NO 1-50. Now, let's streamline the push for ranking changes.

Like it or not, 343i are not going to add a 1-50 ranking system.

They have specifically addressed and responded to this issue. It is not going to happen.

In light of this, we are better off not continuing to ask for it.

We need to drop the 1-50 pipe dream and make the push for updated Arena settings and new Arena playlists stronger and more unified.

Can I get a here, here?

Also, I don’t have a Twitter and couldn’t find the post or tweet in which 343i makes the “NO 1-50 RANKINGS FOR REACH” statement, so I could not cite it.

If someone were to post a link or some quotes it would be appreciated and help the cause.

kthxbye

http://halo.xbox.com/Forums/yaf_postsm405380_posts.aspx#post405380

^Here is my proof. They aren’t going to add 1-50. Wish they did. But their not. 'Nuff said.

i agree 100% on not bringing back 1-50, this punishes gamers.343 instead should use an xp system instead of tracked skill and credit’s. but yet have a couple dedicated playlist for people who want to play people there own skill level. every body should get xp no matter win or lose and should be based on your performance. halo4 should not punish players. and bring back the unlockable armor achievement’s buying your armor is stupid.

it would be beter to have somthingelse but i does sounfd like it could rank you better with 1-50

> i agree 100% on not bringing back 1-50, this punishes gamers.343 instead should use an xp system instead of tracked skill and credit’s. but yet have a couple dedicated playlist for people who want to play people there own skill level. every body should get xp no matter win or lose and should be based on your performance. halo4 should not punish players. and bring back the unlockable armor achievement’s buying your armor is stupid.

I kind of like the new armor system. I do think that the higher end pieces should be achievement unlocked rather than costing like 300,000 credits. I don’t want completely achievements since that would be far too limiting. I think Reach does do your first suggestion. Your military rank is based on experience rather than skill. There is a playlist for skill levels but it has a low population. I think the Arena system is near perfect but just needs more playlists. New one’s don’t even need to be made. MLG, Team Swat, and Team Snipers are already competitive enough to be ranked. Team Slayer, Double Team, and Team Objective can have their settings changed and become ranked. Squad can stay casual and act like the “Social Slayer” of Halo Reach.

They did state that resources were not possible for implementing a 1-50 rank system which is reasonable. I knew this was the case since the beginning. But what we must keep asking for is Arena Rankings to be applied to more playlists. If we can separate a type of Social Non-Arena playlists with Competitive Arena Ranked playlists, I believe it will be possible to achieve competitive play just like previous Halo titles without having to add a completely new ranking system.

This is what we must push for. I am looking forward to a revision of the Arena Ranking systems from 343i. Ranked means everything! No guests, no destroying teams who don’t care to win, and no having a full team of useless players that don’t care to win. More players with mics, playing competitively to reach a higher rank or rating. Something must be possible.
The Title Update gameplay truly deserves to have ranked competitive playlists.
The TU made Halo 100% skill based. At least we got over that hurdle.

Yeah, I actually prefer the Arena rankings to the 1-50 system. I like both though. The advantage that the Arena has though is that it is more specific.

I would say that hitting 50 would be about the same as getting top 20% onyx. But with the percentiles you can separate yourself even further. There is a notable difference between top 1% onyx and top 10% onyx. It’s nice to be able to see this in the rank you obtain.

It’s essentially like saying you are both 50s, just one of you is a better 50 than the other. Only a small handfull of people can pull off top 1% onyx, but LOTS of people can achieve level 50.

> They did state that resources were not possible for implementing a 1-50 rank system which is reasonable. I knew this was the case since the beginning. But what we must keep asking for is Arena Rankings to be applied to more playlists. If we can separate a type of Social Non-Arena playlists with Competitive Arena Ranked playlists, I believe it will be possible to achieve competitive play just like previous Halo titles without having to add a completely new ranking system.
>
> This is what we must push for. I am looking forward to a revision of the Arena Ranking systems from 343i. Ranked means everything! No guests, no destroying teams who don’t care to win, and no having a full team of useless players that don’t care to win. More players with mics, playing competitively to reach a higher rank or rating. Something must be possible.
> The Title Update gameplay truly deserves to have ranked competitive playlists.
> The TU made Halo 100% skill based. At least we got over that hurdle.

