New to the Arby

Hey Guys.

I’m new to the forums and the Arbiter. After trying out a few characters on Halo Wars i’m more comfortable with the Arbiter and his abilities. I’ve tried to find some good, useful tips for how best to play him but nothing solid has popped up. In my last few games i’ve gone for the 2 x Scarab + 10 Engy build but that takes time + a lot of resources. If anybody has any build tips or any build orders I should follow that’d be much appreciated. I’m sorry if this topic has already been started somewhere else. If anybody could direct me to the right topic that’d be much appreciated.

Thanks

> Hey Guys.
>
> I’m new to the forums and the Arbiter. After trying out a few characters on Halo Wars i’m more comfortable with the Arbiter and his abilities. I’ve tried to find some good, useful tips for how best to play him but nothing solid has popped up. In my last few games i’ve gone for the 2 x Scarab + 10 Engy build but that takes time + a lot of resources. If anybody has any build tips or any build orders I should follow that’d be much appreciated. I’m sorry if this topic has already been started somewhere else. If anybody could direct me to the right topic that’d be much appreciated.
>
> Thanks

First off: you should never build scarabs if you want to win, unless you want to turtle someone or just mess around with someone.

also you should add to that post what playlist you play cause they are alot different.

In teams your main goal is to play defensive in most games. For example if you face a brute or multiple covies when you are the only covie in your team. Go temple as your 3rd building and defend your or your teammates base from the initial rush. If they brute rush you just rage the brute squads as quickly as possible, because they do a lot of damage. Do not focus on the brute chieftain when there are brute squads attacking your base. Usually getting the Fiendish return upgrade for your arby helps alot. If they decide to hit the middle of your base, just upgrade to citadel this makes the base stronger.
Once you have stopped the rush, you want to go over to their base and stop unit production buildings or blessed warehouses with suicide grunts. The main goal as covenant is to get the airlead over the enemy covenant. If you think you got the lead, go banshees, if not go vampires. Simple as that. Another thing an arby has to do is play a supportive role in tankbattles between the UNSC. Having an raging arbiter together with scorpians is a deadly combination. In my opinion the arbiter is the most difficult covenant to play, because you have to be able to defend a rush, rage and take control of the air war.

Much appreciated mate. My friend who I play halo wars most with tends to choose Forge. I’m not a fan of the UNSC so dont bother choosing them. I did try Brute for a while just found him to be a little boring. Prophet was one I had fun with but chose Arby over him just because I prefer him as a character really. I always thought going scarab was probably a bad idea, what with all the resources it takes to get there and that. Whats usually a good way to tell if you have control of the skies first off?

> Much appreciated mate. My friend who I play halo wars most with tends to choose Forge. I’m not a fan of the UNSC so dont bother choosing them. I did try Brute for a while just found him to be a little boring. Prophet was one I had fun with but chose Arby over him just because I prefer him as a character really. I always thought going scarab was probably a bad idea, what with all the resources it takes to get there and that. Whats usually a good way to tell if you have control of the skies first off?

forge/arby is a really good combo in 2v2. Basically any UNSC/arby is.

Well the covenant who did the best harassement on the other covenants base will obviously have more money and will be able to get his summits up earlier. That way he can be the one making banshees, because there is no anti-air on the field at that moment he can try and keep expansions/summits and vehicle depots down with his banshees. So in the best scenario you always want to be the one making banshees. But unfortunatley things dont always work out that way and sometimes you are the one that has to make vampires because there are already enemy banshees on the field.

Lets say you play against a UNSC/arby combo with your UNSC/arby combo. A good thing to do is to build your temple as your second building and send your arby straight over to their arbys base. Get the first upgrade for the arby and start slashing away at buildings that are coming up. This way you can freely build on your base (if he doesnt harras you) whilst he cant get another building up. Eventually you will have your summit as your 6th or 7th building coming up and be able to pump banshees because you still kept him down whole game.

Ofcourse this are just the very basics of high level play, but hey you got to start somewhere :slight_smile:

Much Appreciated. While i’m gathering resources with my ghost, would you say it was a good idea to push that towards the enemy base ad scout that out?

So from what I can gather should by build order be;

1 - Warehouse
2 - Temple (Send Arby To Enemy Base)
3 - Warehouse
4 - Warehouse

Upgrade Base?

