New Way to Calculate the Top Player in a Team

I came up with a new way to figure out who the best player in your team is. It’s better than both the kill death ratio and the kill spread. I’ve spent far too long on these forums arguing about which is better to I came up with an entirely new and better way to calculate who the best player is when the only information you’re given is the kills and deaths of a game. Here is a link going into the math more in depth. It’s a little tricky using cumulative binomial distributions but there’s nothing you can’t ask me about. If only 343i would implement this statistic in Halo 4! I only need to come up with a good name for it…

this is why being good at maths is good, you can do anything from defining the best player in a computer game to landing machines on mars and getting them to send you pics on twitter.

in your last column, score, you have 0.00000 digits, but people don’t like seeing 0.x for their score its tiny and unimpressive. maybe drop the 0. part and just display the last 5 digits and call it rating?

so player A had a rating of 4813 while player K had a rating of 15755, but player C had -12273 (which makes them feel -Yoink-)

maybe just place them in numerical order highest to lowest 1<->16?, in the event of a tie, both get the same number.

I had a once over on this but I see nothing about assists or objective play so it’s really not that accurate mate, sorry.

You also have nothing about weighting or ranks matching or win/loss.

> I had a once over on this but I see nothing about assists or objective play so it’s really not that accurate mate, sorry.
>
> You also have nothing about weighting or ranks matching or win/loss.

That’s a fair criticism. My calculation uses only kills and deaths. I created it to make using k:d ratio obsolete and kd spread obsolete.

Still just not a good player.

> 2533274814114898;6:
> Still just not a good player.

Please don’t revive very old topics thanks, especially ones which are over 4 years old