Next gen features in Halo Xbox One

so seeing as how the Xbox One is significantly more powerful than the Xbox 360, what new features do you think 343i might add, that we haven’t seen in Halo before?

60 fps is a confirmed topic which I’m looking forward to, and I’m especially looking forward to is the dedicated servers!!! I’m so excited for them! But I’m also looking forward to the decreased loading screens in campaign thanks to the bigger processing power and more attention to detail with the bigger ram space

A map editor and a custom games browser are the things I’d like to see most in Halo 5… but I’m not gonna lie, the thing I want most, despite not really relating to the topic… I’d really love a better Campaign. I’ve been hugely disappointed by every Halo campaign since ODST (which I liked) and even Halo 3’s campaign (which I also liked) was fairly lacklustre.

Hopefully Kinect functionality will be optional. No gimmicks please

Huge, non-scripted battles (tons of AI, friendliest and enemies, vehicles, aircrafts…) with huge, non-scripted set pieces that will put the Halo 3 Scarab to shame. That’s what I want the most (in terms of next gen features).

343 mentioned in passing at E3 that it would use “the power of the cloud”; I think it’s microsofts chance to show off there feature for the first time, with there main brand, to show case the capabilities of this technology they have talked so much about in the past.

We’ve seen how “playstation now” uses cloud powered computing to run last gen games on the ps4 with a 5 Mbps connection so I wouldn’t be surprised if an internet connection of maybe about 2 Mbps for single player is required so that cloud processing and the xbox can work simultaneously to potentially create a fantastic looking game!

There were rumors of a potential open world style campaign, I would not be surprised to be given a bit more freedom than the traditional linear style of the campaign.

Every next-gen system brings with it games with better graphics, more enemies on-screen, and more stuff happening at once. The Xbox One and Halo will be no different.

I’m hoping that what 343i does with Halo Xbox One will be more creative and useful than anything we could come up with.

> Huge, non-scripted battles (tons of AI, friendliest and enemies, vehicles, aircrafts…) with huge, non-scripted set pieces that will put the Halo 3 Scarab to shame. That’s what I want the most (in terms of next gen features).

This would be the icing on the cake of an open-world Halo. The more I think about it, the more I think this might be the direction Halo 5 takes.

As for multiplayer, I want to see…

  • Smoother and more intricate character animations.

  • An updated melee system (nothing complicated - 3-4 buttons total). Beat downs can stay, but let’s pan the camera out a little bit (like with assassinations) and get a fun little side game of knife wielding/pistol whipping, counter punching fun.

  • More detail around vehicles. Falcons with AA countermeasures. Electronic warfare packages. More realistic sounds/animations/damage.

  • Realistic weather and environment effects, of course :slight_smile:

  • Room for more gametypes. I picture Halo 5 Dominion being a blend of Halo 4 Dominion, Reach Invasion (e.g. a sprinkling of bomb planting, koth objectives, oddball tasks, etc).

I think the Library from Halo CEA should come back.

This Library, btw.

With this, new players can jump right into the campaign and analyze objects to get a more detailed description of what is in a Halo game.

Voice commands in general would be a nice addition.

Might have to get an X1, just to get next-gen Halos.

> A map editor and a custom games browser are the things I’d like to see most in Halo 5… but I’m not gonna lie, the thing I want most, despite not really relating to the topic… I’d really love a better Campaign. I’ve been hugely disappointed by every Halo campaign since ODST (which I liked) and even Halo 3’s campaign (which I also liked) was fairly lacklustre.

Same here. I trust 343 with the rest.

> so seeing as how the Xbox One is significantly more powerful than the Xbox 360, what new features do you think 343i might add, that we haven’t seen in Halo before?

Bigger battles is campaign. After halo 3 they were getting smaller and smaller…

I want the Kinect to be my interface to a smart AI that is suppose to be housed in my suit.

I want my AI to recognise when I am feeling calm or tense under fire, scared or nonchalant while exploring, happy or perplexed when I find an Easter Egg, etc, and make “personal” remarks based on that.

I want to be able to be fighting as my normal Halo-esque run, gun and jump for fun self while telling my AI to activate doors, lifts, catapults, vehicles, etc. “Short-Round, fetch me a 'Hog will ya?” and then a 'Hog “driven” by your AI comes to YOU :slight_smile:

I want what was started with Reach where the we literally donned our helm as the game started and put further into the Box being the extension by which we feel the Chief (or other Spartans) command the battlefield via our 2nd best weapon, the AI in our suit.

Hmmm, that’s a few “Wants” :slight_smile:

I’d like to see space battles in multiplayer. I think that would be great.

> Hopefully Kinect functionality will be optional. No gimmicks please

What in the entire history of Kinect makes you think that 343 could possibly force the thing into gameplay? Gears? Mass Effect? Skyrim? Halo? Except in dedicated Kinect games the thing has taken the high road and with the xbox one (at least as far as I’ve played) it’s no different.

Unless there is a pressing need for squad commands the most you’ll probably see Kinect used for is probably some tie in between DVR commands and theater (ie. in Halo “Xbox Record that” could also automatically save the film for theater in addition to producing the customary clip on the system’s side. This is, by the way 343, a feature request.)

Anyway, besides that little tweak to the DVR system I think Halo 5 should press heavily on Cloud computing. For what I can’t quite say (the AI is a bit obvious considering that it’s been done. How about taking MS up on their demo and model space with it?) but certainly what new avenues that computing platform opens up to developers could separate Halo out from other shooters and make it in some respect (don’t honestly care which) special again.

