new warzone variant

Mechanized warfare where two teams take each other on in vehicle counterparts using variants to balance out. Ie phaetons vs ultra banshees or scorpions vs sword wraiths

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> Mechanized warfare where two teams take each other on in vehicle counterparts using variants to balance out. Ie phaetons vs ultra banshees or scorpions vs sword wraiths

I don’t understand how this would be a balanced game. Plus, many players don’t have those vehicles. Damn near nobody has a phaeton.

I think a better than to do, is have elephants as bases on a Warzone map.

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> I think a better than to do, is have elephants as bases on a Warzone map.

Maybe…

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> > 2535466171875810;1:
> > Mechanized warfare where two teams take each other on in vehicle counterparts using variants to balance out. Ie phaetons vs ultra banshees or scorpions vs sword wraiths
>
>
> I don’t understand how this would be a balanced game. Plus, many players don’t have those vehicles. Damn near nobody has a phaeton.

If the game spawned everybody in one to begin with it could work but doing so would impact the profits 343 make from Reqs.

The thing about Warzone is that it’s made in such a specific way that prevents 343 from being able to drastically change anything. Resulting in similar Warzone maps and half baked Warzone Assault maps. The whole point of WZ is too make money off REQs and seeing how successful of a money maker it has been seeing things like free REQs such as a vehicle only playlist in WZ is bound to either never happen or happen when the games shelf life is about to expire since less people are probably buying REQs.

Alittle off topic. The thing about WZ being built in a specific manner refers to how the maps are built. The maps are built so vehicles get destroyed easily, especially off spawn unless you spawn at a Homebase station. The maps are also not vehicle friendly. Open sight lines and a bunch of things to run into ruins that. This is to get people more inclined to spend more money on REQs. But the maps are built very static, it’s hard work to change portions of the map now since WZ relies heavily on 3-plot base system. Which in video game 101 is terrible for a large scale multiplayer standpoint. But 343 doesn’t care.

But if you go back and re watch the Warzone reveal trailer, it showed that the home base had preset vehicles. Which included Warthogs, Scorpions, Banchees, Phaeton and Mantises. So it’s not entirely impossible to some day get it.

Once WZ Firefight hits we’ll probably get two modes. WZ Firefight, and WZ Firefight Assault? Just speculation.

TL’DR: The maps and WZ are made to make money in mind. You have to keep in mind that some if not most vehicles are tied to in-game purchases by others.

> 2533275013144329;6:
> The thing about Warzone is that it’s made in such a specific way that prevents 343 from being able to drastically change anything. Resulting in similar Warzone maps and half baked Warzone Assault maps. The whole point of WZ is too make money off REQs and seeing how successful of a money maker it has been seeing things like free REQs such as a vehicle only playlist in WZ is bound to either never happen or happen when the games shelf life is about to expire since less people are probably buying REQs.
>
> Alittle off topic. The thing about WZ being built in a specific manner refers to how the maps are built. The maps are built so vehicles get destroyed easily, especially off spawn unless you spawn at a Homebase station. The maps are also not vehicle friendly. Open sight lines and a bunch of things to run into ruins that. This is to get people more inclined to spend more money on REQs. But the maps are built very static, it’s hard work to change portions of the map now since WZ relies heavily on 3-plot base system. Which in video game 101 is terrible for a large scale multiplayer standpoint. But 343 doesn’t care.
>
> But if you go back and re watch the Warzone reveal trailer, it showed that the home base had preset vehicles. Which included Warthogs, Scorpions, Banchees, Phaeton and Mantises. So it’s not entirely impossible to some day get it.
>
> Once WZ Firefight hits we’ll probably get two modes. WZ Firefight, and WZ Firefight Assault? Just speculation.
>
> TL’DR: The maps and WZ are made to make money in mind. You have to keep in mind that some if not most vehicles are tied to in-game purchases by others.

I disagree in that I don’t believe WZ and its maps were made with the priority of making money. I don’t see how the maps are built so that vehicles are destroyed easily. If you are calling in a vehicle in a base where the enemy team is attacking it and your vehicle gets destroyed almost immediately, that is your fault, not the fault of the map designers. If you play tactically and call your vehicles in at the proper times and in the proper situations, you can last a very long time.

> 2533274802862198;3:
> I think a better than to do, is have elephants as bases on a Warzone map.

Whoa, that sounds like a ton of fun! Or maybe two elephants as bases in BTB CTF, that would be awesome. If there were some tunnels underground connecting the elephants, sounds like a nice map.

