Next Battlepass Free If Completed?

Has anyone heard if completing Battlepasses unlocks the next Battlepass for free? I haven’t seen anything like this in the articles they’ve been releasing. I’ve really enjoyed this system in games like COD because it allows players who don’t want to spend $10 every season and enjoy playing the game, more incentive to pay for the Battlepass up front and keep playing and earning rewards for free if they play a lot. I personally won’t be paying for the Battlepass if it doesn’t allow this option. For players that don’t have the time to complete a pass, they can always purchase the next season for $10 or more to skip tiers and unlock the content they want if they have the money to do so.

They have not detailed anything regarding how these are bought, and if there is an in-game currency used to buy them.

Other games use the “next battle pass for free” as a carrot to get you to grind the game before the next season starts (and as incentive to buy levels if needed). Since Halo is not shutting off previous battle passes, I don’t think they will do that. Otherwise, you could just buy the first battle pass at any point, and then slowly grind through all of them for free years later.

Maybe we will see some levels grant in game currency to help make the next pass cheaper, but we won’t know for sure until they do a deep dive.

All the news we’ve gotten seems to suggest that’s not how battle passes with function in Halo Infinite.

Yep, that was my understanding as well. Hopefully they implement this business model in some way though as it will definitely keep me and my friends playing for longer. I would definitely be up for double xp and in game currency tokens that can only be unlocked during the current season and keeping all cosmetic unlocks available at all times.

> 2533274820093466;1:
> Has anyone heard if completing Battlepasses unlocks the next Battlepass for free? I haven’t seen anything like this in the articles they’ve been releasing. I’ve really enjoyed this system in games like COD because it allows players who don’t want to spend $10 every season and enjoy playing the game, more incentive to pay for the Battlepass up front and keep playing and earning rewards for free if they play a lot. I personally won’t be paying for the Battlepass if it doesn’t allow this option. For players that don’t have the time to complete a pass, they can always purchase the next season for $10 or more to skip tiers and unlock the content they want if they have the money to do so.

Not being funny but if it is $10 for a 3 month battlepass, it works out $3.33 a month.

Why wouldn’t you just buy the pass? You can earn $3 on Microsoft rewards in less than a week.

> 2533274927740213;3:
> All the news we’ve gotten seems to suggest that’s not how battle passes with function in Halo Infinite.

I don’t think it will be like CoD. You earn enough CoD points (1300 per season) to buy the next season for 1000. That’s their carrot, if you earn through points but don’t complete the season you don’t lose real money if you get enough “free” points. I believe Halo Infinite’s carrot is permanent passes that are always there. The pass and content will always be there, so you lose nothing. Could be wrong, we’ll know in due course.

The only problem with CoD’s battle pass system is that it’s not permanent. Sure the coins in the battle pass pays for itself but you have to grind thru the pass in 45-60 days and if you don’t you lose all of the unearned content as well as the CoD points. It 's designed to make you feel like you have to grind the game nonstop and Activision is banking on a lot of people not being able to do so… in which they let you buy tiers, which costs even more CoD points (money).

Point being I’d rather pay 10 bucks for every battle pass in Halo Infinite and have them permanently so that I can go at my own pace. 100% of the content will always be accessible and that is huge. I just don’t see how this isn’t the best way to implement a battle pass system. Not to mention they will always be available to purchase and that they last quite a bit longer at around 90 days apiece.

> 2806037446402987;2:
> Other games use the “next battle pass for free” as a carrot to get you to grind the game before the next season starts (and as incentive to buy levels if needed). Since Halo is not shutting off previous battle passes, I don’t think they will do that. Otherwise, you could just buy the first battle pass at any point, and then slowly grind through all of them for free years later.

This is why we won’t have a “free” way to get the following Battle Pass, whether currency or seasonal progression. But since they never expire, I’m ok with this. You can buy the ones you want, when you want, and work through them at your own pace. No FOMO and no chasing the “carrot on a stick” each season.

So much hype!

