new weapon stats

you guys can test this your self

but i was in forge just messing around and i reliazed something

-the covenant carbine has a 18 bullet clip, it takes 8 bullets to kill assuming all shot are to the head. that is only to full kills and 2 little bullets, a melee after this would even kill -_-

-now the dmr has a 14 bullet clip and it takes 5 bullets to kill*. that is 2 kills and 4 bullets left it only take 3 and a melee to kill and one bullet left. op much

-the battle rifle has a 36 bullet clip, its a 3 burst and it takes 5 trigger pulls to kill. that is 15 bullets for a single kill. the assualt rifle takes 16 bullets to kill, the br is a fallen king. it also has the sam clip size problem like the carbine, 2 kills and only 2 shot left even a melee would not kill.

now dmr has another another advantage.2 shot reserve advantage more room for error vs other precision weapons

this might seem to be no big deal but it can decied a duel in halo.

also the carbine with its 8 shot kill need a major revamp. ethier 7 shots or a boost in clip size

the battle rifle need a buff ethier make i 4 shot or increase the fire rate ever more slightly.

or the third option is make the dmr a 6 shot weapon, this will make all the other weapons more balance. the br would reign again in mid range combat, but the carbine still needs a buff

I always use dexterity with the Carbine, reloading times can be crucial in battles. I love the carbine and I’ve been using it exclusively for the past two days, it’s main problem is that it’s shots follow a pattern and seem to avoid head shots so it works best to just spam the trigger at your enemy’s face. It misses so often because of this that you don’t even get your 2 kills per clip.

And it does need a bigger clip size.

> I always use dexterity with the Carbine, reloading times can be crucial in battles. I love the carbine and I’ve been using it exclusively for the past two days, it’s main problem is that it’s shots follow a pattern and seem to avoid head shots so it works best to just spam the trigger at your enemy’s face. It misses so often because of this that you don’t even get your 2 kills per clip.
>
> And it does need a bigger clip size.

this exactly, the tracking and auto aim i so very little on the carbine that it makes it a harder weapon to use. halo 4 use hit scan but it doesn’t nessaryly work with weapons that leave a long trail.

also it is eathier a bigger clip size or a damage buff and bring it up to the halo 2, 7 shot carbine

It truly depends solely on how the Carbine is used, if I use it on smaller maps, generally in Infinity Slayer, it is simply a beast and so accurate in Mid and Close Range that only the Battle Rifle can compare.

The speed that you can fire the Carbine and remain accurate is what determines its usefulness, it ends up being more for aggressive, skilled, players.

The Battle Rifle is easier to use than all other weapons, you do not flinch as much when taking hits and if you are skilled, accurate, with it then you will overpower a DMR and especially a Light Rifle user in Mid-Close Range, which is what the Battle Rifle has always been best for.

Now the DMR, many arguments have been made about its effectiveness, and I will agree it is a monster, but its main skill is Long Range combat, it flinches more at Mid-Close Range and is not at its best if the user is not using the Stability Support Package to keep the flinching to a minimum.

The DMR is the king of the Primary Weapons at Long Range, mostly due to its precision and accuracy, and the Light Rifle is superior to it if Scoped in honestly. Unscoped however the Light Rifle is more usable as a Mid Range weapon capable of doing more Damage to a opponents Health than the other Precision Primary Weapons, this makes it very handy for any team that works together.

In general I feel the weapons are quite balanced, each suitable to their jobs, as they should be. The DMR is just more useful to most players because it can reach further ranges and has consistent accuracy if the user is not being shot, and that is why you see more players using the DMR, its all about its range.

Most players do not seem to understand the usefulness of the other weapons, simply because the DMR suits most players needs as far as range goes, this is why alot of players end up dying from the Assault Rifle and other Close Range weapons as well.

> I always use dexterity with the Carbine, reloading times can be crucial in battles. I love the carbine and I’ve been using it exclusively for the past two days, it’s main problem is that it’s shots follow a pattern and seem to avoid head shots so it works best to just spam the trigger at your enemy’s face. It misses so often because of this that you don’t even get your 2 kills per clip.
>
> And it does need a bigger clip size.

If you have Stability(Not sure what Rank you are) try using Stability with the Covie Carbine, it is a absolute monster if combined with Stability, it may make you drop Dexterity but if you love the weapon and the added accuracy then Stability is the -Yoink-.

The difference I believe is that the Carbine has No Bloom, and its set up much differently than the DMR or BR, its easier to use but also takes time to master as well due to its ease of use. You cant rely on the auto aim or magnetism with the Carbine like you can with the others, that is the issue normally :).

@ silent raine

i love the carbine and i disagree with you that the br is the easiest to use. the dmr is, because it have the highest magnestism becuase of how its reticle is set up, as long as your target is within that circle you have a hit (you can thank hit scan for that). also with the added range allows people to keep a lock on someone pretty easy.

though i just want the carbine to be a much better contender than it stands now, people ignore it and it shouldn’t be that way.

I agree mostly that the DMR has a large amount of Magnetism, to much in general because you can get some swift Headshots off with it if your a good player.

I would use the Carbine over the BR on smaller maps, its simply a better weapon on those than it is on larger maps, I am not much for being scoped in unless its really necessary. The BR I believe is meant to be more of the Mid-Range skill gap weapon, to me it is more disorienting to opponents than any of the others, due to its bullet spread and RoF and it can perform well under any circumstance.