> 2533274960333173;7:
> > 2533275013144329;6:
> > The thing about Warzone is that it’s made in such a specific way that prevents 343 from being able to drastically change anything. Resulting in similar Warzone maps and half baked Warzone Assault maps. The whole point of WZ is too make money off REQs and seeing how successful of a money maker it has been seeing things like free REQs such as a vehicle only playlist in WZ is bound to either never happen or happen when the games shelf life is about to expire since less people are probably buying REQs.
> >
> > Alittle off topic. The thing about WZ being built in a specific manner refers to how the maps are built. The maps are built so vehicles get destroyed easily, especially off spawn unless you spawn at a Homebase station. The maps are also not vehicle friendly. Open sight lines and a bunch of things to run into ruins that. This is to get people more inclined to spend more money on REQs. But the maps are built very static, it’s hard work to change portions of the map now since WZ relies heavily on 3-plot base system. Which in video game 101 is terrible for a large scale multiplayer standpoint. But 343 doesn’t care.
> >
> > But if you go back and re watch the Warzone reveal trailer, it showed that the home base had preset vehicles. Which included Warthogs, Scorpions, Banchees, Phaeton and Mantises. So it’s not entirely impossible to some day get it.
> >
> > Once WZ Firefight hits we’ll probably get two modes. WZ Firefight, and WZ Firefight Assault? Just speculation.
> >
> > TL’DR: The maps and WZ are made to make money in mind. You have to keep in mind that some if not most vehicles are tied to in-game purchases by others.
>
>
> I disagree in that I don’t believe WZ and its maps were made with the priority of making money. I don’t see how the maps are built so that vehicles are destroyed easily. If you are calling in a vehicle in a base where the enemy team is attacking it and your vehicle gets destroyed almost immediately, that is your fault, not the fault of the map designers. If you play tactically and call your vehicles in at the proper times and in the proper situations, you can last a very long time.

Of course it takes into account able a person uses their vehicles, but to a casual player who just wants to use their cool new vehicle they will not realize that if they call one off spawn that it will randomly choose the spawn location for them since the game will put you to one that’s not currently dispensing vehicles. This will lead to either upset or making the consumer more inclined to buy a REQ pack. That’s why I mentioned spawning one from a REQ station from the Homebase as the safest and most tactically sound option. I’d be okay with this if base vehicles weren’t easy to destroy by two people and BRs…

And it’s not to make money in that sense. It’s to quickly waste off REQs so people are inclined to buy more. Only assuming they like to spend money on REQs in the first place. That’s how microtransactions and today’s society works. Mobile games give people that sense of, “Oh I used up my boost, ill just purchase some more.” Of course I don’t speak for everyone, it’s just what people are used to nowadays. So yes WZ maps are to make money. It makes from a bussiness standpoints as: Warzone is the only mode REQs can be used.

As for map design. I’ll tell you now. As an architect and map designer myself. These maps are terribly created with little to no flow in mind. All firefights are contained in little “bubbles” of open sight lines giving one team an advantage. Some examples include; the battlefield in the middle of ARK between all the bases, The area between Spire and Beach Armory on APEX 7, the Fortress on MoSB, and Monument on Noctus.

But vehicle dispensers put on a timer and dispenses your vehicle out towards the battlefield in both ARK and Noctus you have to admit is design flaw. People can camp the areas and hijack unwary player. Like you said it takes account the players actions but sometimes you’ll accidentally call in a vehicle And will have no choice of where it’ll spawn OFF your spawn.

The maps are too small and cramped for vehicles. Instead of creating a more organic routes for vehicles 343 opted to use a “lane” system. Vehicles are usually only relagated to ONE or TWO paths in WZ. It’s very easy to notice. Also as a stated before, in map design 101. When creating a large scale multiplayer map, a 3-plot territory system is BAD. You have to at least regulate it to 5 with a relatively hard to hold centerpiece allowing a risk-reward dynamic. Having a centerpiece be the place for absolute power is unbalanced. And the fact the maps are linear causing one team to be able to push others back to spawn is bad.

i didnt really have to give my 2cents on why the map design is horrid. All the people who have been spawn camped speak for themselves.

Some things that 343 should have taken to consideration in the map design process:

create organic paths for vehicles to traverse.
provide infantry with covers from advantageous sight lines.
follow a minimum of a 5-plot system to make the fighting traverse and dynamic.
allow vehicles a safe place to spawn.
allow safe passage for players to escape any potential spawn trapping.
allow players alternate spawns I’d being spawn trapped. (Drop in, camps and outposts, buddy spawning.)
and more.

the design philosophy of 343 felt more like, “How can we make it so vehicles can be fun and junk BUT be placed into situations where they’re only regulated to, so they can be predictable and easy to destroy?”

No offense to you Score For Once this isn’t an attack no you or anything. I see where you’re coming from but there’s no denying that WZ is to make money. Just watch a few Sprint episodes or the Warzone ViDoc. 343 themselves said it was a money making mode. With a fun dynamic of course like mobile games and other games with microtransactions. It’s not a bad thing, at all in any sense, but it IS to make money. I love Warzone most of the time. But I hope if they continue this mode, they’ll take into comsideration what I have said to make a more organic game. Halo 5 from its Campaign to Arena to Warzone is too “mechanical”. I hope shed some light onto the subject. If not? Come at me. Lol, I’m just kiddin, maybe go some WZ matches as a team? Sorry for making you read so much if you ever Came back at all in the first place.

TL’DR- it’s not long at all, this amount of words equate to one page front and back of a teenage romance drama.