New Vehicle Features

So throughout the years Halo has seen its fair share of some good and bad changes. Sadly, Halo 4 suffers from a bad change which i think should be fixed, and that is Vehicle Warfare. Each Halo game has brought us new vehicles to use, which i am grateful for, but after 6 games i feel that they can add something fresh to vehicle gameplay.

Think about if each vehicle had the option to have a certain vehicle abilities. These attributes could be assigned based off if 343 decides to still use classes. Think sort of how battlefield allows you to customize your vehicle classes. I’m not saying that 343 uses the same concept, just to give you a picture.

NOTE All abilities reflect only what the driver of the vehicle has set. (for vehicles with passenger seats)

Now, the certain abilities i have come up with as of right now are:

Mongoose → <mark>Gunning</mark>: Mongoose has small turret on front that allows driver to fire off shots
→ <mark>Bailout</mark>: Driver plants grenade on mongoose and bails out (mongoose travels for about 3-5 ft before blowing up)

Warthog → <mark>Shield Deflection</mark>: This sort of works like Halo Reach’s armor lock. The driver would be allowed to activate an energy shield that surrounds the warthog for 3-5 seconds, allowing it to deflect any oncoming emps, lasers, and grenades.

Ghost → <mark>Boost</mark>: They driver never has to worry about their boost draining.
→ <mark>Unstunned</mark>: The driver, when highjacked, is not stunned and has a better chance at rehighjacking their vehicle.

Tank and Wraith → <mark>Double Tap</mark>: The driver is allowed to fire off a second shot almost immediately after firing their first.
→ <mark>EMP</mark>: The driver, when hichjacked, shoots off an emp causing the highjacker to be forced off.

Banshee → <mark>Maneuvering</mark>: Driver has faster maneuvering capabilities. (Faster than Halo 4 but slower than Reach)
→ <mark>Self Destruct</mark>: The driver, when highjacked, has the choice to self destruct, killing themselves and the highjacker, along with destroying your vehicle. (Does not count as a suicide)

Well these are all of the ones I have right now. If anyone has any others they’d like to add I’m all ears, and maybe 343 is as well.

I had an at length discussion with my friend with why Halo 4 didn’t live up to it’s expectations. This is one of the big issues we both had. Vehicles are about next useless in MP. The amount of anti-vehicle weapons available and the fact that weapons are easily obtainable via ordnance make a vehicle a death trap waiting to happen.

They need to address the issue of this and the fact that most vehicles die very quickly. (Looking at you Ghost.) I don’t know if the Banshee change was intentional or just a really bad piloting system put in place. If it was intentional revert it please. The Halo Reach Banshee was a good representation of how it should operate. It should be a quick agile fighter that can maneuver out of danger quickly. If you plan to keep the amount of anti-vehicle weapons in place then there was no reason to change how the Banshee maneuvered.

I’d like to see the Spectre back for the Covenant and make it the equivalent of the Hog. I’d like to see the Mongoose back as it serves a purpose but I’d like to see a modded version that works like the Ghost to make it interesting.

Scorpion and Wraith felt the same as usual but again, the amount of AV weapons ruined any chance of doing anything in them.

Mantis feels right at home in MP multiplayer and actually has things right. Because of the large amount of AV weapons it had increased survivability and maneuverability to combat this. Nothing really needs to be changed with it.

Then comes to the final problem of lack of vehicles. What happened to the Falcon/Hornet? Halo 3 had so many weapons and near perfect weapon balance in place. Why did they condense the game and make it have less options?

These are all my opinions though. I agree with you OP your ideas seem decent and I hope 343 realizes that Halo is a Ground/Air/Vehicle combat shooter too.

Yeah, i remember in Halo 3 when the other team had a vehicle you had to actually strategize on how to take it out. Now, whenever a vehicle pops up, one person can deal with the situation on their own and doesn’t have to rely on team assistance.

I really like your ideas on the Mongoose :slight_smile:

Flame Hog- Instead of a chain gun for the warthog’s turret a flamethrower turret is added in it’s place. Providing the hog with a flamed weapon with decent range.

Also the Pelican from halo 2. The front gun mounted on the nose being weaker then the one being operated in the back.