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> My list (personal opinion)
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> Get rid of set build zones- Allow to build fire bases wherever on map
Honestly. I would prefer the spawn system like Wargame or the Men of war system. It’s more action focused and works great.
If you don’t know what I’m talking about. Look up game play for Wargame: Red Dragon or Men of War Assault squad 2
Game Descriptions:
Wargame RD overview it’s a little out of date. There are almost 2000 units now with about 20 nations.
Large 10 vs 10 matches on maps of over 100 Kilometers squared. With huge epic battles as Jets fight over the air, tanks sniping each other for 2-4km out. And Navel battles launching Anti ship missiles at each others while amphibious forces conduct navel landings.
Men of War: Assault Squad 2 review
(This game is WW2, but a Modern Combat verson of this game is coming out and is early access on steam. Called “Call to Arms”)
More action focused and squad focused. You can command the individual trooper and apply real military tactics of fire and movement to achieve objectives. Actual armor piercing where you can take control of AT guns or tanks and aim for the driver slit in tanks and shot through and kill the driver and possibly hit a ammo box (depending on taking) and blow the tank up with one hit.
A very hard rts. Even to experienced rts fans. But once you find that golden formula, you really have a hard time going back to any RTS with its hard core realism. Especially sense you can control the individual soldier and pick up enemy soldiers. (Being the Germans and picking up M1 Gurands from American troops is a key strategy)
Can have up to 8v8 player matches with hundreds of soldiers running everywhere with artillery wiping out whole squads if you don’t spread out your men. Turning them to actually pulp. All you see sometimes is a left over helmet and rifle where your defensive position was.
With the realistic strategies and the way it plays. This game feels really great to military vets like me who can use tactics learned while in the military to ultimate effect more then any other RTS. I like to think of it as ARMA, but rts instead of shooter.
**Back on Topic:**Base building is fun and all. But I perfer the system of these games where you select the units you want depending on how much cash you have. Then you go out into the battlefield fighting for key points and locations that will help give you more supplies and cash faster to bring out more units.
Now men of war has a unit cap. Wargame Red Dragon doesn’t. As long as you can afford it, you can bring it out. And have as much as you want as long as you still have any of those units left. You can field over a hundred tanks if you can afford it.
Plus the heavy action happens faster. Within the 1st minute sometimes. Leading to epic clashes right off the bat.
I highly suggest you look up match footage of these games and give your thoughts of a system like this matching the halo feel more then base building.
Here is a very good youtuber who plays both Men of War and Wargame with some epic matches. ICBMRaptor. You’ll easily get a feel of the spawn system I’m thinking of if you watch his multiplayer videos