> > All the maps look aesthetically pleasing, I’m just wondering how some will play. Also Midas look to be more of a 6v6 then a 4v4.
>
> yea, midas is big, i helped atlas clean up the kill bounderies on it but games on it last like 10mins …
> > > All the maps look aesthetically pleasing, I’m just wondering how some will play. Also Midas look to be more of a 6v6 then a 4v4.
> >
> > yea, midas is big, i helped atlas clean up the kill bounderies on it but games on it last like 10mins …
>
> And it was added?
>
> Hmm, could be interesting.
the only thing i liked about it was the ghost, everything else was just so slow that i couldn’t enjoy myself, it is definitly better suited to BTB infantry then it is 4v4, perhaps if it was to be adpated too invasion slayer could make it work better, apart from obvious spawning problems thats inherent to the gametype.
when i get to talk to atlas again i’ll bring it up.
> > > > All the maps look aesthetically pleasing, I’m just wondering how some will play. Also Midas look to be more of a 6v6 then a 4v4.
> > >
> > > yea, midas is big, i helped atlas clean up the kill bounderies on it but games on it last like 10mins …
> >
> > And it was added?
> >
> > Hmm, could be interesting.
>
> the only thing i liked about it was the ghost, everything else was just so slow that i couldn’t enjoy myself, it is definitly better suited to BTB infantry then it is 4v4, perhaps if it was to be adpated too invasion slayer could make it work better, apart from obvious spawning problems thats inherent to the gametype.
>
> when i get to talk to atlas again i’ll bring it up.
What makes it play slow if I may ask, is it the general map size for certain aspects & features?
> > > > > All the maps look aesthetically pleasing, I’m just wondering how some will play. Also Midas look to be more of a 6v6 then a 4v4.
> > > >
> > > > yea, midas is big, i helped atlas clean up the kill bounderies on it but games on it last like 10mins …
> > >
> > > And it was added?
> > >
> > > Hmm, could be interesting.
> >
> > the only thing i liked about it was the ghost, everything else was just so slow that i couldn’t enjoy myself, it is definitly better suited to BTB infantry then it is 4v4, perhaps if it was to be adpated too invasion slayer could make it work better, apart from obvious spawning problems thats inherent to the gametype.
> >
> > when i get to talk to atlas again i’ll bring it up.
>
> What makes it play slow if I may ask, is it the general map size for certain aspects & features?
map size makes it play slow for 4v4, its overall design isn’t bad, the scale of it is just to big.
> > > > > > All the maps look aesthetically pleasing, I’m just wondering how some will play. Also Midas look to be more of a 6v6 then a 4v4.
> > > > >
> > > > > yea, midas is big, i helped atlas clean up the kill bounderies on it but games on it last like 10mins …
> > > >
> > > > And it was added?
> > > >
> > > > Hmm, could be interesting.
> > >
> > > the only thing i liked about it was the ghost, everything else was just so slow that i couldn’t enjoy myself, it is definitly better suited to BTB infantry then it is 4v4, perhaps if it was to be adpated too invasion slayer could make it work better, apart from obvious spawning problems thats inherent to the gametype.
> > >
> > > when i get to talk to atlas again i’ll bring it up.
> >
> > What makes it play slow if I may ask, is it the general map size for certain aspects & features?
>
> map size makes it play slow for 4v4, its overall design isn’t bad, the scale of it is just to big.
Ahh, curious as all, I thought it might have been similar to Penance in MLG which is more slow based once one team controls the map.
A question about Midas, if anyone knows: is the man-cannon to the left of the red team spawn supposed to launch you on the rock beneath the platform, or do you need to jump up on top of the man-cannon every time to get onto the platform?
Enjoy the hate mail that will soon flood your xbl message boxes. Don’t take it to heart too much though. You’ll probably get some fan mail to, if your lucky anyhow. ;)_
> Dear forgers of the listed maps,
>
> Enjoy the hate mail that will soon flood your xbl message boxes. Don’t take it to heart too much though. You’ll probably get some fan mail to, if your lucky anyhow. ;)_
> A question about Midas, if anyone knows: is the man-cannon to the left of the red team spawn supposed to launch you on the rock beneath the platform, or do you need to jump up on top of the man-cannon every time to get onto the platform?
>
> Not sure if this is the place to ask about this.
every time i’ve used it i’ve always landed on the platform so i guess you’re meant to land on the platform? not sure, best asking atlasisshrugin
guys… im REALLY having a nostalgia attack right now. For some reason Ellul reminds me of 007 Agent under fire map. Seriously i cant shake this feeling.
> guys… im REALLY having a nostalgia attack right now. For some reason Ellul reminds me of 007 Agent under fire map. Seriously i cant shake this feeling.
In Banskrit, El lul means “the bond.” Bond, James Bond…