Halo 4 has fallen to under 200k on the weekends, barely holding 120k on the weekdays. The population means everything, and shows how well a game is surviving. The Halo community, especially the people who go in matchmaking every damn day has grown since Halo hit Xbox LIVE servers back in 04. Halo 3 is still surviving to this day regardless of being dropped from the XBL charts and Reach is 15th on the XBL charts. Oh and did I mention Halo 3 is still also surviving because of one thing…
A Ranking System
Oops lol meant to press preview anyhow, This progression system is failing Halo 4 just like it did Reach. I can understand, you want to give us a Ranking system, but please, put it in-game not on Waypoint, putting it here isn’t going to help any. Putting it in-game is what over half of these forums want. Ranked playlists is what half of these forums want. We may not be the whole of the Halo community but our feedback matters just as much. I can understand that you brought in former people from different Game Devs but as you can clearly see 343, you’ve released a game that’s more broken then Reach, as is shunned almost as much as Reach is. If you’re going to polish something next Halo title, let us help you debug the beta and provide feedback on what to keep and what not to keep so Halo 5 won’t tank as bad as Halo 4 is currently doing.
Also…just in case my other thread gets buried again.
I’ve played this game since Halo CE. I played Halo CE competitively on PC.
And I’ve played the series for both the fun of it and for competition ever since.
I may not be the best but I’m damn sure I’m one of its biggest followers and I don’t want to see idiots destroy another title like they did Halo Reach. Reach’s biggest issue is that the developers listened to the community too much.
People are complaining about Halo 4 in its first month. No one will give it the sixth month chance like they did with Halo 3, and i remember some game breaking Glitches in those first six months. The difference is that the community was much more mature back then. That cannot be said now.
No Public beta for Halo 5. ‘WE’ will ruin it.
I’d much rather that 343i listen to us. They’ve proven they do that, let’s just keep it that way.
I just want small 4v4 maps (and no, 343i, harvest is not a 4v4 map… ), segmented ranking system (one part social, one part ranking, action sack, and a freaking unsc flying vehicle.
> No. I whole heartily disagree, in my opinion.
>
> I’ve played this game since Halo CE. I played Halo CE competitively on PC.
> And I’ve played the series for both the fun of it and for competition ever since.
>
> I may not be the best but I’m damn sure I’m one of its biggest followers and I don’t want to see idiots destroy another title like they did Halo Reach. Reach’s biggest issue is that the developers listened to the community too much.
>
> People are complaining about Halo 4 in its first month. No one will give it the sixth month chance like they did with Halo 3, and i remember some game breaking Glitches in those first six months. The difference is that the community was much more mature back then. That cannot be said now.
>
> No Public beta for Halo 5. ‘WE’ will ruin it.
No, WE actually will not. If there had been a beta for Halo 4, I can guarantee you, The kill-cams would’ve been working right. All the exploits in the maps would’ve been found, and we would’ve gotten a 1-50 because we would have begged for it until the game was released. The Halo 3 beta ran nicely. Everything in Halo 4 that is broken would have been fixed by release because WE wouldn’t have oversighted anything.
343 has listened to us I understand that by the bulletins and the exploits and other issues that have been fixed. However, they are not prioritizing what we want to be fixed and what we can worry about later. The 1st TU should’ve been the game balancing then the other issues afterwards. Bungie was very good on this. 343 shut out the community and thought they could playtest the game and expect it to run fine. It’s running anything but fine. Theres already exploits in the map pack that weren’t in the Defiant or the Aniversary because Bungie made sure it was polished before release. There was no exploits in the Reach maps because we tested them before release. playtesting from the studio is one thing but playtesting with the community is a different story. 343 needs to understand that Halo fans want Halo to succeed with the new trilogy and right now Halo 4 is doing anything but succeeding.
> I just want small 4v4 maps (and no, 343i, harvest is not a 4v4 map… ), segmented ranking system (one part social, one part ranking, action sack, and a freaking unsc flying vehicle.
This as well. 343 catered to the BTB community rather then the whole of the community itself. I can understand Sprint is in the game but Sprint can work on 4v4 Maps, like Halo 3 had. Halo 4 has an imbalance of 4v4 vs 8v8 and that’s what not the community wants at all, as by the threads here on the forums.
I think this video perfectly illustrates what went wrong with the series from Reach onwards. Granted, he is talking about Call of Duty, but I find a lot of his points accurately reflect Halo 4, and the issues with its core gameplay.
