This thread is not what you think it’s about. If you want a game title to maintain relevance through multiple generations you need split screen coop gameplay. I love Halo and I want to be able to play it with my kids. However, expecting an eight and nine year old to play multiplayer just so they can get destroyed and crouched on repeatedly is a no go. But playing split screen coop is very doable and enjoyable. The screen watching of split screen is very helpful when you are showing them what to do and when the game gets difficult it is easy for me to carry them through to the end. They also love the design aspect of their Spartan and my daughter is only interested in playing her pink Spartan not Masterchief. 20 years of Halo and the only game that accommodates all these points is Halo Reach a game ten years old that we still play. Other than that we play Minecraft because it’s pretty much the only other game with split screen that we can all play.
Playing a game with your kids makes them good and interested in the game and they will want and continue the franchise as they get older. They will be vested in the story and gameplay. So split screen coop is a long term investment a company can make in keeping their title relevant for multiple generations. They need to invest more time into this and less into short term gains. People are less like.y to abandon something that they have spent half their life playing.