> 2592250499819446;6:
> > 2533274927740213;3:
> > All the news we’ve gotten seems to suggest that’s not how battle passes with function in Halo Infinite.
>
> I don’t think it will be like CoD. You earn enough CoD points (1300 per season) to buy the next season for 1000. That’s their carrot, if you earn through points but don’t complete the season you don’t lose real money if you get enough “free” points. I believe Halo Infinite’s carrot is permanent passes that are always there. The pass and content will always be there, so you lose nothing. Could be wrong, we’ll know in due course.

i think you’re probably gonna end up being correct on this one. Since the battlepass can always be unlocked, i doubt there will be a battlepass earning system similar to cod.

I feel like this would contradict what they were trying to do with non-expiring battle passes. “Oh if I don’t finish this bp then i’m gonna have to pay for the next one! Better grind grind grind because I have to”.
Y’know?

> 2592250499819446;6:
> > 2533274927740213;3:
> > All the news we’ve gotten seems to suggest that’s not how battle passes with function in Halo Infinite.
>
> I don’t think it will be like CoD. You earn enough CoD points (1300 per season) to buy the next season for 1000. That’s their carrot, if you earn through points but don’t complete the season you don’t lose real money if you get enough “free” points. I believe Halo Infinite’s carrot is permanent passes that are always there. The pass and content will always be there, so you lose nothing. Could be wrong, we’ll know in due course.

Mmmmm…smacks lips…carrots
I agree wholeheartedly

> 2607664605677189;5:
> > 2533274820093466;1:
> > Has anyone heard if completing Battlepasses unlocks the next Battlepass for free? I haven’t seen anything like this in the articles they’ve been releasing. I’ve really enjoyed this system in games like COD because it allows players who don’t want to spend $10 every season and enjoy playing the game, more incentive to pay for the Battlepass up front and keep playing and earning rewards for free if they play a lot. I personally won’t be paying for the Battlepass if it doesn’t allow this option. For players that don’t have the time to complete a pass, they can always purchase the next season for $10 or more to skip tiers and unlock the content they want if they have the money to do so.
>
> Not being funny but if it is $10 for a 3 month battlepass, it works out $3.33 a month.
>
> Why wouldn’t you just buy the pass? You can earn $3 on Microsoft rewards in less than a week.

Let’s do some basic math .using some industry ballpark figures
$60 campaign plus $10 every 3 months
year 1 $100 outlay for the full halo experience

ongoing $40 pvp per year and I’m guessing a yearly pve dlc drop destiny style since they are copying nearly everypart of the bungie current business model , so an extra $40-60 so year on year roughly $80-$ 100 per annum
ill leave gamepass out of the discussion for the moment but you get the idea of the ongoing cost associated with it . At that price point 343 will really have to provide good value with pvp and pve content and to keep the population engaged .

> 2607664605677189;5:
> > 2533274820093466;1:
> > Has anyone heard if completing Battlepasses unlocks the next Battlepass for free? I haven't seen anything like this in the articles they've been releasing. I've really enjoyed this system in games like COD because it allows players who don't want to spend $10 every season and enjoy playing the game, more incentive to pay for the Battlepass up front and keep playing and earning rewards for free if they play a lot. I personally won't be paying for the Battlepass if it doesn't allow this option. For players that don't have the time to complete a pass, they can always purchase the next season for $10 or more to skip tiers and unlock the content they want if they have the money to do so.
>
> Not being funny but if it is $10 for a 3 month battlepass, it works out $3.33 a month.
>
> Why wouldn't you just buy the pass? You can earn $3 on Microsoft rewards in less than a week.

Let's do some basic math .using some industry ballpark figures
$60 campaign plus $10 every 3 months
year 1 $100 outlay for the full halo experience

ongoing $40 pvp per year and I’m guessing a yearly pve dlc drop destiny style since they are copying nearly everypart of the bungie current business model , so an extra $40-60 so year on year roughly $80-$ 100 per annum
ill leave gamepass out of the discussion for the moment but you get the idea of the ongoing cost associated with it . At that price point 343 will really have to provide good value with pvp and pve content and to keep the population engaged .
since the battlepass is being modelled on the current cv offering in regard to the cosmetic content would you pay $10 per season, I thinking no it’s really not that good a value once the hype and shine wears off .

