Yes it is a step in the right direction as a player can level up in their tier in les games played. Which is good as time spent in the game will not feel pointless as much and I am thankful for this.
However, it is still a flat rate XP system for everyone with no incentive for good gameplay, compete either gameplay, and objective oriented gameplay.
To me this appears to be some sort of aversion to skill? Instead of rewarding player that carried the team, completed the objectives, and got the kills; we are greeted with what is supposed to be some sort of video game communist utopia where everyone is granted the same rewards?
343 is not the first game to do this but cmon really? An everyone gets a trophy xp systemâŚ.
Regardless, at least they did something to better the xp progression system. Better something than nothing I guess.
Itâs a band aid fix to the current system whilst they spec out and design a replacement system. These things donât happen in a day, they sometimes donât even happen in a month.
I think all the threads pointing out the lack of X Y Z in todayâs fix are essentially missing the same fundamental understand that this is not the final fix to the progression system. 343 are updating as they the fix they implemented last time didnât have the intended results as far as XP gained.
Itâs important to note that theyâre committing to working on a larger solution, so letâs celebrate the fact that they listened, and made a positive change that at least makes the items in the pass far more attainable than they were last week.
I completely agree, Iâm glad they are at least doing something to fix the games progression system so they obviously are listening.
They listened to the fans and players but I applied the feedback in the opposite way of what people were asking.
A lot of posts want solely skill based progression.
I know not every player is going to be god tier earning 100+Xp a game on kills and objectives, so there needs to be a middle ground somewhere that provides match winning bonus, I small xp increase per kill, a small xp increase for objectives complete, and a flat base xp for playing.
Current system is 20 games is 1,000 xp or one level.
New system is 7-8 games (or less with challenges) for 1000xp/one level
At least we can level up faster by playing, but whatâs the incentive to actually play objectives and win? I might as well load up in a game and go afk if Iâm going to get xp regardless.
Exactly, and although itâs not the most ideal scenario currently, such as a fully featured rank system similar to H:Reach, I already feel much happier that thereâs basically a free level a day if you elect to simply show up and play six games. I enjoy playign this game, the movement is great and feels way more dynamic than the MCC. And itâs nice to see that for at least a few games a week weâll be progressing towards the pass whilst they find a more in depth solution.
To fix this letâs make it so only players who have achieved Onyx rank can earn exp. That way we are rewarding skillful players and punishing dirty noobs who can only get MVP in gold lobbies. Eurgh, ban them already!
So we would be punishing players for protecting the Oddball carrierâŚ
For every system there are upsides and downsides. We fix one problem, but create another.
Objective goes far beyond just doing the objective. Slaying and map control are equal parts important.
If it makes people happy to get a slightly varying exp bar after every match then so be it. It probably averages out for most players on the bell curve across time so would likely be no different to the current system for 90% of the players except the only people it hurts is the least skilled players who arguably need that helping hand to progress.
For the best players, I imagine progression is of little importance to most of them. The people that seem to be lobbying for the change are the people that will perform average over time and therefore would be similar to the system not existing. I find it bizarre. But if it will stop 80% of people parroting about progression then I guess itâs worth changing it even if it is essentially a placebo.
So we would be punishing players for protecting the Oddball carrierâŚ
Defending the oddball carrier naturally gets you kills, aim for double-triple, perfect etc. And thatâs just using mechanics already in the game. If theyâre adding a new system they can easily add a +X score that rewards XP at the end of the match for how long you spent defending the objective.
Objective goes far beyond just doing the objective. Slaying and map control are equal parts important.
All covered be existing score modifiers in the game.
For the best players, I imagine progression is of little importance to most of them
Itâs a good job the industry doesnât just cater to the âbestâ players. The same as it shouldnât cater to those who are simply the loudest or most prominent.
Itâs about finding that balance that all players want, not just want individual members (me included) want. Iâll settle for any system that brings improvement to mine and others playstyle simutaenously. But sometimes that canât always happen.
Oh absolutely itâs a skill aversion, thatâs just how challenge-based XP works. But this is just a bigger band-aid while we wait for a better system.
I welcome the fix if only because itâll speed up unlocking the battlepass I payed for, but I think the entire concept of a solely challenge based progression system built to monetise challenge swaps, build in limits to progression made per week & the associated playlists being randomised gamemodes instead of gamemode specific, are such fundamental design flaws built into the foundation of the multiplayer that itâll take a complete overhaul to actually âfixâ it in a reasonable capacity, at least to a level which halo fans are used to.
It honestly boggles my mind that they decided upon this model in the first place & didnât think maybe we wanted some kind of ranking system to be present at all in the game?
I hope later on they properly overhaul the system, although I donât imagine itâll happen any time soon. For now Iâll just be farming my 6 bot matches per day lol.
I hopped back into MCC after a couple yearâs absence and I was astounded; the progression system, UI, custom playlist selection, and customization are beautiful now! Particularly with progression, the way it factors individual performance and medals into XP is amazing. Iâll never understand why 343 couldnât continue this into Infinite. They created a literal template that seems to be overwhelming praised, yet decided to implement something incredibly lackluster.
Fine, then sit in a corner and spin and get your XP. Nothing is good enough for you people.
My god, itâs Tuesday after a holiday break, maybe let them work for a week.