New Weapon: Be Creative

Create a new weapon for Halo 4.

A weapon that has several floating parts that glow blue and shoot several sonic bolts of energy that are invisible, but seem to warp light making a shift you can see.

Its called- Forerunner Sonic Assault Rifle, or FSAR

In forerunner, the correct term is nhitewouheqoiu

A small gun with a REALLY high rate of fire, but really not accreaute.

Lecalauncher: Shoots out an angry lecago worn at you who starts biting at your neck.

MAC pistol.

You know how the Gravity Hammer and Concussion Rifle push you back? Imagine a gun that does that, only over a wide area, a bit like the Thundergun only with more range. It produces gravity waves (or something) and pushes enemies backwards. It increases in strength the longer you fire it for - at first, people will barely be affected, but after half a second or so anybody in range will be blasted back through the air. While it doesn’t cause much direct damage, it can be used to tip vehicles, push players off cliffs, redirect projectiles and, if you’re lucky, splatter people. Battery consumed per time unit also increases the longer you’ve held the trigger down for.

Thoughts?

Pistol (or some other good utility weapon), shotgun, rockets, sniper, grenade launcher, SMG, frag grenades, plasma grenades

The only weapons that should be in Halo 4. Maybe throw in the beam rifle and one other thing.

> Pistol (or some other good utility weapon), shotgun, rockets, sniper, grenade launcher, SMG, frag grenades, plasma grenades
>
> The only weapons that should be in Halo 4. Maybe throw in the beam rifle and one other thing.

What about the Brute Shot/Concussion Rifle? Also, what about originality?

Glass Cannon - Forerunner weapon with a large crystal hanging inside. The weapon fires bits of the crystal at a time, when the whole crystal is spent the weapon goes inactive, and begins growing another one.

Hmmm… I’d like the Sentinel Beam to be reworked slightly.

It needs a stun effect like the plasma weapons of Halo CE, maybe even push the enemy player backwards slightly to give it a powerful feel. Also, a burning effect on the enemy’s screen could be interesting, but don’t overdo it.

Another thing to consider for the Sentinel Beam would be to make it grow more powerful the longer you hold down the trigger, but drain energy much faster.

A variant of the Sentinel Beam that carves a circle within its reticule, like a big “C”. It would be worth experimenting with beam weapons that fire in pre-meditated vectors.

Name: Spectrum

-Bio: A multi-functional weapon used by the Prometheans in the Forrunner-Precursor war, and Human-Forrunner war. It’s a jammer and assault weapon. I’ll start with the jammer feature. It fires small electricity filled capsules that can be fired directly at an enemy, or can be used to set traps, since the capsules can stick to anything in the environment. It has a small monitor on it that shows how many capsules are active, and how many capsules you have left. If an enemy comes near an active capsule, it will let the user know on the monitor, it’s a touch screen so that the user can activate the effects of the capsule by simply touching one of the icons. The capsule has two effects: one will emit an EMP disabling any electronic equipment nearby, such as shields, suit functions, weapons etc, within the immediate area. The other effect is that it will emit a magnetic field that will attract any electronic equipment or any type of metal towards it within the immediate area.

-Effective range: Assault Rifle range to 20 yards further than a UNSC sniper rifle

-Clip: Holds 6 rounds

-Tactical Ability: High

-Used by: The Forrunner Prometheans

-Uses: Spec ops missions, and ambushes

> Name: Spectrum
>
> -Bio: A non-lethal weapon used by the Prometheans in the Forrunner-Precursor war, and Human-Forrunner war. It’s a jammer, it fires small electricity filled capsules that can be fired directly at an enemy, or can be used to set traps, since the capsules can stick to anything in the environment. It has a small monitor on it that shows how many capsules are active, and how many capsules you have left. If an enemy comes near an active capsule, it will let the user know on the monitor, it’s a touch screen so that the user can activate the effects of the capsule by simply touching one of the icons. The capsule has two effects: one will emit an EMP disabling any electronic equipment nearby, such as shields, suit functions, weapons etc, within the immediate area. The other effect is that it will emit an electromagnetic pulse that will attract any electronic equipment or any type of metal towards it within the immediate area.
>
> -Effective range: 20 yards further than a UNSC sniper rifle.
>
> -Clip: Holds 6 rounds
>
> -Lethal power: None
>
> -Used by: The Forrunner Prometheans
>
> -Uses: Spec ops missions and ambushes

I’m going to add to it. What if this weapon has a screan on top of it. What if you can only detect the capsuls while you are holding the weapon. And you shoot the capsuls with LT and some sort of Lethal weapon like a sentinal beam with RT? Just an Idea

thanks for the posts guys

> > Name: Spectrum
> >
> > -Bio: A non-lethal weapon used by the Prometheans in the Forrunner-Precursor war, and Human-Forrunner war. It’s a jammer, it fires small electricity filled capsules that can be fired directly at an enemy, or can be used to set traps, since the capsules can stick to anything in the environment. It has a small monitor on it that shows how many capsules are active, and how many capsules you have left. If an enemy comes near an active capsule, it will let the user know on the monitor, it’s a touch screen so that the user can activate the effects of the capsule by simply touching one of the icons. The capsule has two effects: one will emit an EMP disabling any electronic equipment nearby, such as shields, suit functions, weapons etc, within the immediate area. The other effect is that it will emit an electromagnetic pulse that will attract any electronic equipment or any type of metal towards it within the immediate area.
> >
> > -Effective range: 20 yards further than a UNSC sniper rifle.
> >
> > -Clip: Holds 6 rounds
> >
> > -Lethal power: None
> >
> > -Used by: The Forrunner Prometheans
> >
> > -Uses: Spec ops missions and ambushes
>
> I’m going to add to it. What if this weapon has a screan on top of it. What if you can only detect the capsuls while you are holding the weapon. And you shoot the capsuls with LT and some sort of Lethal weapon like a sentinal beam with RT? Just an Idea

A multi-functional weapon! You sir are a genius. I’ll add onto it.