> 2535406126289417;14:
> > 2607664605677189;5:
> > > 2533274820093466;1:
> > > Has anyone heard if completing Battlepasses unlocks the next Battlepass for free? I haven’t seen anything like this in the articles they’ve been releasing. I’ve really enjoyed this system in games like COD because it allows players who don’t want to spend $10 every season and enjoy playing the game, more incentive to pay for the Battlepass up front and keep playing and earning rewards for free if they play a lot. I personally won’t be paying for the Battlepass if it doesn’t allow this option. For players that don’t have the time to complete a pass, they can always purchase the next season for $10 or more to skip tiers and unlock the content they want if they have the money to do so.
> >
> > Not being funny but if it is $10 for a 3 month battlepass, it works out $3.33 a month.
> >
> > Why wouldn’t you just buy the pass? You can earn $3 on Microsoft rewards in less than a week.
>
> Let’s do some basic math .using some industry ballpark figures
> $60 campaign plus $10 every 3 months
> year 1 $100 outlay for the full halo experience
>
> ongoing $40 pvp per year and I’m guessing a yearly pve dlc drop destiny style since they are copying nearly everypart of the bungie current business model , so an extra $40-60 so year on year roughly $80-$ 100 per annum
> ill leave gamepass out of the discussion for the moment but you get the idea of the ongoing cost associated with it . At that price point 343 will really have to provide good value with pvp and pve content and to keep the population engaged .
> since the battlepass is being modelled on the current cv offering in regard to the cosmetic content would you pay $10 per season, I thinking no it’s really not that good a value once the hype and shine wears off .

its weird your lumping the $60 in with your numbers given the multi in ftp and the campaign is included in gp. So, you would have to calculate it for all 3 scenarios. So for ftp you have roughly 40 bucks a year if you want all the bp, similar with gp though thats dependent on how many games you play on your sub so its harder to calculate the price for infinite specifically, and then your calculation for those that do buy the campaign.

I am also confused on how this is copying the destiny business model given we dont know anything about pve post-launch. We don’t know if those will happen and or if they do, will they be included in gp and or be free with the initial purchase. We can’t compare anything when we don’t have the needed info in front of us to look. As for destinys secondary monetization, it still differs given the nature of what the bps seem to include, how they function (expiration) and how destinys BP actually lacks a single-source system outside of maybe 7 items out of the entire pass.

Given the nature of infinites bp structure though, I find it extremely unlikely you will be getting “credits” to then unlock another bp. Looking at the BP screenshot there is nothing related to credits and it seems to be focused on armor, visors etc. Could this change? yep. You also have to consider it would actually negatively impact them. That system is in place in other games to essentially enforce further fomo. Being forced to play for the sake of the bp so you can get the next one. Since their mindset is not having the bp seem to be a chore and to instead be a more secondarily consistent reward track, having it unlock another essentially results in players viewing it as a chore “I need to get this all done so I can get the next one”. In games with a credit system to unlock the next players are not completing the BP while also playing, they are playing to complete it.

As for value, again, going towards the images shown, the paid bp will unlock a cosmetic each level while the free won’t (I dislike this system but I get it). Given all cosmetics are single source (quoted by the devs in the overview), you are then putting a bunch of value to the $10 paid track. That stuff cannot be received anywhere else, thus making it more valuable to the player. We don’t know how many levels there will be, let’s say it’s 100 for simplicity. 100 items of armor, coatings, emblems etc for $10 is a good value compared to something that may be in the shop for 10 and just be one thing. Of course, then it becomes whether you like what’s there, if you don’t, then don’t buy that pass and focus on the challenge unlocks or the fracture unlocks.

> 2535406126289417;14:
> > 2607664605677189;5:
> > > 2533274820093466;1:
> > > Has anyone heard if completing Battlepasses unlocks the next Battlepass for free? I haven’t seen anything like this in the articles they’ve been releasing. I’ve really enjoyed this system in games like COD because it allows players who don’t want to spend $10 every season and enjoy playing the game, more incentive to pay for the Battlepass up front and keep playing and earning rewards for free if they play a lot. I personally won’t be paying for the Battlepass if it doesn’t allow this option. For players that don’t have the time to complete a pass, they can always purchase the next season for $10 or more to skip tiers and unlock the content they want if they have the money to do so.
> >
> > Not being funny but if it is $10 for a 3 month battlepass, it works out $3.33 a month.
> >
> > Why wouldn’t you just buy the pass? You can earn $3 on Microsoft rewards in less than a week.
>
> Let’s do some basic math .using some industry ballpark figures
> $60 campaign plus $10 every 3 months
> year 1 $100 outlay for the full halo experience
>
> ongoing $40 pvp per year and I’m guessing a yearly pve dlc drop destiny style since they are copying nearly everypart of the bungie current business model , so an extra $40-60 so year on year roughly $80-$ 100 per annum
> ill leave gamepass out of the discussion for the moment but you get the idea of the ongoing cost associated with it . At that price point 343 will really have to provide good value with pvp and pve content and to keep the population engaged .
> since the battlepass is being modelled on the current cv offering in regard to the cosmetic content would you pay $10 per season, I thinking no it’s really not that good a value once the hype and shine wears off .

