New Update nothing to show for it

So I got the new update and the only thing I’ve gotten out of it was riptide which is pretty awesome looking as far as artistic work goes. However, that was it no new BR, no new skins, armors or anything. What happened?

same I bought some packs and then was confused because there was nothing new i could get.

Just like the last two updates, the REQs aren’t in the system yet, they will be live around 2PM PST. I swear if I see a thread talking about this next month…

The halo 2 br is on the map U have to pick it up. I already have

After every update it takes about 2 to 3 hours for the REQS to get into the system.

> 2533274843019577;1:
> So I got the new update and the only thing I’ve gotten out of it was riptide which is pretty awesome looking as far as artistic work goes. However, that was it no new BR, no new skins, armors or anything. What happened?

Have you seen the “update notes”? No? That’s what I thought

> 2533274883849234;3:
> Just like the last two updates, the REQs aren’t in the system yet, they will be live around 2PM PST. I swear if I see a thread talking about this next month…

LOL Its amusing though, im in the background like ‘Yes, Waste your REQ points!’

> 2533274843019577;1:
> So I got the new update and the only thing I’ve gotten out of it was riptide which is pretty awesome looking as far as artistic work goes. However, that was it no new BR, no new skins, armors or anything. What happened?

Update notes:
Multiplayer:
New Arena map Riptide added
New Warzone Assault map Urban added
Over 50 new REQs including weapons, armor, emblems, and more have been added
Modified color of Blue Team in multiplayer to improve Red vs Blue balance
Increased Warzone REQ Leveling speed
Increased Warzone weapon despawn time from 5 seconds to 20 seconds
Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
Fixed map holes on Recurve, Basin, and Deadlock
Fixed issues with Trident that allowed players to shoot through certain walls
Added Line of Sight toggle option for use in custom games, such as Octagon
The option to change teams has been added to the pause menu in custom games
Sandbox:
Fixed “fast fall” and “slide boost” exploits
Reduced the zoom time of the SPNKr Rocket Launchers
Increased brightness of the Classic BR scope
Reduced melee damage while boarding Wraiths and Scorpions
Sword of the Faithful Beam Rifle now kills with a headshot
Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting
User Interface:
Spartan Rank Progress now appears under all players’ nameplate
Active Roster updated to show whether or not friends are joinable and/or can be spectated
Rarity is displayed for REQs in Spartan HUB Customization
Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen
Forge:
New and Updated Features:
Bounding box preview when navigating through objects in palette menu
“Delete all objects” button added to map properties (Fireteam leader only)
“Reset map properties” button added to map properties (Fireteam leader only)
New Objects:
PROPS > TOYS
Kill Ball
GAMEPLAY > WEAPONS > UNSC
Halo 2 Battle Rifle
Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
Grav Volumes; Visible & Invisible
Added additional 16’ ring permutations to match other ring systems;
Ring: 16’ [48x48x12; eighth]
Ring: 16’ [48x48x12; half]
Ring: 16’ [48x48x12; quarter]
Ring: 16’ [48x48x16; eighth]
Ring: 16’ [48x48x16; half]
Ring: 16’ [48x48x16; quarter]
Ring: 16’ [48x48x20; eighth]
Ring: 16’ [48x48x20; half]
Ring: 16’ [48x48x20; quarter]
Ring: 16’ [48x48x24; eighth]
Ring: 16’ [48x48x24; half]
Ring: 16’ [48x48x24; quarter]
Ring: 16’ [48x48x2; eighth]
Ring: 16’ [48x48x2; half]
Ring: 16’ [48x48x2; quarter]
Ring: 16’ [48x48x4; eighth]
Ring: 16’ [48x48x4; half]
Ring: 16’ [48x48x4; quarter]
Ring: 16’ [48x48x8; eighth]
Ring: 16’ [48x48x8; half]
Ring: 16’ [48x48x8; quarter]
Ring: 16’ [64x64x16; eighth]
