Launching with broken servers, a tiny arsenal of weapons that hardly work, and 3 multiplayer modes at launch is early access.
WHAT?! Now this is the smoothbrain take I’ve been waiting for all morning. Yes there have been issues with servers but I’d say they’re running fairly well. I wouldn’t call them broken in the same way that, say, Diablo 3 was literally unplayable at launch.
“Tiny arsenal of weapons that hardly work.” This is actually hilarious. A few weapons need some tuning, but everything functions pretty dang well. And this arsenal is “tiny”? Okay…
As far as “3 multiplayer modes,” are you talking about playlists? That’s not content. That’s stuff that can easily be modified on the fly. What on earth does that have to do with early access?
This campaign is really short, and we know 1/3 of it was cut. Obviously there’s always something getting cut, but normally over half the game is not ending up on the chopping block.
Wait, which is it? 1/3 got cut or more than 1/2? Second of all, you don’t get to use the word “normally,” because you don’t have data for all the games that ever get made. And also, at what point is something “getting cut” a bad thing? Was it the paper design where someone wrote on a Confluence page “we’re going to have 20 multiplayer maps,” and then they fully design one, look at the time it took to bring it to a playable state, and then say “okay, we’re gonna drop that down to 10 maps for launch”? I guess devs should absolutely commit and never change course
If previous games costed 60$ - 80$ and including multiplayer, but this one only includes campaign why is the price the same? Right, I forgot. “Don’t question, just consume product and get excited for next product”.
Because it costs an insane amount of money to make video games and that price goes up year after year, and you’d know that if you did a single Google search. Edit: Also, you’re not just paying for campaign. You’re paying for character models, animations, textures, assets, multiplayer cosmetics, weapons, tech, and so on and so on and so on that are absolutely used in multiplayer.