5 - Warehouse
6 - Summit/Warehouse (Mass Produce Banshees/Vampires)
7 - Summit/Warehouse (Mass Produce Banshees/Vampires)

Possibly Expand to a second base using suicide grunts to quickly remove outpost buildings, once that main base is built and fill it with Warehouses?

Btw mate, can’t say enough how much I appreciate you taking the time to reply to these posts and help me. If your from the UK (making it easier to get games at the same time) maybe we could get some games in have some matches?

> Much Appreciated. While i’m gathering resources with my ghost, would you say it was a good idea to push that towards the enemy base ad scout that out?

When you start the game, make sure that you’re going out to the neutral (center-ish) part of the map where resources are between you and your opponent’s base. Do this because you want to quickly take the money that your opponent would otherwise be collecting and do it to allow your leader to pick up more on his way out. NEVER gather the crates right next to your base with your scout as the Covi because you need to be out further and it’s easiest for your leader to grab those right away. It’s really for efficiency’s sake.

If you’re on offense, always scout before you get there, since they might have a turret/units on defense waiting for you. Sometimes, you’ll find that they’ll be playing offense too, so scouting is a must in the early game in order to be prepared. A Ghost is a great way to scout the enemy, just don’t spend too much time on their side or you might lose your Ghost since he’s pretty weak (no Ghost = no extra money + :’( ). Also, make sure not to go out of your way with your Arby to pick up resources while you’re heading over to their base. I find that it costs somewhere around 7 seconds to pick up one pack of resources with your leader if it’s not already right in front of you.

If you’re playing offense and the other team is too, then it’s a race to the other person’s base and you need all the time you can get. However, if they’re playing super defense, beating around the bush isn’t a bad idea. If they’re already too heavily defended by the time you make it to their base, running around near their base/hooks is a great way to distract them and force them to decide how to handle you while you’re building up.

> So from what I can gather should by build order be;
>
> 1 - Warehouse
> 2 - Temple (Send Arby To Enemy Base)
> 3 - Warehouse
> 4 - Warehouse
>
> Upgrade Base?
>
> 5 - Warehouse
> 6 - Summit/Warehouse (Mass Produce Banshees/Vampires)
> 7 - Summit/Warehouse (Mass Produce Banshees/Vampires)

In general, going single Summit with the Arby is best in Teams. Sometimes double Summit works, but only in 2s (depending on hooks) or if you have another Arby teammate in 3s who’s going either all-Arby or single Summit. Arby will always get out-aired by a Chief or a PoR because of this, but you need the extra money to Rage. Only go double Summit if you aren’t going to commit to Raging.

Your build is a good build for offense in Teams, but not for defense (I’ll only be talking about Party Teams in case you didn’t already get that). Just try to never go T1st with Arby, ever (there’s a couple of exceptions, but save those for when you really know how to play Arby).

If you’re on defense, which is the most common situation for a Teams Arby, then you’re going to want to go T3rd and build a back turret. Make sure that your turret is defending the last building pad on your Keep and upgrade Fiendish Return so that you don’t have to waste as much money Raging (this is the T1 blades upgrade, not the Rage upgrade). Assuming that your opponent actually knows how to play the game, you’ll always play defense against a Brute because the Brute plays the hardest offense. You can’t hope to out-offend a Brute, so pushing him off quickly with defense is your best hope. Another thing you can do in addition to these things is to build Suicide Grunts and throw them into the enemy’s leader. This is especially important to do against a Brute and an Arby, but it doesn’t usually work as well against a Prophet (if you can actually hit the PoR, it works like magic, but it’s usually hard to hit him in the first place).

Also, I find that it’s usually better to upgrade to Citadel before you’ve upgraded all of your base pads. My reasoning is because, by the time you’ve upgraded all of your Keep pads, the mid-game will be right around the corner and you’ll need to start Raging the other team’s Tanks, which is far more expensive than Raging Warthogs in the early-game. If you don’t have Citadel by the time you start to see Tanks, you’re not likely to get T2 for a long time.

> Possibly Expand to a second base using suicide grunts to quickly remove outpost buildings, once that main base is built and fill it with Warehouses?

Your Suie idea is a great tool that a lot of HL players already use in Teams games. However, they don’t use it for themselves, they Suie a base out for their UNSC teammate. In Teams, you’re UNSC should always expand first. As the Arbiter, your job is to get all of your T2 upgrades sometime in the mid-game and at least help out in the air war (always get Spiteful before Vicious unless you’re up against Gauss, then go Vicious 1st). Expanding will actually slow you down for this. In a HL game, you’ll have spent too much money early on to expand efficiently as the Arbiter. Later on, the expo will pay off very nicely, but try to do this after you have your T2 Arby, since it’s so costly to do this and you need it as quickly as possible (without screwing your single base economy).

