Just saying, I know and it’s why it’s annoying because the higher-ups aren’t looking out for anyone but themselves.
Also is there maybe a chance that they could just go back to the classic red and blue look in a Slayer match I want to be able to tell the difference between a teammate a foot away then a enemy because I’ve ran up on a player that was not on my team and we both ran past each other and then when we turned around we realized that we were on opposite teams and immediately tried to kill one another because we were so close that we couldn’t see the outlines and it’s happened quite a few times actually the outline system I personally don’t like I mean it’s fine and all but maybe make it to where people have the option to turn it off and change it to something different
If you get BTB errors 10% of the time, maybe you’re the one who doesn’t know what he’s talking about?
If you get BTB errors 10% of the time, maybe you’re the one who doesn’t know what he’s talking about?
Sure. I have no idea how many times this random guy on the internet has issues with the BTB queue. I guess you got me there
I would say that was more corporate speak regarding the store design. If anything it wasn’t because it was free to play, it was because they tried to pull a crappy model for a free to play when you literally have plenty of video games outside of Halo that show working systems. Even using MCCs progression and cosmetic design could have given them a idea of how it should loom and feel and just figure the best way to properly monetize that kind of design (which from this OG post seems to be what’s going to happen).
I do think that potentially they may have not even had a good model in working order so threw this out their to satisfy the initial release of the MP.
I can’t even play the multi-player consistently now after the campaign release. Btb won’t even load and when it does my games crash. But I can sometimes get a smaller match booted up and play through but the issue is the games error and then after a bundle of retries I get a game eventually. I really think the servers have issues .
That explains why random enemies run past me.
"They understand/knew that changing Halo’s business model from a $60 boxed product to a F2P model “was not going to be inherently satisfying to most of our players.”
Jeeeeebus, this, this is entirely a red flag because they knew this was going to end in a fire fight and still went through and most likely forced into it by Microsoft
Wooooooow, it’s so clear they were gonna try to milk it for all its worth then run and change it to save face
They had to know that most of the halo player base expects a complete package. I understand F2P for new players, but they could’ve struck a balance with the current fans. They really do learn everything the hard way.
Nice strawman, ever heard of halo reach?
Huh? Yeah? Whatcha mean? Oh and uh thanks? 
How about I give you 60 bucks, be whatever color I want, and get an amount of armor roughly equal to say, reach?
Maybe they’ll have an ultra bundle eventually and have multiple armors all in one purchase.
Sounds sort of like a battle pass so I’m not sure if what you’re saying will ever be a reality with what they’re already trying to NOT sell through the battle pass 
I think that’s a bad idea. We already have CoD, we need Halo! But this is only my opinion.
Yeah it happens more than you’d think but it’s really easy to miss that red outline if you’re literally touching the player in front of you or come around a corner the same time they do
There’s a lot going on in this thread and I haven’t read all of it but there is one specific thing I really want to call out.
- They understand/knew that changing Halo’s business model from a $60 boxed product to a F2P model “was not going to be inherently satisfying to most of our players.”
Halo, is an entertainment product, at what point in producing an entertainment product do you say “we’re not going to satisfy most of our players” and still think it’s ok?
“Hey team we’re going to do X.”
“Will our customers like it?”
“No they will [your chose of expletive here] hate it.”
“Excellent, carry on.”
Surely their job is to satisfy their customers? If they know they aren’t going to do that with what they are doing did it not cross their minds to maybe, ya know, do something else?
It’s like buying someone a birthday cake that you know they are allergic to, “Oh no yeah I knew they would hate it and it might end up killing them but ya know, what else was I meant to do? Get them something they would like? How crazy would that be?”
Did you speed-run it, or just set the bar insanely high? Even isolating to the Golden Missions (the Main Story), playing on Normal, and letting the cutscenes play (you know, how a story is told), it was a minimum of 12-15 hours. That is not short by any means.
343i is the Developer. Aside from some higher up big-wigs, the choice of how to market and push out that content does not fall to them. So when Microsoft - the developer - choses to monetize on their product in following with adjacently popular models, the developers’ knowledge or opinion that it won’t go well means nish. Why do you think there was such a big push to voice our dissatisfaction? Because then there would be consumer data that it doesn’t work, and that it would affect profits.
It did cross the Developer’s mind. But when the Boss says “jump”, they get froggy or they don’t have a job.
Yea, but as a long time player I’d rather have annoying F2P stuff to deal with than not being able to play the playlists I want.
F2P gives the game a MUCH larger player base, which solves the issues Reach, H4, and H5 had where one year in you could only find games in 1/3 of the playlists.
That’s worth thre store issues to me
Like others have said, the free-to-play shenanigans were probably part of the reason for the lack of playlists.
I’ve seen this from a lot of people saying that it wasn’t anything to do with 343 and was entirely due to Microsoft but I’ve not seen anyone provide any evidence of that, the vast majority of first party Microsoft games are not free to play titles and I can’t think of a single Microsoft game with more aggressive monetisation than Halo Infinite.
The fact that 343’s head of design has said they’re hearing players and are working to fix it suggests they do in fact have some degree of control and it isn’t a case of Microsoft making them do things the way they have done.