The last TU was for things like lag and DLC.
But halo 4 needs an gameplay TU.
I have some suggestions, hope there good.
- DMR nerf.
Everybody wants it nerft but the only thing it needs is more bloom.
The reticle bloom will be 1,5x bigger (outer cirkel) and when shooting it will expand slightly faster.
Like in Reach pacing shots will be a must on longer ranges and it will still be useful at mid range
-
boltshot
Another nerf but it is needed.
The damage will not be enough to kill anymore.
But it will be more a mauler style kill (shoot-meelee) -
Bullet Magnetism
In halo 4 the magnetism is very high and bullets hit outside the reticle.
(they change direction magically)
Come on 343 lower the magnetism, if you fire when nobody is in your reticle, you miss.
4 active came.
Active camo is now more powerful because raderjammer is weakened.
Now the user can use its rader almost perfectly.
We can,t remove active camo but change the blue dots too red and the dots will move thought the hole rader, not only the middle.
-
faster shield
the time it takes when shields are starting too recharge is too large
halo 4 is meant to be faster paced but with instant spawn the player will easy be killed by players who seek revenge.
Its should be easy for 343 to take one second from recharge timer. -
hardlight shield
The last one is more personnel but no energy shield recharge when using hardlight shield.
just hoping that there will be a recharge of 25/33 percent.
Write if you like these suggestions or not.