You do realize that they easily could’ve just not had a Campaign right? You know, like every other F2P game?
I also just hate the argument in general. If you paid the full $60 for Infinite’s Campaign you are stupid/impatient, at some point you need to take personal responsibility for making bad choices. Even if it didn’t have so much cut content I would argue that it wouldn’t warrant the full $60 due to lack of Co-op (basically the whole freaking point of an open world Halo title)
I thought I would go back to this comment.
Selling cut content is perfectly fine in my book. Most of the time content that is cut isn’t cut for the sake of it, its usually just feature creep and/or not enough time to get everything finished. Now obviously going back to it and releasing everything fully functional takes a lot of extra time, so it is fine if they charge for it.
It won’t be $60 lol. $20-30 is roughly the estimate. The question that matters is how much how often and when, which nobody really knows (I guess they’ll do something annually, but hard to say)
We’re seeing 20$ armor pieces, colors and emblems. I wouldn’t put it past them to continue following the Destiny route where DLC is the cost of a full game. I hope you’re right though.
The last point is important. A lot of people just make all their Posts and comments sound like “I am mad, change it now in 2 hours or I will go and punch a wall P.S. here is the same topic/comment the 5th time in a row”.
Over all I am surprised how fast we get different changes, fixes etc. I was not used to this from most Dev Teams.
Even so it is exhausting seeing reactions to the changes beeing “Yeah but I am still mad”. Sure the Halo Community is know for a rather… unconstructive approach to discussions but it is weird seein so many people with “Why was this not perfect to begin with”-approach.
It is public knowledge that the development had problems and resets of design desicions. We got a great and working game. 343 is constantly tweaking it, that is great.
For the first time since the release of Halo 4 I am happy with 343 work and trust them to keep making it better over time.
We’re seeing 20$ armor pieces, colors and emblems.
And? This isn’t anything new.
By examples you mean like
Okay so if you go back to my post and open your eyes, navigate to the section where I specifically ask about paper design, or ask you to clarify how much content was cut, or I challenge you on playlists vs content, or when I challenge you on weapon functionality, or where I said $60 isn’t just for campaign. I know reading is hard.
halo 5 released with multiplayer and campaign AND free updates. so idk what map packs your talking about
@AlternatVolt …You mean the one with F2P style microtransactions that is nothing like the standard business model that everyone wants to go back to?
F2P will bring in a lot more players. The gameplay is solid. Most of the complaints and issues addressed above are about cosmetics. COSMETICS.
The game plays great but has updates that need to happen to it. Learning to balance the paid content will come in time and being F2P will keep the game growing longer term than a year which happened with most Halo multiplayers.
I understand a lot of frustrations right now but again, the F2P model gives free gameplay. Cosmetics are what a lot of people are up in arms about.
All these born again Halo 5 fans came out the woodwork lol. Halo 5 was trashed vehemently for years due to REQ packs (basically what EA does, with their lootboxes)
This is a little off. The issue with the REQ system was the way it tied into Warzone, allowing players to pay to get more benefits for that mode. Not that it was a viable way to unlock cosmetics.
Just because over priced cosmetics is nothing new doesn’t mean it’s good. Depending on how the monetization is setup they can be excusable. Warframe has 20$ - 40$ cosmetics, but they also have a wide array of other choices. You’re not locked in with no options unless you open your wallet.like we see in Infinite. Even the base game, major updates are all free along with tradeable premium currency. With that setup having 20$ - 40$ cosmetics isn’t that unreasonable.
The difference here is that you’re locked as default and expected to grind out a battlepass containing mostly challenge swaps to unlock more challenge swaps till around tier 80 to get a helmet, or open your wallet. This can all be fixed in time, but as it stands now it’s bad.
I mean none of the previous games are long. They all can be beaten in about 6-8 hours, which is standard for an FPS. So unless Infinite is shorter (I haven’t beaten it yet) then that’s not really a bad thing. If you ONLY play the story missions, sure, the game is probably pretty short. But I have a buddy who did all side objectives besides collectibles and it took him around 20 hours.
Also, lots of games cut a ton of content out, you just don’t really know how much said content is actually cut because devs tend not to talk about it.
I believe the biggest issue going on is the amount of free cosmetic content there is for “free players”.
Yeah they could go classic Halo CE style and only be able to change their solid color, but I’m sure people see others running around looking unique and want the ability to do the same, for free
I have a thousand hours in Warframe, so I’m glad you brought it up…
Because I have no idea how you could complain about Halo Infinite’s cosmetic battlepass grind when Warframe has an insane amount of grind to acquire cosmetics as a free player (nearly all cosmetics cost platinum, so you’re gonna have to grind platinum on the market from other players). And, of course, Warframe directly sells power in the form of catalysts or prime variants. Weird that they get a pass.
Infinite can be longer, but that’s if you chase the copy pasted FOBs across the open world. There should’ve been more actual missions imo, but the open world probably consumed that budget.
Idk how many story missions there actually are, but previous Halo games can be beaten in less than 3 hours without glitches if you are fast and good at the game. You even get achievements for it in MCC.
If you learn the in-game economy it’s not hard to make platinum off other players. Farm out a prime set, relics, parts, mods, etc and you can turn that into platinum. There’s also the free battle pass that lets you buy catalysts and similar items with credits earned from that pass.among other methods of acquiring them such as invasions and so on.
Why I give them a pass is, because they leave you a path to follow to get things without having to open your wallet.
They knew the cons of going F2P for the mutliplayer, yet they friggin did it anyway?
They knew monetization was going to piss off the majority of their fans, but they DID it anyway?
They don’t like the current xp boost system, BUT they went ahead and shipped it anyway.
I have a huge gut feeling this is the result of the leadership shake up that happened way back, and Microsoft being greedy as they tend to get as they wanted to Halo Infinite to sell Xboxs again.
Honestly thats a load of BS and they fixed crap that didnt need to be fixed.