I hope this helps you out. I’m really just skimming some of the deeper topics here, but if you can get accustomed to the basics in here and implement a few of these more advanced tactics, you’ll be well on your way to being a good Arby player.

hey man, this was a much appreciated reply.

I had a game last night trying some of these tactics. So far i’ve learnt I need to pay more attention to my ghost while scouting and possible learn some of the maps. The guy who plays Forge who I play most of my HW games with has taken up Ghost Recon now so guess i’ll be trying 1v1. I went warehouse, warehouse, temple, warehouse, warehouse, “citadel”, warehouse, summit last night and it seemed okay for the most part until my team was rushed and I had to push in with all my banshees (which ended up being shot down by ODST + Hornets. :confused:

Maybe i’ll catch you in a game sometime?

Turns out as well I actually do kind of well with the PoR. He’s a nice fun character to play as. So may spend my time between both and his CB is much less hassle to control. If you could possibly post me some tips for the PoR too that would be mucho appreciado! :slight_smile:

> Turns out as well I actually do kind of well with the PoR. He’s a nice fun character to play as. So may spend my time between both and his CB is much less hassle to control. If you could possibly post me some tips for the PoR too that would be mucho appreciado! :slight_smile:

for 1v1? hes kinda slow and isnt the best for most maps, especially non hook maps
prophet is usually stuck playing defense for the beginning of the game
against unsc you have to build at least 1 turret depending on the map.
just go and watch some youtube vids and see how they play. you’ll learn a lot that way

good luck.

> Turns out as well I actually do kind of well with the PoR. He’s a nice fun character to play as. So may spend my time between both and his CB is much less hassle to control. If you could possibly post me some tips for the PoR too that would be mucho appreciado! :slight_smile:

Sorry, but I don’t play 1s at all :(. The person you’ll want to ask for 1v1 advice is bb2010. But, I’ll be happy to help you out with anything in Party Teams.

About your choice for the PoR… The Prophet is definitely a tougher choice for a leader. In my opinion, he’s the hardest of the three Covis to learn how to play right. In Teams, the PoR is almost never a good choice because he typically gets pushed off by anything more than 5 Hogs even with T1. That being said, I find that a great Prophet player is one of the most valuable things you could have on your team (emphasis on great). The Prophet is the best Covi leader for defense because of his Honor Guards and, without the other team’s UNSC being factored in, he is also the strongest at offense because of his range ability and his shield. (again, this is without considering that the other team’s UNSC can help their Covis)

However, since the PoR is so weak against Hogs and can’t hold his own against even one Tank, he becomes very limited in 3s and especially so in 2s, where he has no other Covi support. Playing PoR in 2s isn’t a good choice because the Prophet by himself can’t fend for himself and it’d cost your UNSC too much to keep him protected. But, in 3s, so long as you also have an Arby, he’ll be able to ward off early Hogs, which can turn the PoR into a very strong leader early-game. The hard part about playing PoR in 3s is finding the balance between defense and offense. Good Prophet players will slow their enemy down just as much, if not more, than the enemy will slow down their own Covi teammate.

The PoR is a key leader for defense against other Covi pushes. 3-4 Honor Guards will get a Brute rush off before it can kill a pad and they can be used effectively on offense too, which gives you an offensive advantage after you push the other team off. For me, as a Covi player, the worst-case scenario beyond all other things (besides getting cheesed, of course) is to have a T1 Prophet at my base before my teammate is close to Tanks. I’m likely to get my base stripped at that point and will have my early units camped by his Honor Guards at the same time.

Why to not use him in 3v3 and some other stuff:
Every good UNSC player will go Hogs before Tanks in 3s for an expo/harassment in order to set themselves up for the Tank lead later on. Because of this, pushing too early with the PoR is going to be risky, since they may catch you before you have Blessed. Whenever you play offense, you have to get Blessed or you won’t last very long. On defense, I’d prioritize the Honor Guards, but always get Blessed at some point in the early-game or your Prophet will get killed pretty fast. Remember, you’re job is also to defend with Honor Guards, which you will start building right away for their offending Covis and this takes out of your leader money, which you need for Blessed. The other problem with playing Prophet offense is pushing too late. If you start going over to the enemy’s base at around 4.5-5mins, they’re going to have a Tank out and you won’t be able to accomplish much.

