And a scoped automatic weapon would be amazing, at least for me.
By the way, a couple of ideas:
Shatter Rifle: A covenant shotgun that has a tight spread. Embedding the needles into someone causes a standard needler explosion. Having the needles embedded into a surface turns it into a kind of tripmine that can break shields or kill a wounded player.
Impaler: A heavy covenant needle rifle used for taking out lightly armored vehicles and killing enemies. Charging the weapon increases the velocity but decreases the homing ability. Barely charging it gives it a slow arc and homing ability but charging it up completely will turn it into a Railgun counterpart. However, holding down the charge too long will cause the gun to damage you.
Oppressor Rifle: A Forerunner weapon that fires damaging lines of hardlight that persist over time. Only 5 lines can be up at a time from this weapon. Use this weapon to keep enemies behind cover or drive them into a certain direction.
Drive Rifle: A Forerunner weapon that fires bolts that slowly burn away an enemy. It’s a 2 shot kill, so choosing whether to let an enemy live for 4 seconds or kill them instantly for double the ammo is up to you.
Aggressor: A Forerunner “SMG” that fires accurate bursts of hardlight but can fire as fast as you pull the trigger. The catch is that it becomes less accurate the faster you fire it.
Violator: A Forerunner “grenade launcher” that fires a larger version of the Pulse Grenade on an arc that is detonated upon proximity. Deals more damage when stuck to a surface or player, however. The catch is that holding down the trigger will increase the blast radius but reduce the damage.
Updated Pulse Grenade: The new pulse grenade works the same, but bounces and is unaffected by gravity.
Needle Grenade: A grenade that explodes into a cloud of needles. More effective with less people, and will explode on proximity.
Slipspace Grenade: (Not my concept)
A grenade that will instantly kill a player if they’re stuck. However, hitting a surface causes a localized rift in time and space that can drag objects around and suck in projectiles.