New things Halo Wars 2 needs to be succesful

My list (personal opinion)

Get rid of set build zones- Allow to build fire bases wherever on map

Walls/barricades- allows for more strategic defenses and land control

Don’t simplify game for controller- Halo Wars was too simple which led to nothing but one unit rush tactics. We can handle more tasks.

Group creation- mixing units for different scenarios would add to the depth of gameplay and push players to adapt to more aggressive or defensive engagements on the fly

More units- you know, more units

Huge maps- Pelicans and Albatrosses would actually be viable. Also will set up for always unique battles.

Theatre mode- like Halo’s of old

Forge and scripting- If we can make gametypes, stories mission, and our own twinstick shooters exc, the Wars community will grow and root itself deep for years

More human infantry types- Snipers and demolition would have balanced Covie vs human infantry battles. Make each individual unit upgradable to ODST rank

Add more factions-Flood and Forerunner

That’s all for now, feel free to add ideas or critique or refine my ideas. I am an avid Halo fan but big in the forum community so please forgive format, grammar and so on.
Thank you for reading

Space battles

> 2533274795191292;2:
> Space battles

How do you do that on a two-dimensional scale? It would be the same as normal battles, just with a different environment.

I agree with a lot that the OP has stated, I will add the following, which includes some stuff the OP said.:

  • 2 Single player campaigns. Original only had the UNSC side of the Story to play through, would be nice to play through 2 Story missions. - Initial base should be placed wherever the user wants, then the other bases that can be taken over should be randomly placed by the AI. - Improve/Increase defenses. Instead of just allowing 1 Defense turret in each corner of the base, still allow this, but also allow additional defense turrets that can be placed around the base/perimeter of the base. This would come at the cost of units as gamers would need to decide to focus on defense or offense or a balance of the two. - 2 new Ground vehicles - 2 new Air vehicles - 2 new Soldier classes - A ton of large maps - Up to 4 vs 4 on dedicated servers - More units per player - Improve pathfinding from original game - Controls based on the original game with some refinement (original was great control wise) - 1080p/locked 30fpsThat is all I have for now. I think Ensemble Studios did a great job with the original game, especially with the control mechanics. I hope Creative keeps the control set up and makes some improvements, but like the OP said, give games a little more freedom. I think Ensemble did not want to over complicate console gamers, that is why they had pre-designated bases, giving players a bit more freedom a bit more to manage would be welcomed. It does not need to be PC RTS complexity, since it will still use a controller, but just a little more as far as base placement, defensive set up etc. would be great.

I think you covered all my wants. Good list!

> 2533274877056440;3:
> > 2533274795191292;2:
> > Space battles
>
>
> How do you do that on a two-dimensional scale? It would be the same as normal battles, just with a different environment.

Have the base be the Spirit of Fire and have them play out in real time. Objectives could be a RTS style of Assault or CTF, but with the flag being Forerunner tec. Locked recourses and boarding parties. Infantry could be relegated to docking bays. Also it could be multi tiered coop. One controlling the main ship and boarding parties while the other controls the spacewarfare. Just an idea

I would change as little as possible, with the exception of balancing, and stick to adding and expanding.

I LOVE Halo Wars and my biggest fear that I will consider the 1st one superior to the 2nd.

Definitely for Race/Factions! Promethean and/or Flood as OP stated…

Must keep ranked games with True Skill and leaderboard! Also, my favorite playlist was 3v3 Ranked!

I hope there will be a World Builder like you have for the Command&Conquer games. Those maps should then be importable to Halo Wars 2 on PC and on console. Would be epic to create your own battlefields.

> 2576836393941603;7:
> I would change as little as possible, with the exception of balancing, and stick to adding and expanding.
>
> I LOVE Halo Wars and my biggest fear that I will consider the 1st one superior to the 2nd.

Mine two. Hope these new developers have played a lot of halo wars to understand what to improve/change without ignoring its core things. If they start from halo wars and improve it they will get a near perfect game, instead if they start from scratch they will fail to make it better than the first.

> 2533274795191292;1:
> My list (personal opinion)
>
> Get rid of set build zones- Allow to build fire bases wherever on map

Honestly. I would prefer the spawn system like Wargame or the Men of war system. It’s more action focused and works great.

If you don’t know what I’m talking about. Look up game play for Wargame: Red Dragon or Men of War Assault squad 2

Game Descriptions:

Wargame RD overview it’s a little out of date. There are almost 2000 units now with about 20 nations.

