> Banshee is very, very low during the dodging and I think it will be better if this dodging will be fast. Futhermore, I suggest banshee will be more armored.
I agree with this, the Banshee definitely needs more survivability. I certainly don’t think it needs to roll too much faster, because Reach was ridiculous. But it is extremely, unnaturally slow, and needs to go a bit faster. More Halo 3-like.
Also, it is way too fragile, so like you said, more armour.
> Ghost is a very good vehicle but his armored is very strong, i suggest a lowering armored’s ghost.
I disagree here actually. I think it should take 2 players to down a Ghost easily, and it feels perfect the way it is IMO. That and if anything, you’re just gonna get EMP’d by a Plasma Pistol anyway.
> - Possibility with laser-spartan can One-shoot (destroyed mantis shiel with this weapon lol)
I find the Laser perfect the way it is, so I disagree. I like that it takes a little more than a single Laser shot to kill a Mantis.
> Scorpion more fast ( car-jacking is very easy)
I haven’t played much with the Scorpion, at least not enough to really have good comparison of speed. But even if it is faster it will still be Plasma Pistol bait.
> - Scorpion’s primary weapon more efficient in long range and more precise
This I disagree with. Making the Scorpion’s shot arc, and fly more slowly makes it feel balanced for probably the first time ever. It used to dominate like no tomorrow in Halo 2, and Halo Reach. And it would have in Halo 3 if it wasn’t for the colossal lag. I think the Scorpion is pretty much perfect when it comes to the Cannon.
> - Warthog turret more precise (no-gauss)
The Warthog’s Turret is the most accurate it has ever been. It seems fine to me.
> - Auto-turrets in dominion more efficient with
No real comment here. They seem to do what they need to do. If they killed players easily on their own they would be overpowered.
> - Wraith’s primary weapon more efficient and more fast between the shoots
This I can agree with somewhat. I like that the Arc is extreme and difficult to aim. But the Rate of Fire is just a bit too low.
> - Gravity hammer and sword more present than the past.
I disagree with this here. I find the Sword and Hammer fairly common in 4v4 gametypes, along with the Scattershot and Shotgun. But I feel them being almost non-existent in BTB is a smart move. The only time they’d be used is for base-camping in BTB in previous Halos, and that was something that led to nothing more than problems. Also, the last thing I would want taking up an Ordinance slot is a CQC weapon in BTB.
> nerf DMR
YES. It doesn’t need a huge nerf, but it’s kill time needs to be SLOWER than a BR’s, not FASTER. Just make it’s fire rate lower, somewhere in between the BR, and the LR would be perfect.
> Forge world back (more taller
)
I feel all they really need to do here is remove the stupid kill bariers from the Forge maps, and let us use all the Geometry we can see, up until the invisible walls surrounding Ravine, and Impact, and the walls of the Cave in Errosion. Then leave hard kill barriers at ACCEPTABLE depths below water, and below the asteroid of Impact.
> Chess and Halo-ball
No opinion.
> Community Playlist
Give it a couple of months first. For now we still need a few other playlists to come into light, like Extraction, and Slayer/BTB Classic (Similar to Slayer Pro, but with radar, and spawn choice of BR, DMR, Carbine, LR, AR).
> New colors and new options in forge
Agreed fully. Also, Ravine’s palette needs to be replaced by FORERUNNER themed objects. And a Covenant themed Forge map would be spectacular. (Perhaps patch in Forerunner/Covie palettes you can use on all 3 maps? That would be the best)
> Choose weapon for the Zombie
This makes sense. The Zombie should have a Secondary Weapon option, which would appear in the left hand, and fire with the left trigger.
> No thruster-pack for zombi (augment speed)
I disagree here. They need to nerf the Flood Thruster, yes. But they don’t need to remove it.
> Needler powerless
I kinda disagree, I think once they nerf the DMR the Needler will be fine. But I think you should get more ammo with it.
> jet-pack more efficient
NOOOOoooooo. Absolutely not. As it stands the Jetpack is already one of the top 3 Armour Abilities in the game. If anything, it could use a bit more of a nerf. The LAST thing we need is to re-create the Reach Jetpack.
I actually think it should be made so that it won’t recharge until the player touches ground with it. No more of this fluttering/hovering that is ruining map control.
> Augment thruster pack reloading
Maybe, either this or a subtle buff to the distance it thrusts.
> Invisibility more efficient but long reloading
I find it efficient enough as it is. I think they would be better off just completely redoing it so that either:
A - It works like the Arbiter’s Camo in Halo 2, (5-10 seconds of invis, 10 second recharge)
or B - It is no longer an AA, and is a Power Up you can call in from Ordinance that lasts 30 seconds like Halo CE-3.