That’s just the early game. In the mid-game, a Chieftain is usually useless, so he can be scrapped for air. The Prophet however, should never be thrown away. Sure, you could play him like the Chief in the mid-game and get away alright, but you should be playing Chieftain if you’re going to do that, not Prophet. The best Teams PoR players ALWAYS get T2 on their Prophets. Doing this gives you some tremendous opportunities for later harassment that other leaders can’t get away with. The Arby should always be looking out for Tanks or Gauss to rage and the Chief should always be massing air, but the PoR finds himself somewhere in the middle for 3v3. Pushing mid-game with a T2 Prophet is one of the most effective ways to harass another Covi, who is completely defenseless against you and needs their UNSC to get you off. This way, you can almost manipulate their UNSC and give your UNSC more opportunities.

However, the biggest problem with this is that you, as the Prophet, are responsible for your Team’s air lead. The resource cost for upgrading T2 and double-pumping air is very high and you’ll find yourself falling short of where you’re suppose to be quite frequently.

So… This is pretty much why you shouldn’t play PoR until you really have a handle on Covi, since he combines the ideas of playing Arby and Chief, but requires a much more developed macro to play well. I have yet to see more than 2 or 3 Prophet players that have made me want to play with them. The PoR is, in the end, far too weak against UNSC units and, if he’s not used near perfection, he will cost you the game. I’d spend a couple hundred games at least with the other Covi leaders (playing them at a mid-level or higher) before trying to tackle the PoR in Teams.

> > Turns out as well I actually do kind of well with the PoR. He’s a nice fun character to play as. So may spend my time between both and his CB is much less hassle to control. If you could possibly post me some tips for the PoR too that would be mucho appreciado! :slight_smile:
>
> Sorry, but I don’t play 1s at all :(. The person you’ll want to ask for 1v1 advice is bb2010. But, I’ll be happy to help you out with anything in Party Teams.
>
>
>
> Why to not use him in 3v3 and some other stuff:
> Every good UNSC player will go Hogs before Tanks in 3s for an expo/harassment in order to set themselves up for the Tank lead later on. Because of this, pushing too early with the PoR is going to be risky, since they may catch you before you have Blessed. Whenever you play offense, you have to get Blessed or you won’t last very long. On defense, I’d prioritize the Honor Guards, but always get Blessed at some point in the early-game or your Prophet will get killed pretty fast. Remember, you’re job is also to defend with Honor Guards, which you will start building right away for their offending Covis and this takes out of your leader money, which you need for Blessed. The other problem with playing Prophet offense is pushing too late. If you start going over to the enemy’s base at around 4.5-5mins, they’re going to have a Tank out and you won’t be able to accomplish much.

Now many people will go for all hogs and no tanks, which will make your early harassing almost useless.

thanks for the advice, i started with the chief a few weeks back and found my rush strats to not work so then moved to the arby whom I had a few good games with, had a good build and did alright with the advice received off of here. I just found the prophet to be more my play style and i’m sure after watching a few videos and developing some strats of my own i’ll do okay. All it’ll take im sure is a bit of time and effort. :slight_smile:

> thanks for the advice, i started with the chief a few weeks back and found my rush strats to not work so then moved to the arby whom I had a few good games with, had a good build and did alright with the advice received off of here. I just found the prophet to be more my play style and i’m sure after watching a few videos and developing some strats of my own i’ll do okay. All it’ll take im sure is a bit of time and effort. :slight_smile:

I’m not going to tell you not to play Prophet and not to experiment with the game, but once you get around a TS of 35+, you’ll start to see how disadvantageous the Prophet can be. I can help you out with the Brute if you were wanting to rush with the Covi.

Yeah I guess learning the brute as well as the prophet could be cool.

> Yeah I guess learning the brute as well as the prophet could be cool.

Out of the 3 - I would choose Brute. He’s pretty awesome.

Have to say though that the prophet in his almighty chair of doom is a bit awesome

> Have to say though that the prophet in his almighty chair of doom is a bit awesome

have to say that one 250 dollar unit can kill him

> have to say that one 250 dollar unit can kill him

>Implying he’s flying

> > have to say that one 250 dollar unit can kill him
>
> >Implying he’s flying

well if he aint flying a 150 dollar unit can kill him