Truth^

…except for the 100% skill based thing… I still get half my kills by being patient or smart (i.e. playing defensively when I am in the lead, weapon spawn timing, and running away if I am a shot down.)

A static Arena division system is better than 1-50 and is already built in.

Current system is flawed b/c it is dynamically changing based on the rest of the population. People get placed into their division once and then can lose that if they don’t continue playing. Many people play one or two matches and this inflates the ranks of people who play consistently. Their high percentile placing is based on people who don’t play so its hard to find a match with similarly high skilled players even if they are the only ones playing all b/c of the large number of people who don’t play regularly.

So no 1-50. I get it - it stopped the Gamertag black market.

Arena is a Fail. It’s what happens when you try to fix EVERY problem that came as a result of 1-50 instead of the main one - people coveting a 50, buying a 50 and never playing ranked (or the flip: improving enough to where one should be able to get a 50 but because of XP, having to not lose for 100 games before going up 1 point).

Couple that with how mismanaged Reach multiplayer has been since release, it may not be worth it to rework MM.

But, I must ask, what the hell is a Battle Proficiency Rating, and why couldn’t that be incorporated into Arena (or MM altogether)?

> I would say that hitting 50 would be about the same as getting top 20% onyx. But with the percentiles you can separate yourself even further. There is a notable difference between top 1% onyx and top 10% onyx. It’s nice to be able to see this in the rank you obtain.
> It’s essentially like saying you are both 50s, just one of you is a better 50 than the other. Only a small handfull of people can pull off top 1% onyx, but LOTS of people can achieve level 50.

This is exactly why I personally like the Arena Rankings. It’s actual divisions for the amount of players that attack the playlist. With a decent population in a Ranked Arena playlist, it can really mean something once you hit that top 10% Onyx. The Arena rankings also make you continue to play to keep your Onyx which is great because there is no topping out at 50 and then your done playing. You must keep fighting for that title if you want it to remain.
I can just imagine how good it will feel being up that high in Onyx, and seeing the Onyx ranking next to the MLG Playlist, or any other playlist for that matter. In my opinion, if Arena rankings are going to be added to more playlists, Team Slayer, Doubles, BTB should have their own Arena Ranking additions as well.
Nothing beats the fun that can be had in Ranked BTB!!

If I support the widespread implementation of Arena ranking, will you support all AA being in those playlist?

> > I would say that hitting 50 would be about the same as getting top 20% onyx. But with the percentiles you can separate yourself even further. There is a notable difference between top 1% onyx and top 10% onyx. It’s nice to be able to see this in the rank you obtain.
> > It’s essentially like saying you are both 50s, just one of you is a better 50 than the other. Only a small handfull of people can pull off top 1% onyx, but LOTS of people can achieve level 50.
>
> This is exactly why I personally like the Arena Rankings. It’s actual divisions for the amount of players that attack the playlist. With a decent population in a Ranked Arena playlist, it can really mean something once you hit that top 10% Onyx. The Arena rankings also make you continue to play to keep your Onyx which is great because there is no topping out at 50 and then your done playing. You must keep fighting for that title if you want it to remain.
> I can just imagine how good it will feel being up that high in Onyx, and seeing the Onyx ranking next to the MLG Playlist, or any other playlist for that matter. In my opinion, if Arena rankings are going to be added to more playlists, Team Slayer, Doubles, BTB should have their own Arena Ranking additions as well.
> Nothing beats the fun that can be had in Ranked BTB!!

An MLG leader said that the more randomness added to a game, the less skilled it is, which means it should not be ranked. A randomness would also be more players added to the game. That is why the best option for ranked playlists would be 2-4 players per team. Also, due to 8 players per team, I find myself getting “team-killed” a lot more, which is a bias for my K/D and would be a bias for my rank.

No, just no. Limited resources? On one of the most popular franchises of all time? I’m not buying it. Where is your source? Face it, the Arena was a complete failure, they would have to be morons to try to expand on something that was looked down upon. I’m confident they will return to the real Ranking formula. The numbers don’t lie, Halo Reach wasn’t as big a hit, the biggest reason being it’s lack of a solid ranking formula.

