New to most of Halo. Any advice for PvP?

Didn’t get my first Xbox until Reach. Played that and Halo 4 into the ground but b/c Reach maps aren’t in MCC I’m a little wary about the PvP game play based on what I’m reading here.

Any PvP advice from the veterans here? For instance, I have no idea what’s meant by the tricks/glitches in Halo 2.

I did pre-order MCC from Best Buy just so I could get the map guide. :slight_smile:

> Didn’t get my first Xbox until Reach. Played that and Halo 4 into the ground but b/c Reach maps aren’t in MCC I’m a little wary about the PvP game play based on what I’m reading here.
>
> Any PvP advice from the veterans here? For instance, I have no idea what’s meant by the tricks/glitches in Halo 2.
>
> I did pre-order MCC from Best Buy just so I could get the map guide. :slight_smile:

I’ll start off by saying I’m sorry you never got to see good Halo.

There are lots of youtube videos that describe what the glitches and things are. I started with H3, because I was still in school and my parents wouldn’t let me have a console because they thought it was a waste of time. I did however know about the competitive scene and I watched the MLG tournaments and everything, so I knew what things were. There are still the MLG tournaments YouTube you could look up. Then go watch some BR, BXB, Double Shot, Quad Shot tutorials. There are more than what I listed, but you should be able to get a good grasp of what they are as you go.

If you’re only into competitive gaming, I suggest you really get a copy of the other two games and also research Xbox Connect (XBC). (It’s basically a way to trick your console into thinking you are playing on a LAN connection, but you can play Matchmaking for H1 and H2 online with it) After that, go play some games because H1 and H2 are the most competitive Halo games with the larges skill gaps. If you have the games, just practice running around the maps with friends and play. That’s the only thing that will get you familiar with the game. You can read map layouts, learn callouts and all the strategies, but you need to play the game before you will be able to do much of anything with it.

If you can’t/don’t do that, the go play some ZBNS Reach. That’s the closest you’re going to get to the competitive stuff and try to go to the Anniversary maps since they resemble the actual maps that H1 and H2 have.

Halo 2 has specific button combos that, if executed right, allow the Battle Rifle to glitch and shoot super fast. At the level you’re playing at I wouldn’t worry about them, even at high levels these are situational.

Halo 2 and Halo 3 let you dual wield specific weapons like SMG’s and Handguns.
In Halo 2 the firepower remains the same, so you essentially get twice the power.
In Halo 3 dual wielding is significantly nerfed, you suffer damage/firerate penalties when dual wielding (I forget the specifics). In some cases its only slightly better than using one gun, and in others it’s actually worse (Magnum).
You can also no longer dual wield Needlers in Halo 3.

The Needler is really only an effective weapon in Halo 4, Halo Reach, and Halo 2 (when dual wielded). Otherwise you would be best off forgetting it exists.

The Assault Rifle is also another generally niche and useless weapon. In Halo 1, it’s only good for when you’re in CQC (or if you’re the one guy on the team with camo, as camo resets after firing easier when using the AR). In Halo 3, it’s bested by the BR at medium range and the SMG at close range.

Utilities are the most versatile weapons, and what you should be using the most often.
In Halo Ce it’s the Magnum.
In Halo 2 and Halo 3, it’s the Battle Rifle.

The Plasma Pistol locks on very little in Halo 1, a lot in Halo 2, and less in Halo 3. In Halo 1 its best used by spamming, as it can slow down targets in this game and the charge shot is unreliable.

In Halo 2 the Rocket Launcher can lock on and home in to vehicles by aiming down the scope and holding the scope on the vehicle for long enough. Halo 1 and Halo 3 do not have this. Halo 3 has the Missile Pod instead of this feature.

Vehicles can’t be destroyed in Halo 1. You either have to kill the occupant, or flip the vehicle over to force the occupant out of it.

In Halo 1 (the console version) your bullets fire out of your gun, and your gun trails your crosshair. Meaning if you are aiming really fast, the gun can lag behind the crosshair and not shoot where you are aiming. It is unclear if this will be fixed in the MCC or not.


In Halo 1 and Halo 3, bullets have travel time. Every other game, they instantly hit what you’re aiming at. This means you have to lead targets to compensate for range (and in Halo 1’s case, range AND other factors).

In Halo 1 frag grenades don’t bounce very much and take a significantly longer time to explode. Though this also makes them more precise and better at denying area and toppling vehicles.

