One of my suggestions in my topic was to bring back the “Stay Positive” (finish with a positive KD) challenge from MCC, as an additional daily for like 100 XP, and “Win 3 matches” for 250 XP, as these give the player motivation to participate and do good in the matches, since they’re just afk grinding XP, and these new 6 match bonuses will only encourage more daily afk behavior since there’s no incentive to care about winning or losing when the XP is always the same.
The problem with consistent 100 lose 200 win XP challenges is that you can still afk and get either one by making your team do all the work. Suggest daily challenges that people cannot earn without actually playing.
I’d sort of like it if the lowest match xp we get is 100; 50 just seems like a slap in the face. At least it’s a step in the right direction I guess. Now if only they’d allow more challenges to be completed against bots so there can be healthier gameplay in the other modes. Wishful thinking, I know.
I’d sort of like it if the lowest match xp we get is 100
I’m on board with this, I feel 75-100 is a more balanced result. 10 games can still be a large time investment and I feel 10 games per level is reasonable.
The biggest problem with boosting it to something like 100XP per match is bot matches. Which are already incredibly rewarding.
But we also want to avoid driving XP gains from bot matches into the ground. Since its a perfect place for new and “shy” players to hang out. Which is a good thing!
So maybe a min of 25xp per match, and a max of 100xp.
There are so many ways they can improve XP, and I’m hoping they get truly creative with it and listen to the feedback from the community. I think part of their reasoning for such a poor approach was trying to push something a little different with challenge based XP and its backfired horrendously. Instead they should be more creative with methods in-match, or time-based or performance based.
Bot Matching is bad, because it increases your KDA and your SBMM will be raised so high that noobs will be matched with pros with also high KDA stats. People should avoid bots unless they want to be absolutely destroyed in real matchmaking
Im almost positive that isn’t how it works. I have played a bunch of bot matches, and haven’t seen what you are describing. Do you have any data that backs this up?
I think the biggest problem is that Halo is different. And it SHOULD be treated as such. Halo is at its best when people are just engaging with the sandbox naturally.
Which is why I’m not a fan of linking XP to any “in game” or “game stat/medal” performance. I don’t believe me going 5.0KD, 2 flag captures, and a mountain of "pat myself on the back’ medals should make me earn more XP then a friend of mine that struggled and fought for their .6KD.
At the end of the day, we both payed $8 for our BP. Which is why I think time played is about as fair as a metric as you can get.
And I think the challenge system is actually a great idea for halo, but they simply need to make a few adjustments. Such as reduce the skill requirements of many, and make the “Ultimate Challenge” a 5th active weekly that you can work towards from minute 1 of the weekly reset. And make it tiered. Like:
Step 1: Play 5 matches.
Step 2: Get 20 kills
Step 3: Win 5 games.
Step 4: Profit. (Just as a simple example).
This will naturally happen when they remove the challenge focus.
And no, KD is just a bad idea. KD has nothing to do with performance in Halo, and is a detriment to worse players.
While it might sound like a good idea on paper to force objective participation, this quickly becomes toxic for the community. As an example, good luck capturing a flag or score 50 points when you enter a match with my group that hyper focuses on the objective. Or worse, groups that refuse to drive a vehicle because a random picked up the flag instead of their friend (already see this happening).
People playing the game was never a problem in past haloes. The only reason it’s seen less right now is BECAUSE we have challenges like you are suggesting that forces them to play differently. That guy that could have grabbed that flag and prevented it from being returned? Well he needed that sweet Snipe for his challenge. That player that could have dropped the ball for 2 seconds and help the teamfight? Nope, she needed 5 more sec with the ball for a challenge.
With that said, I do see some potential with having a tracked “milestone” page. Where hitting certain marks would unlock cosmetics. Like after your 100th flag capture you unlock a red and blue flag weapon charm. But the important factor would be making these values large enough that they would be unlikely to be hyper focused by players. While also making them small enough that they wouldn’t take 2,000 hours of playtime to achieve.
I’m not suggesting positive competitive challenges be the whole source of XP, but they should exist to encourage extra effort and learn to improve. There can be a bunch of ways to earn XP, but if they’re all just participation awards, nobody is going to put any effort in if they don’t get anything extra to try harder. Rewards feel much more satisfying when you achieve something you felt like your time was worth the effort for
Tbf with how it is now most people will have battle pass done at some point in Jan/Feb adn then you got 3-4 months of no reason to actually play the game other then events
I’ve been playing Halo since CE. And FPS for far longer. The playerbase has NEVER needed any more reason then the objective/game mode itself to participate. Getting the W has been, and always will be reason enough.
So I just don’t see any evidence supporting your claim.
It’s better than what we had. It’s also not the final fix for the game. It’s just the new band aid they are putting on the problem until they finally get a solution to it, but I’d rather have this new band aid then the stale 50 XP no matter what one we had.
Hopefully within the next couple weeks they can roll out per game and performance xo and continue to fix the challenge system.
I’m still not happy with how the game currently is, but I’m happier than I was.
Also been playing since CE and fps for much longer, and Infinite is partially populated by brand new people that never played a Halo game before and are unmotivated because of the bad challenges and veterans stomping them. A push to improve at the game would not hurt as an optional extra bonus XP in a similar way that medals and KD should earn XP like before. There’s no reason to just hand out free XP for doing nothing. As long as there are multiple ways to earn XP while still contributing normally to the match gameplay, it acts as a passive motivation to contribute teamwork, instead of the current challenges that distract from the objective or promote doing the opposite
And that’s what you need to understand it is, a band-aid until a better system is made. This change actually rewards fairly decent XP compared to the previous two.
I also want something better still, but some of yall just sound like whiners at this point.
I think the new xp update is more than fair, in fact I think it will make the battle pass too quick.
I agree with a lot of the outcry about putting everything on the shop for money, that is bad and needs to change, and xp should be tied to performance and NOT afking in a losing match, however I cannot agree with this “everybody needs to win” mentality that everyone here seems to have. The progression system in halo should be a grind, in which the most dedicated players get the best armour. If you play 2 or 3 matches a week, you shouldn’t have the same gear, name plates and emblems as someone who plays 100 a week.
The loudest people in the halo community just want to be given everything for free without putting in a scrap of effort so they can pretend they “earned something”, then play another game and complain about that instead.