Heres a quick refresher for what each Halo offered from a competitive stand-point.

Halo 2 - Skill levels (it was impossible to reach lvl 50 but this made it fun). An excellent variety of ranked playlist (including ranked BTB). Clan support. Lets also not forget the leader-boards which anyone could view on Bungie’s site.

Halo 3 - Skill levels (far to easy to reach a lvl 50 if done correctly). Good variety of ranked playlist.

Halo Reach - No skill levels, instead Arena. Limited to 2 playlist (now 1). Very little variety.

Last month I searched ranked team slayer on Halo 3 and the population was greater than the Arena in Reach. It’s clear the arena didn’t work as planned. While the idea itself wasn’t all that bad, the lack of objective based games, along with no vehicles made ranked matchmaking bland. You don’t get girls with Onyx, you get girls with multiple level 50’s.

In conclusion, every new Halo entry takes a step backwards in the competitive ranked department. Replicate Halo 2’s ranked matchmaking and Halo 4 will be outstanding.

> If I support the widespread implementation of Arena ranking, will you support all AA being in those playlist?

No, just sprint and possibly pickups.

> If I support the widespread implementation of Arena ranking, will you support all AA being in those playlist?

Team Slayer 4v4, BTB 8v8, Arena, Yes.
As long as there is also a 4v4 Classic Ranked Arena playlist with No AA’s as well.
Reach needs it’s TU gameplay to be ranked ie 85% Bloom, TU changes, All AA’s. The thing with Arena Ranked playlists, is the settings must be strict to each playlist to ensure the most competitive play within those playlists.
It wouldn’t make sense to have a Ranked Classic BTB, and a Ranked TU Reach BTB. Same goes for the other playlists.

Would multiple gametype versions work within the one ranked playlist ie Classic/TU Reach? or would it need to be strict to one or the other is the question.

> > If I support the widespread implementation of Arena ranking, will you support all AA being in those playlist?
>
> Team Slayer, BTB, Arena, Yes.
> As long as there is also a Classic Ranked Arena playlist with No AA’s as well.
> Reach needs it’s TU gameplay to be ranked ie 85% Bloom, TU changes, All AA’s. The thing with Arena Ranked playlists, is the settings must be strict to each playlist to ensure the most competitive play within those playlists.
> It wouldn’t make sense to have a Ranked Classic BTB, and a Ranked TU Reach BTB. Same goes for the other playlists.
>
> Would multiple gametype versions work within the one ranked playlist ie Classic/TU Reach? or would it need to be strict to one or the other is the question.

Strict=good.

People complaimed about constantly switching playstyles between Zero Bloom and 85% Bloom in the Beta. Now imagine swapping between 85% Bloom, Reach 1.0, and Anniversary. Not to mention that the people with the Anniversary DLC (including me) would be mad since their maps wouldn’t show up very much.

> Where is your source?

343 came right out and said it. I’m sure the post is still here in the forums, it was on Thursday night. I read it myself, and probably half of the people on the forums did as well. The post cited “too much user interface overhaul/not enough man power” as the reasons there would be no 1-50. They did not even mention Arena though.

Would somebody here paste a link so the people who haven’t personally seen this don’t think I’m crazy?

Thanks

> > Where is your source?
>
> 343 came right out and said it. I’m sure the post is still here in the forums, it was on Thursday night. I read it myself, and probably half of the people on the forums did as well. The post cited “too much user interface overhaul/not enough man power” as the reasons there would be no 1-50. They did not even mention Arena though.
>
> Would somebody here paste a link so the people who haven’t personally seen this don’t think I’m crazy?
>
> Thanks

Here ya go! By the way, nothing wrong with being crazy :stuck_out_tongue:

That being said, I honestly don’t care if a visible ranking system makes a return. The current TrueSkill system in Reach has a few hiccups every now and then where the skills of players are polar opposites. But I suppose that’s a sacrifice for shorter wait times…

No, we need to push for our 1-50 back

http://halo.xbox.com/Forums/yaf_postsm405380_posts.aspx#post405380

Thanks man! So yeah, here’s my source.

Push for new Arena!