You can’t sprint in any of these games. None of these games have armor abilities. Halo 3 has deployable equipment, but that’s it.

Melee is much weaker in Halo 1, and there’s no auto-lunge, you just swing and hit or miss based on if you were close enough and aiming right. Halo 1 has very few aim assist mechanics. I might as well say Halo 1 is the most difficult and different game of the collection, it’s not the game you should start with.

Starting out, I would suggest to focus on using the workhorse weapon of any given game (H1 Pistol, H2&3 BR), and shoot people in the face with those weapons while trying not to get shot in return. Without knowing anything else about the games, just having decent aim and evasiveness will get you through most combat situations while using those weapons.

Over time, you will naturally learn the map layouts, common lines of sight, power weapon locations, map control, various game quarks or exploits. And controlling/using those things will really become a focus of how to consistently turn the battle in your favor.

Then learning to work cohesively as a team will take you to a whole different layer of game-play. But… thats a whole different conversation.

But underneath the map knowledge, the teamwork, the glitches, the quarks, the power weapons, etc… is fundamentally a point-and-shoot Pistol/BR dance. So learn that, and you should do fine.

Start with halo 2 anniversary, I think it’s the bridge between h4 and classic halo. You probably be more used it cause it shares a similar engine to halo 4 but has classic settings to help you adapt to halo 2 and 3.

It been awhile since I played CE. I just remember cqc or long range combat no mid range, a ton of fun on blood gluch ctf and the huge map timberland. I’m sure there is mid range combat I just don’t remember much of. Power weapons were more fun in CE.

If you know how to use the AR, BR and power weapons well you’ll be okay. Since you have the map guide you’ll know how the maps work too. Honestly no matter what halo game knowledge and combat skills (accuracy, melee, ect) is what set apart good players from bad unlike what halo 4 haters say, that blame loadouts and things. If you sucked in halo 4 you’ll suck in 3,2,ce. The biggest issue you may have is adjusting to the speed of past halos and weapon balance.

Go into the competitive playlist for h1 and clasic h2.
Learn where the weapons spawns are…
Learn how often they spawn…

Also, people dont really understand this but… MLG isnt the only competitive gametype in halo. try TEAM SLAYER HALO2. is super fun and also competitive.

Also I would get a mic. This can really make the difference.

In my particular experience, I will be playing doubles, because I dont have 3 teammates to party with…

and the most important: PLAY FOR FUN. Not for rank !!

Learn the specifics related to weapon damage and player health.

Things like:

BR - 3 shots anywhere followed by 1 headshot is a kill

Plasma Pistol overcharge takes down a shield, and 1 precision headshot finishes the kill

Sniper - 1 headshot, or 2 bodyshots is a kill

Knowing when to melee and when to shoot, based on the opponent’s health

Knowing how fast weapons kill in relation to other weapons so that you can properly judge what to do in certain circumstances (i.e. if a player gets the jump on you, the only way you may be able to win the battle is if you attempt a no-scope sniper headshot, etc.)

Your aim is your offense.

Your movement is your defense.

Your movement is your offense.

Don’t die.

Don’t get mad at how you died, instead reflect on why you died.

Keep your teammates in mind.

Keep talking to your teammates all the time.

Keep talking.

Most importantly, enjoy yourself. Good luck, have fun =)

> Your aim is your offense.
>
> Your movement is your defense.
>
> Your movement is your offense.
>
> <mark>Don’t die.</mark>
> <mark>Don’t get mad at how you died, instead reflect on why you died.</mark>
>
> Keep your teammates in mind.
>
> <mark>Keep talking to your teammates all the time.</mark>
> <mark>Keep talking.</mark>
>
> <mark>Most importantly, enjoy yourself.</mark> Good luck, have fun =)

Yup. Communicate constantly with your teammates. (Does Xbone come with a headset? I’m still waiting to purchase it so do I need to blow more money on an adapter for my current headset?) . Halo 1, 2, 3 are extremely fun multiplayer chess matches where communication on where you and the enemy are moving in relation to everyone else is key. Check your lone wolf attitude at the door.

All I’m saying is be prepared to take the verbal abuse from other highly competitive Halo players.

Halo 2 and 3 were the pinnacle of competitive games back in the day on Xbox Live and you’ll be damn sure that there will be a lot of those players returning.