I actually did a similar thread about this a while back, so I’ll just copy+paste what I had there.

Nerve-disrupter: Canonically speaking, the Halos only kill sentient life because they disrupt higher nerve function (essentially they fry the brains out of anything with the equivalent to a frontal lobe). This would be an incredibly powerful weapon, so why wouldn’t the technology be integrated into infantry warfare? It would work like a chargeable shotgun: a quick trigger pull would create a narrow, short-ranged pulse that would only kill from a few meters away. However, if the trigger is held, it would increase the range and diameter of the shot. Chances are it would be strictly hit-and-miss, since the pulse would have the ability to pass clean through armor.

Gene disintegration beam: This could be incorporated into the sentinel beam, or an equivalent weapon. This weapon’s function is essentially to destroy genetic material, ripping apart nucleic acids at the molecular level. However, unlike the nerve-disrupter, it simultaneously fires a white-hot plasma beam, and must puncture armor plating if it is to do any damage. Chances are it would only be tailored to one type of nucleic acid, though. That way, it would be less powerful against enemies whose genetic material does not match, and would basically dissolve whatever enemy it was customized to destroy, most likely the Flood.

Liquid projectile rifle: A small firearm, similar in general size and build to a submachine gun or an MA5K, which loads in liquid metal capsules and fires them in quick bursts of 7 rounds. When traveling through the air, they would remain in a semi-liquid state until they came into contact with a solid surface, at which point they would solidify and cause damage. As a fluid, they could pass cleanly through energy shielding, and apply damage directly to the target’s health. The drawbacks would be that it would fire inaccurately (anything past mid-range and the rounds disintegrate), and that the rounds themselves would not be as effective damage-wise as more conventional solid projectiles.

needle gun: similar to the needler-like weapon attached to the big sentinels in halo 2. The rounds would follow a parabolic arc similar to the fuel rod gun, but would be fully automatic with a large magazine capacity (but no supercombine/organic matter-seeking). This would be excellent as a suppressive weapon, raining down dozens of razor-sharp red crystals at a time onto hapless enemies. It would be about the size of a spartan laser, and would load somewhere between 50 and 70 rounds per magazine (using it as a stationary gun might also be a viable option).

A new set of weapons would be needed if the MC, indeed, lands on a shield world because they were all stocked with arms.

If the Covenant mooched Forerunner tech, I bet it’d have a lot of plasma stuff involved.

The way you’d make a SciFi-ish plasma projectile weapon would probably utilize some way of “projecting” an ultra-tight magnetic field that contains the plasma in a ball or lance-shape [since plasma can’t be held within a solid container and it would instantly dissipate if you shot a pulse of raw, naked plasma].

How would you project a tightly-looped magnetic field? Someone take this idea and run…

EnergyCannon:

Fires a beam like the jackal sniper rifle in Halo Reach, but it never has a cool down. When you fire it and it hits a enemy with armor or a robot, it freezes in place. While the beam is connecting it to your gun, it can’t move. The second you knock the ridicule off target it is reanimated.

> A small gun with a REALLY high rate of fire, but really not accreaute.

so, an SMG?

> Name: Spectrum
>
> Credit Goes to CentralToast47 for the assault feature of this weapon
>
> -Bio: A multi-functional weapon used by the Prometheans in the Forrunner-Precursor war, and Human-Forrunner war. It’s a jammer and assault weapon. I’ll start with the jammer feature. It fires small electricity filled capsules that can be fired directly at an enemy, or can be used to set traps, since the capsules can stick to anything in the environment. It has a small monitor on it that shows how many capsules are active, and how many capsules you have left. If an enemy comes near an active capsule, it will let the user know on the monitor, it’s a touch screen so that the user can activate the effects of the capsule by simply touching one of the icons. The capsule has two effects: one will emit an EMP disabling any electronic equipment nearby, such as shields, suit functions, weapons etc, within the immediate area. The other effect is that it will emit an electromagnetic pulse that will attract any electronic equipment or any type of metal towards it within the immediate area.
>
> The assault feature of this weapon is a high powered Sentinel Beam re-engineered to make it compatible with the other features of this weapon. It can be used from close to long range.
>
> -Effective range: Assault Rifle range to 20 yards further than a UNSC sniper rifle
>
> -Clip: Holds 6 rounds
>
> -Lethal power: High
>
> -Tactical Ability: High
>
> -Used by: The Forrunner Prometheans
>
> -Uses: Spec ops missions, front line assaults, and ambushes

so, one thing it would send is an EMP and the other is an EMP? an EMP is an electromagnetic pulse