$40 per year is an absolute bargain for a SaaS product that I will spend hours a month on. I wish Netflix or Disney+ had the same return.

I could waste $30 going to the cinema and seeing a crap movie for 2 hours, or $20 buying a bottle of gin that tastes like paint -Yoink!- (today’s bad purchase). $40 for the whole year for new Halo content? Sign me up.

I should say that I haven’t seen anywhere that the Battle Pass is $10, I’ve no idea what the actual cost will be but I assume it’s in that ballpark.

> 2607664605677189;16:
> > 2535406126289417;14:
> > > 2607664605677189;5:
> > > > 2533274820093466;1:
> > > > Has anyone heard if completing Battlepasses unlocks the next Battlepass for free? I haven’t seen anything like this in the articles they’ve been releasing. I’ve really enjoyed this system in games like COD because it allows players who don’t want to spend $10 every season and enjoy playing the game, more incentive to pay for the Battlepass up front and keep playing and earning rewards for free if they play a lot. I personally won’t be paying for the Battlepass if it doesn’t allow this option. For players that don’t have the time to complete a pass, they can always purchase the next season for $10 or more to skip tiers and unlock the content they want if they have the money to do so.
> > >
> > > Not being funny but if it is $10 for a 3 month battlepass, it works out $3.33 a month.
> > >
> > > Why wouldn’t you just buy the pass? You can earn $3 on Microsoft rewards in less than a week.
> >
> > Let’s do some basic math .using some industry ballpark figures
> > $60 campaign plus $10 every 3 months
> > year 1 $100 outlay for the full halo experience
> >
> > ongoing $40 pvp per year and I’m guessing a yearly pve dlc drop destiny style since they are copying nearly everypart of the bungie current business model , so an extra $40-60 so year on year roughly $80-$ 100 per annum
> > ill leave gamepass out of the discussion for the moment but you get the idea of the ongoing cost associated with it . At that price point 343 will really have to provide good value with pvp and pve content and to keep the population engaged .
> > since the battlepass is being modelled on the current cv offering in regard to the cosmetic content would you pay $10 per season, I thinking no it’s really not that good a value once the hype and shine wears off .
>
> $40 per year is an absolute bargain for a SaaS product that I will spend hours a month on. I wish Netflix or Disney+ had the same return.
>
> I could waste $30 going to the cinema and seeing a crap movie for 2 hours, or $20 buying a bottle of gin that tastes like paint -Yoink!- (today’s bad purchase). $40 for the whole year for new Halo content? Sign me up.
>
> I should say that I haven’t seen anywhere that the Battle Pass is $10, I’ve no idea what the actual cost will be but I assume it’s in that ballpark.

Hence my usage words like ballpark and current gaming industry standards .if you think it’s great value more power to you , I’m pointing out the ongoing costs year on year with that carries heavy community expectations of content variety and ongoing quality .
You might find after 3 seasons you are more than happy with your amor color and look your emblem is on point and your gun skins are poppin your snoopdog AI voice has vining to no end so why would we want or need to pony up for another pvp battlepass when you a one happy halo camper ? The devs need to keep us engaged and seeing the ongoing value season on season and buying the pass the make this live service model work .

My experiences with the battlepass model suggest it’s gets very old very quickly .

I doubt they’ll have this be the case, and I’m fine with that. You can easily earn the money for a battlepass within a short amount of time with Microsoft Rewards and we can purchase whenever, so there’s no rush for it.

I imagine not. It really wouldn’t make that much sense for them.