I hope 343i listens to all of the criticisms towards their game, with focus towards the Halo veterans and hardcore crowd. Contrary to what they may think (or want to think), Halo’s competitive multiplayer should not be casual-oriented.
> I think this video perfectly illustrates what went wrong with the series from Reach onwards. Granted, he is talking about Call of Duty, but I find a lot of his points accurately reflect Halo 4, and the issues with its core gameplay.
>
> I hope 343i listens to all of the criticisms towards their game, with focus towards the Halo veterans and hardcore crowd. Contrary to what they may think (or want to think), Halo’s competitive multiplayer should not be casual-oriented.
Eh, not really too interested in the video but we cann all hope 343 listens to us. but I agree, Halos competitive matchmaking should be kept competitive and not trained towards casual experiences. I can understand they wanted to cater to new players but new players hads no problem getting used to Halo 3 or Reach. This is what they don’t understand and the problem with having a team composed of former employees from different Game Devs.
> No. I whole heartily disagree, in my opinion.
>
> I’ve played this game since Halo CE. I played Halo CE competitively on PC.
> And I’ve played the series for both the fun of it and for competition ever since.
>
> I may not be the best but I’m damn sure I’m one of its biggest followers and I don’t want to see idiots destroy another title like they did Halo Reach. Reach’s biggest issue is that the developers listened to the community too much.
>
> People are complaining about Halo 4 in its first month. No one will give it the sixth month chance like they did with Halo 3, and i remember some game breaking Glitches in those first six months. The difference is that the community was much more mature back then. That cannot be said now.
>
> No Public beta for Halo 5. ‘WE’ will ruin it.
>
>
>
> I’d much rather that 343i listen to us. They’ve proven they do that, let’s just keep it that way.
So you want a game that has a complete disconnect from what the people who actually play halo want? And want it to be catered to the 10 year olds who play CoD?
No to the OP and no to anyone who wants it focused on the competitive crowd. You (the competitive crowd) may be the more vocal minority but you’re still just the minority. Like any good business, profits is what keeps it going and 343 is not aiming Halo towards the competitive market because its such a small niche and a low profit margin.
Before anyone jumps in and corrects me saying “Well MLG gives a lot of exposure! That will raise sales and make the game sell more!”. You’re basically telling 343i to market a game to a small niche so they expose it to a smaller niche. Competitive gaming is so small and it’s no where near a large market share. It’s not big enough to generate the kind of profits a video game business expects and NEEDS to keep making million dollar games.
The casual market, on the rise since 2007 when the wii launched is where gaming is at now. The biggest market are the games that are entertaining but not too hard. That is why the Wii sold the most, that is why games are easier than ever before, that’s why games like MINECRAFT sell a lot and other games don’t.
But what about league of legends, you say? Again a small niche and a free to play model allows for some easy entrants into the game. What about Call of Duty: Black Ops 2 and its shout casting and ranking, you say? Call of Duty has been around almost 10 years with 9 games released every year. Their profits are slowing falling and they will need to find some way to keep users paying and playing. That’s why they introduced Call of Duty Elite and that’s why this year they’re going after competitive markets. It will keep them a float but it won’t last long.
Games need to be marketed towards the largest audience and that is not the competitive audience. Yes it sucks being the minority, it sucks being ignored but until gaming goes back to a harder, more competitive game, don’t get your hopes up because you’ll just be setting yourself up for a let down.
> No to the OP and no to anyone who wants it focused on the competitive crowd. You (the competitive crowd) may be the more vocal minority but you’re still just the minority. Like any good business, profits is what keeps it going and 343 is not aiming Halo towards the competitive market because its such a small niche and a low profit margin.
>
> Before anyone jumps in and corrects me saying “Well MLG gives a lot of exposure! That will raise sales and make the game sell more!”. You’re basically telling 343i to market a game to a small niche so they expose it to a smaller niche. Competitive gaming is so small and it’s no where near a large market share. It’s not big enough to generate the kind of profits a video game business expects and NEEDS to keep making million dollar games.
>
> The casual market, on the rise since 2007 when the wii launched is where gaming is at now. The biggest market are the games that are entertaining but not too hard. That is why the Wii sold the most, that is why games are easier than ever before, that’s why games like MINECRAFT sell a lot and other games don’t.
>
> But what about league of legends, you say? Again a small niche and a free to play model allows for some easy entrants into the game. What about Call of Duty: Black Ops 2 and its shout casting and ranking, you say? Call of Duty has been around almost 10 years with 9 games released every year. Their profits are slowing falling and they will need to find some way to keep users paying and playing. That’s why they introduced Call of Duty Elite and that’s why this year they’re going after competitive markets. It will keep them a float but it won’t last long.