Now with Halo CE being playable over Xbox Live for the first time it’s going to let even more highly competitive players coming in. So, if you aren’t that experienced in those games, just be prepared for that because there are a lot of a-holes that take the game very seriously. Of course there is the good side of the community and luckily it makes up most of the Halo population in my opinion.

So my advice? Just keep practicing and communicating and most importantly, have fun.

If you want a challenge and like games with a big learning curve, start with halo CE, it’s also the most different halo game out of the others

https://www.youtube.com/user/Glendacunt

https://www.youtube.com/user/tswVids

https://www.youtube.com/channel/UC-rdsKB9Yv4NQQiJp3ozvDQ

https://www.youtube.com/channel/UCeTYNgPom8amT6Pjk5OnHow

these channels could help

or you could just pull a waldo the lemon and only forge

> Halo 2 has specific button combos that, if executed right, allow the Battle Rifle to glitch and shoot super fast. At the level you’re playing at I wouldn’t worry about them, even at high levels these are situational.
>
> Halo 2 and Halo 3 let you dual wield specific weapons like SMG’s and Handguns.
> In Halo 2 the firepower remains the same, so you essentially get twice the power.
> In Halo 3 dual wielding is significantly nerfed, you suffer damage/firerate penalties when dual wielding (I forget the specifics). In some cases its only slightly better than using one gun, and in others it’s actually worse (Magnum).
> You can also no longer dual wield Needlers in Halo 3.
>
> The Needler is really only an effective weapon in Halo 4, Halo Reach, and Halo 2 (when dual wielded). Otherwise you would be best off forgetting it exists.
>
> The Assault Rifle is also another generally niche and useless weapon. In Halo 1, it’s only good for when you’re in CQC (or if you’re the one guy on the team with camo, as camo resets after firing easier when using the AR). In Halo 3, it’s bested by the BR at medium range and <mark>the SMG at close range.</mark>
>
> Utilities are the most versatile weapons, and what you should be using the most often.
> In Halo Ce it’s the Magnum.
> In Halo 2 and Halo 3, it’s the Battle Rifle.
>
> The Plasma Pistol locks on very little in Halo 1, a lot in Halo 2, and less in Halo 3. In Halo 1 its best used by spamming, as it can slow down targets in this game and the charge shot is unreliable.
>
> In Halo 2 the Rocket Launcher can lock on and home in to vehicles by aiming down the scope and holding the scope on the vehicle for long enough. Halo 1 and Halo 3 do not have this. Halo 3 has the Missile Pod instead of this feature.
>
> Vehicles can’t be destroyed in Halo 1. You either have to kill the occupant, or flip the vehicle over to force the occupant out of it.
>
> In Halo 1 (the console version) your bullets fire out of your gun, and your gun trails your crosshair. Meaning if you are aiming really fast, the gun can lag behind the crosshair and not shoot where you are aiming. It is unclear if this will be fixed in the MCC or not.
> https://www.youtube.com/watch?v=zhnO5NNjH9w
>
> In Halo 1 and Halo 3, bullets have travel time. Every other game, they instantly hit what you’re aiming at. This means you have to lead targets to compensate for range (and in Halo 1’s case, range AND other factors).
>
> In Halo 1 frag grenades don’t bounce very much and take a significantly longer time to explode. Though this also makes them more precise and better at denying area and toppling vehicles.
>
> You can’t sprint in any of these games. None of these games have armor abilities. Halo 3 has deployable equipment, but that’s it.
>
> Melee is much weaker in Halo 1, and there’s no auto-lunge, you just swing and hit or miss based on if you were close enough and aiming right. Halo 1 has very few aim assist mechanics. I might as well say Halo 1 is the most difficult and different game of the collection, it’s not the game you should start with.

no way! smg was so bad and i never died to someone using it when i had an Ar.

In halo 2, plasma weapons to greatt on shields, so get a plasma rifle and an smg combo duel wielding, also with a BR aim for the head and jump and move back and forth while getting headshots, and DONT EVER BE AFRAID TO USE GRENADES, plasma, before u die, try to stick the person killing u. and with frag, u can bounce them off wall and get a headshot. but thats what i do and im racking up 30+ kills per match. ALSO GO FOR POWER WEAPONS, go to CUSTOM games, on everymap and deeply explore for power weapons, they help ALOT