Ring: 16’ [64x64x16; half]
Ring: 16’ [64x64x16; quarter]
Ring: 16’ [64x64x8; eighth]
Ring: 16’ [64x64x8; half]
Ring: 16’ [64x64x8; quarter]
Ring: 16’ [80x80x16; eighth]
Ring: 16’ [80x80x16; half]
Ring: 16’ [80x80x16; quarter]
Ring: 16’ [80x80x20; eighth]
Ring: 16’ [80x80x20; half]
Ring: 16’ [80x80x20; quarter]
Ring: 16’ [80x80x8; eighth]
Ring: 16’ [80x80x8; half]
Ring: 16’ [80x80x8; quarter]
Ring: 16’ [96x96x16; eighth]
Ring: 16’ [96x96x16; half]
Ring: 16’ [96x96x16; quarter]
Ring: 16’ [96x96x20; eighth]
Ring: 16’ [96x96x20; half]
Ring: 16’ [96x96x20; quarter]
Ring: 16’ [96x96x8; eighth]
Ring: 16’ [96x96x8; half]
Ring: 16’ [96x96x8; quarter]
Forge grid system (PROPS > GRID >)
Grid: 1x [10x10]
Grid: 2x [20x20]
Grid: 5x [50x50]
Grid: 10x [100x100]
Grid: 20x [200x200]
New Props:
PROPS > CRATES >
Crate [5x8x5; UNSC; single]
Crate [5x8x5; UNSC; covered]
PROPS > MISC >
Hazard Suit [5x4x11]
Locker [3x2x7]
Shelves [4x8x12]
PROPS > CONSTRUCTIONS > CANISTERS >
Canister [46x18x18; triple]
PROPS > EXPLODING >
Power Core [7x5x5]
Forge Bug Fixes:
General Stability updates to Forge
Grouping two or more groups together now properly updates the budgets and works as intended
Fixed various objects with missing descriptions (+ English strings in non-English languages)
Fixed a crash caused by duplicating a group with a maxed out budget
Fixed a crash caused by trying to delete scripts when none are in use.
Fixed an issue where adding objects to groups did not reset the group count.
Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
Fixed crashes caused when working with groups that had objects that don’t exist
Fixed issue with setting fog to “None” doesn’t actually result in no fog
Forgers can no longer “weld” Mantises
Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]
Resized Block [32x32x16] to be correct size
Resized Block [64x64x48] to be correct size
Fixed Cylinder [24x24x80; full] so collision model matches render model
Fixed Cylinder [24x24x80; half] so collision model matches render model
Fixed Cylinder [64x64x24; full] so collision model matches render model
Centered text on Sign [armory; 2x10x8]
Fixed incorrect physics behavior with the soccer ball
Fixed some missing object/folder descriptions
Forerunner [Pulse] sound object now attached to the correct sound
Tweaks & Cleanup:
Changed default physics of some objects from “Fixed” to “Phased”
Cover: Solid [2x4x4.5]
Cover: Solid [2x8x4.5]
Cover: Solid [2x16x4.5]
Cover: Solid [2x32x4.5]
Cover: Jersey Barrier [3x4x4.5]
Cover: Jersey Barrier [3x8x4.5]
Cover: Jersey Barrier [3x16x4.5]
Cover: Jersey Barrier [3x32x4.5]
Cover: Street [4x4x4.5]
Cover: Street [4x8x4.5]
Cover: Street [4x16x4.5]
Cover: Street [4x32x4.5]
Cover: Street [8x8x4.5; corner]
Cover: Tech [4x4x4.5]
Cover: Tech [4x8x4.5]
Cover: Tech [4x16x4.5]
Cover: Tech [4x32x4.5]
Sign [star; 1x3x3]
Sign [cinema; 1x4x14]
Sign [hotel; 1x16x4]
Sign [green-cross; 2x8x8]
Sign [armory; 2x10x8]
Sign [exit; 2x10x8]
Sign [robotics; 2x10x10]
Billboard [1x128x64; golden warthog]
Decal: Number [0; 4x6]
Decal: Number [0; 8x12]
Decal: Number [1; 4x6]
Decal: Number [1; 8x12]
Decal: Number [2; 4x6]
Decal: Number [2; 8x12]
Decal: Number [3; 4x6]
Decal: Number [3; 8x12]
Decal: Number [4; 4x6]
Decal: Number [4; 8x12]
Decal: Number [5; 4x6]
Decal: Number [5; 8x12]
Decal: Number [6; 4x6]
Decal: Number [6; 8x12]
Decal: Number [7; 4x6]
Decal: Number [7; 8x12]
Decal: Number [8; 4x6]
Decal: Number [8; 8x12]
Decal: Number [9; 4x6]
Decal: Number [9; 8x12]Rearranged some extra structure object palettes
STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >
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don’t make the mistake and start spending all your RP already.
i’ve done it with the dec. update and cried internally because i didn’t know,
that the REQs need a few hours to get into the system.
just keep playing, they’ll pop up soon.