>
> Games need to be marketed towards the largest audience and that is not the competitive audience. Yes it sucks being the minority, it sucks being ignored but until gaming goes back to a harder, more competitive game, don’t get your hopes up because you’ll just be setting yourself up for a let down.
I wouldn’t say cater to the competitive crowd. I would say cater to the community. I know plenty of kids in Griffball, BTB, and MLG who are disappointed in the game and what 343 has done. Cater to the people who will actually play the game instead of the people who buy it and then run to CoD. People will buy it because it says halo.
> Halo 4 has fallen to under 200k on the weekends, barely holding 120k on the weekdays. The population means everything, and shows how well a game is surviving. The Halo community, especially the people who go in matchmaking every damn day has grown since Halo hit Xbox LIVE servers back in 04. Halo 3 is still surviving to this day regardless of being dropped from the XBL charts and Reach is 15th on the XBL charts. Oh and did I mention Halo 3 is still also surviving because of one thing…
>
> A Ranking System
You do realize you make absolutely no sense, right? Population means everything, yet the game you cite as the pinnacle of game survival has the lowest population of games you compare? Ranking system and population are everything, yet the game with the ranking system has the lowest population?
> > Halo 4 has fallen to under 200k on the weekends, barely holding 120k on the weekdays. The population means everything, and shows how well a game is surviving. The Halo community, especially the people who go in matchmaking every damn day has grown since Halo hit Xbox LIVE servers back in 04. Halo 3 is still surviving to this day regardless of being dropped from the XBL charts and Reach is 15th on the XBL charts. Oh and did I mention Halo 3 is still also surviving because of one thing…
> >
> > A Ranking System
>
> You do realize you make absolutely no sense, right? Population means everything, yet the game you cite as the pinnacle of game survival has the lowest population of games you compare? Ranking system and population are everything, yet the game with the ranking system has the lowest population?
People moved on from Halo 3. Yes, Halo 3 has a low population, but it still lives after years. I mentioned Halo 3 for a very good reason, so I think my OP does make sense.
> No to the OP and no to anyone who wants it focused on the competitive crowd. You (the competitive crowd) may be the more vocal minority but you’re still just the minority. Like any good business, profits is what keeps it going and 343 is not aiming Halo towards the competitive market because its such a small niche and a low profit margin.
>
> Before anyone jumps in and corrects me saying “Well MLG gives a lot of exposure! That will raise sales and make the game sell more!”. You’re basically telling 343i to market a game to a small niche so they expose it to a smaller niche. Competitive gaming is so small and it’s no where near a large market share. It’s not big enough to generate the kind of profits a video game business expects and NEEDS to keep making million dollar games.
>
> The casual market, on the rise since 2007 when the wii launched is where gaming is at now. The biggest market are the games that are entertaining but not too hard. That is why the Wii sold the most, that is why games are easier than ever before, that’s why games like MINECRAFT sell a lot and other games don’t.
>
> But what about league of legends, you say? Again a small niche and a free to play model allows for some easy entrants into the game. What about Call of Duty: Black Ops 2 and its shout casting and ranking, you say? Call of Duty has been around almost 10 years with 9 games released every year. Their profits are slowing falling and they will need to find some way to keep users paying and playing. That’s why they introduced Call of Duty Elite and that’s why this year they’re going after competitive markets. It will keep them a float but it won’t last long.
>
> Games need to be marketed towards the largest audience and that is not the competitive audience. Yes it sucks being the minority, it sucks being ignored but until gaming goes back to a harder, more competitive game, don’t get your hopes up because you’ll just be setting yourself up for a let down.
We want it catered to the COMMUNITY meaning both casual and competitive. Halo 4 is one sided just like Reach. It doesn’t have any competitiveness AT ALL.
A true-skill ranking system might scare casuals off. Now 343 runs a business and they want money, so they have to try cater for all to maximise sales. Also, trying to make the game how you want it is difficult because they have to take into account the impact it will have on everything else.
It’s not an easy job if you haven’t realised yet.
> A true-skill ranking system might scare casuals off. Now 343 runs a business and they want money, so they have to try cater for all to maximise sales. Also, trying to make the game how you want it is difficult because they have to take into account the impact it will have on everything else.
> It’s not an easy job if you haven’t realised yet.