New xp update sucks

Reason being a system like that takes longer to build than just dialing up per match XP. This current fix is just a band-aid till more changes can be done later.

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I would like to unlock my items in this lifetime, and without further use of my credit card, aside from the 30 bucks that was given. That was a good faith payment and I’m getting a real poor return on my investment.

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Poorly clearly. Nobody is denying that. But if you can’t see that they’re starting make moves to resolve it, then I don’t really know what more to tell you.

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This is the point I’ve been trying to make. From a programmtic standpoint it’s more complicated than bolting on rewards to the existing system.

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they already fluffed this battle pass pretty hard to get 100 levels with xp boosts and challenge swaps, and it clearly wasn’t because their wasn’t content available. They just determined that you’d need all the help you could get to get through the battle pass I guess. I’m pretty curious to see their take on 300 levels.

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they bolted on a reward challenge within a week of the soft launch. sell that somewhere else, I’m not buying it.

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They had 6 years? how much more time would they need?

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a reasonable response, I hope you’re right. I have doubts based on what I’ve seen so far.

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The mechanism for X amount of matches was already in the game, they just changed the frequency it awarded XP from 2 games to one. They’re making that exact same tweak again only the frequency it awards XP has been altered to a larger amount and then conditionally reduced. I imagine the only thing they had to manually add was an integer for ‘Games Played Today’. They could even take the player’s current matches (which is a value we know they have) and work from that.

possibly…but how hard is copy/paste, alter play to win, and use 2 daily challenges instead of one? certainly seems easier than adding conditions.

Personally I disagree. The XP system is already fairly rewarding as it is. And this new update is only going to make it better.

For perspective, I’m already level 27 on my BP. In the first two weeks of the “beta”… With 23h played.

Is it perfect? No. But 100xp or even 200xp is crazy talk. I would already be at rank 70+.

For me, the battle pass is working exactly as I would want it to. Every day I play, I essentially always unlock a thing or two. With this new change, it’s going to boost that to 3 or 4 items a day.

If they would just fix the actual challenge system, I personally think the game and XP system would be near perfect.

The reward for having a 3.5 KD in a match, and 3 flag captures should literally be the stats themselves. I don’t like, and will likely never like the idea of trying to drip feed players different levels of rewards based on skill. And the challenge system already is doing that.

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Honestly it depends on whatever code mess the game currently resides it, you’d be surprised how inflexible an architecture can become when you’re rushing to meet deadlines under industry pressure. They also have to implement a system that doesn’t compromise the integrity of the product they’ve build so that it continues to function as expected.

Don’t get me wrong all eyes are on 343 to back up their commitment with hard results, but we won’t see those results for a little while yet.

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why are you playing competitive multiplayer if you don’t like the idea of rewards based on skill? the whole game premise is based on rewarding players with a win or a loss based on skill. I do believe the challenge system is a hot mess and sorting that out will take time. but as far as a band aid fix goes, this ain’t it chief.

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maybe you’re right, but if it’s this bad now how were they even pretending they were launching a year ago? It’s been 6 years and one of those years was extra time. If there was still a rush then there is something wrong with 343 as a whole.

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That’s my entire point. The reward should 100% the rank and competition itself. Basing BP progression is a terrible idea.

Just because I can compete at a higher level, doesn’t mean I think my friends that aren’t very good should suffer through slower progression. Skill level should have as close to nothing to do with it.

Now, if some cosmetics were locked behind some ranked tiers? Sure. I could get behind that. But the BP has no place for it.

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Why??? Why is it so hard to make a good decision over there? A better solution would be to change the per match to 100xp and to give a second daily challenge that repeats infinitely of winning a match for 200xp.

https://www.meme-arsenal.com/memes/163027deb79e2c6133b3e72165dc5415.jpg
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I’m with you here, and it’s a problem thats industry wide at the minute. There’s a lot of things that contribute to delays in industry. Unforseen complications, technical inability, new staff, inexperienced staff, staff illness, investor pressure, scope creep all sorts. And unfortunately many businesses opt to cut corners to copy with the time lost due to any combination of these issues, and it’s the wrong approach but it’s the one most game companies are having to resort to so that they can push a product and regain some semblance of control post game.

The BP also shouldn’t be a full-time job to unlock. the matchmaking is supposed to keep the win/loss ratio in check so you don’t hate the game because you’re always being matched against pros based on location/time/bad luck. so the only people that would progress exponentially faster would be severe outliers.

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Much appreciated, thank you.

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But it isn’t. The problem is that people want the BP to be unlocked yesterday. For something that is designed to take 3 months minimum.

I WANT it to be there in January next year when I’m still playing. But the fact is, with the old system, I would already be rank 100 by the end of Dec. With people that play 7 hours a week hitting rank 100 a few weeks into January.

With this update today, that’s already likely going to push me to rank 100 the week after campaign launch. With people playing half as much as I did hitting rank 100 by end of the year.

Which is why the core issue that I see is the Challenge system itself. Make the challenges more accessible, and less time/skill demanding, and I honestly feel the BP would self correct.