Large 10 vs 10 matches on maps of over 100 Kilometers squared. With huge epic battles as Jets fight over the air, tanks sniping each other for 2-4km out. And Navel battles launching Anti ship missiles at each others while amphibious forces conduct navel landings.

Men of War: Assault Squad 2 review

(This game is WW2, but a Modern Combat verson of this game is coming out and is early access on steam. Called “Call to Arms”)

More action focused and squad focused. You can command the individual trooper and apply real military tactics of fire and movement to achieve objectives. Actual armor piercing where you can take control of AT guns or tanks and aim for the driver slit in tanks and shot through and kill the driver and possibly hit a ammo box (depending on taking) and blow the tank up with one hit.

A very hard rts. Even to experienced rts fans. But once you find that golden formula, you really have a hard time going back to any RTS with its hard core realism. Especially sense you can control the individual soldier and pick up enemy soldiers. (Being the Germans and picking up M1 Gurands from American troops is a key strategy)

Can have up to 8v8 player matches with hundreds of soldiers running everywhere with artillery wiping out whole squads if you don’t spread out your men. Turning them to actually pulp. All you see sometimes is a left over helmet and rifle where your defensive position was.

With the realistic strategies and the way it plays. This game feels really great to military vets like me who can use tactics learned while in the military to ultimate effect more then any other RTS. I like to think of it as ARMA, but rts instead of shooter.

**Back on Topic:**Base building is fun and all. But I perfer the system of these games where you select the units you want depending on how much cash you have. Then you go out into the battlefield fighting for key points and locations that will help give you more supplies and cash faster to bring out more units.

Now men of war has a unit cap. Wargame Red Dragon doesn’t. As long as you can afford it, you can bring it out. And have as much as you want as long as you still have any of those units left. You can field over a hundred tanks if you can afford it.

Plus the heavy action happens faster. Within the 1st minute sometimes. Leading to epic clashes right off the bat.

I highly suggest you look up match footage of these games and give your thoughts of a system like this matching the halo feel more then base building.

Here is a very good youtuber who plays both Men of War and Wargame with some epic matches. ICBMRaptor. You’ll easily get a feel of the spawn system I’m thinking of if you watch his multiplayer videos

I much prefer the entire marine squad to turn into ODSTs like in the first game

Oh god freedom to build anywhere would create indestructible super turtles.

> 2533274848663644;13:
> Oh god freedom to build anywhere would create indestructible super turtles.

But to pour all your resources into a super base will give the opponent time to counter. Especially if they have demolition units and so on.

Halo Wars 2 needs a few things:

-Space battles
-A map/campaign editor
-The ability to choose your team color in skirmish
-Theater mode

And the Xbox One needs one thing:
-Mouse and keyboard support / an RTS specialized controller / RTS controller attachment.

I’d also like an option to highlight one of your units and have the option to take control of them in first person.

These factions playable. The Prometheans, The Flood, and The URF(United Rebel Front)

> 2533274867600436;17:
> These factions playable. The Prometheans, The Flood, and The URF(United Rebel Front)

URF would be to similar to UNSC. Maybe a campaign with the less tec than UNSC.

> 2533274877056440;3:
> > 2533274795191292;2:
> > Space battles
>
>
> How do you do that on a two-dimensional scale? It would be the same as normal battles, just with a different environment.

I’m sure there are many ways to create space combat for Halo Wars. I just want to command ships and have some crazy boarding action.

Ok I know people are gonna either yell, or just snap but I want the ability to jump down to a marine’s, ODST’s, or Spartans like in Call of Duty Black Ops 2: The Black ops Strike missions. Give them limit health that can’t be regenerated unless you have a medic but Spartans have rechargeable shields and can hi-jack vehicles.

I would also like to see a creatable Spartan squad that you could do a back story mission to build up their story/legend like, a Spartan team called Wild-dogs, found the body of Noble team members; Carter, Emile, and Noble 6 and the other Spartans that fell in the last mission of Reach and brought them all home. OR when Arcadia fell Spartan teams were deployed to take back strategic points of the planet and hold off the Covenant, and have it changeable between 3rd-person control view or 1st shooter view to please both parties. of course have it so that it needs a lot of resources to deploy these special teams. But give them abilities like “Shatter” when used they shatter the nearby enemy units. Or “Hard-hi-jack” when used one spartan can take control of all A-I defenses like, turret’s or vehicles.