New xp update sucks

The new challenge update is a bad system that offers diminishing rewards for actually playing the game more than 30-45 minutes a day. Why??? Why is it so hard to make a good decision over there? A better solution would be to change the per match to 100xp and to give a second daily challenge that repeats infinitely of winning a match for 200xp.

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Understandable.

I still don’t get it why is there no personal reward for medals and the general individual performance?
I’m already joking when I’m winning a game that there is no difference for me and the loosing team. Cause we all get the same ammount of EXP.

Like a friend of mine went Rampage and an enemy got no kills but 17 deaths and one suicide and guess what? Both got the same number of EXP…

TBH 343 is totally joking with that stuff around.

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Because they want to sell boosts, levels and challenge swaps.
It’s pretty clear by now it’s not meant to be rewarding, but annoying.

“After seeing how XP was earned with those changes, we noticed that players were starting their sessions with slower payouts than we’d like.”

So, basic math earlier said that you go less XP for more matches than the first system they introduced to us, up yo about 20 matches or so, yet it took monitoring it to see it yielded less XP payout than they liked?

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Ok?

So, go back to just getting 50 points a match then?

Based off the business model of the game. I can’t see them making it super easy to

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Man I would have gladly paid 60 bucks for the game to avoid all this F2P BS. It’s a shame what mess they released…

No progression, no reward for playing good, only bought armors, kids not playing the game but going for challenges, quitting and AFK… theres not a single positive thing about their decisions.

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This is it, this is the next 10 years of Halo

Challenge-only progression will never be superior to performance-based, so we’re going to get these bandages on this broken system, and all so tier skips & challenge swaps are more appealing to purchase.

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It’s a band-aid fix. The problem with the progression system is that it’s busted from the inside out, top to bottom. They’ll have to basically make something completely “new” (just use Reach’s system) to make it better. As for the current system, I’ll take it only because I don’t have much time to play each day, so at least I can run a handful of matches and rank up.

They should reward performance/winning, fix challenges, and add a jackpot system to de-incentivize quitting, but that’s gonna take some time and I wouldn’t be surprised if we don’t see most of that until New Years.

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That’s a pretty narrow hot take. Is this some zoomer mobile-gamer logic?

Why do you think we need XP to play the game if the gameplay is solid?

They literally said other changes would take time, a lot of the ideas each of us have could be a disaster in actual usage… Hence why you don’t just revamp the whole thing 2 weeks into a soft launch

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Because I spent $10 on the thing that needs xp to progress through it. I would like a reasonable way to move up it. I’m glad I don’t need to spend 3 hours per 1 level now. At least for about the first hour of playing.

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I don’t think this should be the final XP system, but as it stands it is an improvement over the 50 XP update (which was worse than the original version actually.)

I look forward to trying the new system tomorrow to make an informed opinion. So far on paper is seems like an improvement - and I look forward to future enhancements.

Good response time by 343i after the holiday break as well.

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This change made it possible to progress about 10 levels a week with only casual play (read: doing 6 matches and your weeklies), making you complete the BP in less then half a season.

If they fire the progress up even more we’ll all end up complaining we don’t have enough content within 2 weeks.

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I just said this in another thread that someone was suggesting we get 200xp per match

I imagine after adjustments and research seasons will be 3 or 4 months, but this first season has had just one event and people are acting like they need to get to the end within a month.

They could make it 300 levels and have a bunch performance stats and razzle dazzle over the same amount of time maybe

No thanks. I want my ODST stuff before the end of the year. I bought the BP with items to unlock in mind. When they’re unlocked I will be happy. If I can speed through the pass, so what?

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People are looking at it wrong.

This is a band aid to a large wound; it isn’t meant to be a real solution.

Obviously it isn’t ideal, but better than the current one we have (which essentially gave you no real reason to play outside of fun once all the weekly challenges were complete) and its moreso better for people that can only play 1-2 hours a day.

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Yes, it’s much better for the time being.

It’s better than just 50, but xp needs to be performance based.
Hopefully it will be fixed for real soon. If I understood correctly this is just the temporary solution they implemented their first day back at work, while they work on a better system.

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Exactly. They committed to a larger improvement on the post, and this solution gives me reason to keep playing every day rather than the first 2 days of the week.

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I think after your idea is implemented, too many players will hang up using macro commands to gain experience. I think if you can convert the medals in the game into experience, players will be more motivated to play

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closer to a boomer than a zoomer, been playing halo since it’s original launch. so, no. Who said the gameplay is solid? some people have, and it’s closer to good than bad. But solid it is not. Halo 5 was superior in every way that I have seen so far and and yet people are too engrossed in hating that game to give them their due on the multiplayer. Yes, the campaign was bad. The multiplayer was virtually bug free, the servers were excellent, and the matchmaking was firm but fair. halo infinite has achieved, at best, about 80% of what halo 5 did on the the multiplayer side. I’m not the one who said we needed xp to play this game. 343 did and proceeded to give almost none of it by giving us the worst progression system, possibly ever.

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they also committed to a player first approach before launch. How’s that going again?

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