New weapon drop system takes away from skill.

Now I obviously don’t know all about how this system works, so I’m going off of what I heard.
In the podcast they said something like how the new system will tell people when power weapons have come up. They also said they did this on purpose in order to get rid of the advantage more experienced players have over newer ones. I don’t understand why they would do such a thing that does nothing but take away a skill-like feature in the game.
If I’m wrong please correct me.

I understand your concern with the game mechanics, but as you said, you dont know how the system works. I dont know how the system works. 343, however, does.

Before we make essumptions based on some points revealed, we need to know exactly how it works to judge whether or not it takes skill.

Its to prevent weapon camping, but if you heard them said the game will always start off like an older halo game where we can memorize the power weapons ORIGINAL spawn. After the initial spawn (which is always the same) then they will start dropping in locations were notified about. I don’t think it will be that bad. Every game will start like a halo game and then this twist occurs.

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> I understand your concern with the game mechanics, but as you said, you dont know how the system works. I dont know how the system works. 343, however, does.
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> Before we make essumptions based on some points revealed, we need to know exactly how it works.

They told us…
Jesus -Yoinking!- Christ, how long are people going to hide behind the excuse “WE DONT KNOW EVERTINGZ ABOUT ET”?

Yes, we know, they pretty much explained the whole system to us. If you’re going to be ignorant and literally choose not to listen to them, that’s your own fault.

I just don’t want to find out it doesn’t work when it’s too late.
And there’s really nothing wrong with weapon camping. If they’re willing to take themselves out of the game just so they can have an advantage later, then so be it.

Ah the old knowledge vs skill discussions. Anyone got popcorn?

If i understood how it’s works, it’s going to be like KOTH applied to weapon spawns. Random in that they only appear in pre set locations. It’s not like 343 took out the intial power weapon spawns (just like Halo of old, there will be a rush for PWs at the start. After that? Ordnance spawns in pre determined locations).

Regardless of what 343 does to make Halo 4 more accessible to new players, the better players will still win. Despite the gimmicks in Reach, the better teams will win 100 percent of time regardless of the amount of derp within each match.

Halo 4 will be the same no doubt, just easier to get for the new players.

Lol are you kidding right now? If anything, it’ll teach you how to get better with your starting weapon, which will make you better at the game in the long run. Relying on power weapons for kills and using them as crutches just makes you a noob.

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In not going to put any further thought to the argument, specifically because of your irrational vulgar posts, with complete blind ignorance.

But, if you can, explain to me how the whole system works.

yeah not too sure about this, i think its cool that the weapons now drop down in pods and they can kill you

but what about when your playing say, a slayer game, its 48/48 and then someone on the opposing team gets a random pod containing rockets, come down next too him, that’s kinda unfair…but i’m sure 343 have thought about this type of situation and will act accordingly

If it is completely random I will be upset. If it shows up on the HUD before it drops, then it would be a great mechanic. It will force player to adopt a much more fluid gameplay style. They will have to set-up around the weapon drop instead of a single placement.

MLG teaches you a butt-ton about map control and this sounds like it will make it a much more interesting game.

> yeah not too sure about this, i think its cool that the weapons now drop down in pods and they can kill you
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> but what about when your playing say, a slayer game, its 48/48 and then someone on the opposing team gets a random pod containing rockets, come down next too him, that’s kinda unfair…but i’m sure 343 have thought about this type of situation and will act accordingly

Yeah but 343 already stated that every player will be notified during the match when the power weapon drops. It’s not just going to spawn in front of someone without warning.

This is just another way to speed up the game. If both teams are of at least decent skill, they will start to push and fight over control of the ordnance drop since there will be icon popping up before it spawns ( i believe it also will tell you where it’s going to drop, not just when one will spawn).

Besides like i already said, power weapons will be spawned on the start of the match. Just like the Halo PW rush we know and love.

This is going off the Sparkast of course. Everything could change from now and then.

Does this have the possibility of being awesome and good for gameplay despite everyone saying otherwise? Yes

Can it possibility be detrimental to Halo? Yes if it’s handled wrong and 343 derps like Bungie did with Reach.