> I want my AI to recognise when I am feeling calm or tense under fire, scared or nonchalant while exploring, happy or perplexed when I find an Easter Egg, etc, and make “personal” remarks based on that.

That would be something. Say the game recognizes you’re feeling frustrated with a particular spot in the campaign. It could automatically level off the difficulty just a bit by, say, not spawning some strictly-superfluous units for the next respawn. Conversely when the game sees you’re happy it could automatically spawn a few more easy targets to continue that moment. This flexibility would, on the one hand, help the game scale itself more appropriately to the individual player but it would also build in a set of parameters which could be modified without player feedback (ie. somewhat randomly) to build in additional replay value.

> Huge, non-scripted battles (tons of AI, friendliest and enemies, vehicles, aircrafts…) with huge, non-scripted set pieces that will put the Halo 3 Scarab to shame. That’s what I want the most (in terms of next gen features).

This. something like that would be awesome.

> > Hopefully Kinect functionality will be optional. No gimmicks please
>
> What in the entire history of Kinect makes you think that 343 could possibly force the thing into gameplay? Gears? Mass Effect? Skyrim? Halo? Except in dedicated Kinect games the thing has taken the high road and with the xbox one (at least as far as I’ve played) it’s no different.
>
> Unless there is a pressing need for squad commands the most you’ll probably see Kinect used for is probably some tie in between DVR commands and theater (ie. in Halo “Xbox Record that” could also automatically save the film for theater in addition to producing the customary clip on the system’s side. This is, by the way 343, a feature request.)
>
>
> Anyway, besides that little tweak to the DVR system I think Halo 5 should press heavily on Cloud computing. For what I can’t quite say (the AI is a bit obvious considering that it’s been done. How about taking MS up on their demo and model space with it?) but certainly what new avenues that computing platform opens up to developers could separate Halo out from other shooters and make it in some respect (don’t honestly care which) special again.

Anniversary used it to activate scan mode. Didn’t effect gameplay in the slightest and added an interesting feature.

> > Huge, non-scripted battles (tons of AI, friendliest and enemies, vehicles, aircrafts…) with huge, non-scripted set pieces that will put the Halo 3 Scarab to shame. That’s what I want the most (in terms of next gen features).
>
> This would be the icing on the cake of an open-world Halo. The more I think about it, the more I think this might be the direction Halo 5 takes.
>
> As for multiplayer, I want to see…
>
> - Smoother and more intricate character animations.
>
> - An updated melee system (nothing complicated - 3-4 buttons total). Beat downs can stay, but let’s pan the camera out a little bit (like with assassinations) and get a fun little side game of knife wielding/pistol whipping, counter punching fun.
>
> - More detail around vehicles. Falcons with AA countermeasures. Electronic warfare packages. More realistic sounds/animations/damage.
>
> - Realistic weather and environment effects, of course :slight_smile:
>
> - Room for more gametypes. I picture Halo 5 Dominion being a blend of Halo 4 Dominion, Reach Invasion (e.g. a sprinkling of bomb planting, koth objectives, oddball tasks, etc).

I can’t even express how much I want every single piece you have listed. Its almost like you read my mind. Maybe for like the vehicle animations, I know this can be pretty drastic to do, but like if a falcon or something was hit on maybe the tail, it could start spinning out instead of blowing up and it would look pretty sweet for the people inside. And maybe if it doesn’t crash into a cliff or something, it could crash land and it would tumble like in that one mission in reach, and there would be a chance that the players inside could survive, depending on the pilots capability to land it. Kind of like in battlefield, the engine can be down, but the pilot can still try to save his ship instead of just going down and he can land it without blowing up and escape the fiery clutches of his vehicle.

As for the melee system, I think this could work. As long as they don’t screw it up as much as battlefield system. The knife would have to become a actual weapon, that could be substituted for something else for those people that dont care for the assassinations. So if you pull out the knife, you can have two options, a quick knife, which is not very flashy and very quick (slits throat, reaches around and stabs heart) and then a power knife, which is a flashy, longer animation like the ones in reach and 4 (Lift the character up by the neck and stab them through the chest with the knife where it protrudes out through their chest and then take out knife and throw the body aside. Sorry for graphic text, my mind likes to wander like that). And for the people that dont want the knife, maybe if they just take out their pistol their can be a quick assassination and a power for that too, quick (turn them around and pistol whip em to the head), and the power(side swipe with your leg so they fall on the ground and you point the gun at their head as they reach out almost like “no!” and then you shoot). As for countering, maybe a substitution for knives could be like fists or brass knuckles (Or titanium knuckles or whatever they would be in halo time) and if they come at you front face and you want to punish them with showing off for being stupid and running around with melee, they try to throw a punch, you catch it and punch them in the stomach so they are kind of bent over and then you snap their neck. Countering is a hard subject on if it can work from behind, so maybe if you get turned around by someone and they are about to pistol whip you, you have to be very precise on when you hit a button to catch their gun, and thats not it, they still can have a chance, where they might mash a button to get their weapon back and succeed in their execution, where if you succeed in taking the weapon, you grab the pistol and shoot them right in the face. It would be a very complex system, that if countering was available from behind, the attacker would have to have the advantage because he was the one that got behind you. I think some of the things I said can bring out the real brutality of spartan combat and would be cool to have, as the spartan assassinations now don’t seem to have any resistance for spartans using their knife on other spartans. I don’t want these animations to be like 10 seconds long, but maybe like the power moves are 5-6 seconds and quick are 2 maybe 3.

The things I mentioned above are the ones I would LOOOOVE to see in the game, as you can see the amount I typed and the ideas i suggested. The capabilities of halo on next gen always excites me.