. The overly ridiculous aim assist in MCC is the reason most of the PC audience left the game. I confidently say it’s never going back to those levels ever again, and 343 is doing right by making controller players put in more effort into actually using their hands to aim rather than have the software do the work for them.

> 2533274975565198;61:
> > 2533274804624994;60:
> > Aiming on Xbox series x is definitely broken. Aim assist would go a long ways here. If 343 added the option to turn it on or off, and set the aggressiveness of it, I think that’s a pretty decent Middle ground. A significant portion of the classic Halo user base is a lot older now, we don’t have all this time to practice like before. Aiming feels like a chore, and it makes the game not fun. That’s the whole reason why we play Halo is to have fun. If you can’t deal with casuals having fun and needing aim assist… thats on you. Keep in mind 95% of the player base doesn’t need\want all these stupid MLG type settings. Halo started off as casual and it really needs to return to that imo.
>
> Exactly this. Not everyone wants to sweat out every single match. When I boot a game up I’m doing so for fun. I’m not looking for some super hardcore competitive experience. If 343i expects players to need to slog through multiplayer for weeks, or months of practice just to be able to play the game we will see the same population problems that Halo 5 had where it cannot matchmake properly anymore.
>
> Competitive certainly has it’s place in Halo, but it had always been quarantined into a separate playlist. That setup is really the best of both worlds. Where sweats can have their E-sports and casuals could have their fun.

I couldn’t have said it better. There needs to be a place for simply pick-up and play. Without (or too little) aim assist, there is no casual fun. The hardcore enjoyment of the few, should not come at the expense of the many casuals. That’s what we always had casual and ranked for.

I believe what happened is, 343 took the MCC feedback of PC players, and over corrected.

> 2613026033805407;68:
> Certain guns feel awful atm due to how little aim assist there is. Hitting bots with the Skewer, Sniper and Commando proved very difficult, due to how they tend to jump and crouch spam while strafing, and the reload time on the Skewer especially made it impossible to use most of the time.
>
> Aim assist definitely needs to be dialled up a bit across the board I feel.

Agree on Skewer and Sniper, but for Commando I found a “solution” on my Elite v2, single shot but not auto fire -___-

Add a toggle for Aim Assist.

When active, between MCC and H5 level.
eSport pro players and official matches set it to off.
It’s a win-win.

> 2533274814282332;12:
> It’s fine when you’re playing against bots. The bots are super forgiving right now, and it’s giving many players a false sense of skill. The attitude will likely change when crossplay PvP releases, and you don’t get the luxury of missing 2 or 3 shots and still getting the kill.
>
> When you start matching up against M&K players then you’ll actually realize how many of your shots are missing, and the difficulty in correcting your aim while in a gunfight with someone using a more precise input device.
>
> I dont have an issue with the low amount of aim assist. If everyone was on a level playing field with the same input device, it would be fine. I do have an issue with being forced to play against M&K players while at a significant disadvantage.

yeah they just need to buff aim assist just a little bit nothing crazy. Its at a 3 right now just bump it to 5 that’s all it needs.

> 2533274791734613;77:
> Add a toggle for Aim Assist.
>
> When active, between MCC and H5 level.
> eSport pro players and official matches set it to off.
> It’s a win-win.

i think it really is that easy. i wouldn’t mind an aggressiveness setting ether. Combine that with MCCs modern aiming system, they will be there. Out of everything in infinite, this is my one big gripe. Granted its a big one, as control scheme cant literally make or break your game. If they don’t fix it, the population drop off after a couple weeks will be insane.

> 2533274804624994;79:
> > 2533274791734613;77:
> > Add a toggle for Aim Assist.
> >
> > When active, between MCC and H5 level.
> > eSport pro players and official matches set it to off.
> > It’s a win-win.
>
> i think it really is that easy. i wouldn’t mind an aggressiveness setting ether. Combine that with MCCs modern aiming system, they will be there. Out of everything in infinite, this is my one big gripe. Granted its a big one, as control scheme cant literally make or break your game. If they don’t fix it, the population drop off after a couple weeks will be insane.

Kinda interesting approach.