> > yeah not too sure about this, i think its cool that the weapons now drop down in pods and they can kill you
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> > but what about when your playing say, a slayer game, its 48/48 and then someone on the opposing team gets a random pod containing rockets, come down next too him, that’s kinda unfair…but i’m sure 343 have thought about this type of situation and will act accordingly
>
> Yeah but 343 already stated that every player will be notified during the match when the power weapon drops. It’s not just going to spawn in front of someone without warning.
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> This is just another way to speed up the game. If both teams are of at least decent skill, they will start to push and fight over control of the ordnance drop since there will be icon popping up before it spawns ( i believe it also will tell you where it’s going to drop, not just when one will spawn).

so you are notified before the weapon drops?

oh ok gotcha, i thought you weren’t notified until it’d actually hit the deck

that might be quite fun then, you’ll just see entire teams running towards the drop point lol

Think about it this way:

Now teams will fight for them as they spawn, so the better theam will get the weapons.

It boosts team work instead of single player skill.

> Lol are you kidding right now? If anything, it’ll teach you how to get better with your starting weapon, which will make you better at the game in the long run. Relying on power weapons for kills and using them as crutches just makes you a noob.

Come on now, seriously? Having the knowledge of when a power weapon comes up doesn’t take away from starting weapon skill whatsoever. You’d still have to use it before and after you have the power weapon. And I never said I rely on power weapons to get kills, so your attempted insult means nothing. They are simply a more powerful tool by which if you win the battle over them give you easier kills which you deserve.

> Think about it this way:
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> Now teams will fight for them as they spawn, so the better theam will get the weapons.
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> It boosts team work instead of single player skill.

WTF?!?! How did this NOT happen before? If you know exactly when and where weapons come up why would both teams NOT fight for them?

well it is a video game not some thing with huge life impacts to use the word “skill” on LOL

you want skill go learn to weld or be an architect that is a better use for the word skill

> Think about it this way:
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> Now teams will fight for them as they spawn, so the better theam will get the weapons.
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> It boosts team work instead of single player skill.

The skill in it shouldn’t only be who can kill who to obtain it. The actual knowledge of knowing when it’s going to come up is also a skill with which you can win that battle if the other team isn’t aware of it.
You see it’s just taking away some of the depth of the game.

> well it is a video game not some thing with huge life impacts to use the word “skill” on LOL
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> you want skill go learn to weld or be an architect that is a better use for the word skill

LOL. Nice try buddy. I’m a welder. And yes there is skill in video games.

> > Think about it this way:
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> > Now teams will fight for them as they spawn, so the better theam will get the weapons.
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> > It boosts team work instead of single player skill.
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> WTF?!?! How did this NOT happen before? If you know exactly when and where weapons come up why would both teams NOT fight for them?

Only in mid to high tier gameplay did this actually happen in Halo. In randoms, most don’t bother timing weapon spawns and just pick them up if the PW in question was ignored.

What this new system is attempting to do is encourage players to control power weapons while eliminating that barrier of memorization(something we decent to good players can’t fathom as it’s pretty easy to do). It also speeds up the gameplay because now there is nothing to memorize but the push and control still matters. The better team will always get the power weapons, just like in old halo. The part people are ignoring is that 343 is trying to encourage team work sort to speak and perhaps better map flow.

While it encourages randoms to push for control, it doesn’t quite eliminate the fact that there will be idiots ignoring this simple feature and just charge forward guns blazing/negative K/D. Like what’s been happening for 10 years plus already, it’s just opening the window for newer players while speeding up the game for the hardcore. Some bad players might actually use the feature and get better at the game.

That’s how i see it. Honestly, if the changes end up flopping i’ll stick to a classic playlist but i am also open to change. I am just giving an explanation behind this new system. That’s all.

These past 10 years haven’t been kind to this community though coming off Reach, the negativity isn’t surprising. Hell i am still not convinced 100 percent for Halo 4, i don’t want to go through another Reach again.

Wow O_O OP! You really twisted what was said, they said that the warning will come “before” the weapon actually touches the ground still leaving the element of strategy there,they also said that the system will be there to help players with in-experience “stand a chance” not what you said. How the -Yoink- can it take the skill out of the game if they are “all” being warned?!

It just means that the noobs will know where it lands, it doesn’t really mean that it’s theirs for the taking, given that they can break the skilled player’s defense. You’re just -Yoinking!- complaining for the sake of it.