New Skulls

My favourite skull is in the halo anniversary edition. unlimited ammo. But if you could create a new skull what would it be? Maybe a cloak skull or a enemy shrinking skull?

I would create skull that would swap enemy factions during the campaign. For example during the first level of Halo 4 where you fight the covenant, with the skull active it would change all the covenant forces into promethean forces.

Maybe a skull where the enemies only spawn in one race at a time and get harder, so like the first wave of enemies is just grunts, then jackals, then elites, then hunters, and then back to grunts etc. It could be called the species pact skull.

New skulls would be great!

Spirit link skull- Any damage a player takes in co-op will also be put on all other players.

Spirit Link would be incredibly irritating, but I still like it.

Although, I would love to see a return of the Hollow Skull for Halo SA.

> 2533274951646282;6:
> Spirit Link would be incredibly irritating, but I still like it.
>
> Although, I would love to see a return of the Hollow Skull for Halo SA.

Have to check that skull out. haven’t played SA yet,thinking about getting it today.
EDIT: just checked, hallow and pacifist seem cool.

> 2533274898131165;5:
> Spirit link skull- Any damage a player takes in co-op will also be put on all other players.

Sounds pretty good

> 2533274898131165;5:
> Spirit link skull- Any damage a player takes in co-op will also be put on all other players.

I like the sound of this one. Encourages tactics instead of going in guns blazing

> 2533274845092603;9:
> > 2533274898131165;5:
> > Spirit link skull- Any damage a player takes in co-op will also be put on all other players.
>
>
> I like the sound of this one. Encourages tactics instead of going in guns blazing

Thats what I was going for, When one player makes a risk, all players make a risk.

> 2533274898131165;5:
> Spirit link skull- Any damage a player takes in co-op will also be put on all other players.

Maybe it could work.

How about a skull that makes vehicles indestructible? you have to hijack the vehicle to get the kill.

I Need A Weapon- Start off every checkpoint without any guns or grenades.

Resurrection- Watchers have increased health and chance of resurrecting enemies, even Covenant ones (only enables on missions with Prometheans).

Breach- The weapons enemies spawn with undergo a crucial change. Any weapon is possible for them to hold, including ones that don’t even belong to their faction. The rate of enemies with power weapons is greatly boosted.

Dangerprone- Falling damage enabled (or greatly increased), slower reload the lower shields are, and HUD & view becomes blurred when shields go critical.

(Beneficial Skulls)
Promotion- Marines have their AIs boosted, and are given better weapons. Their speech is also a lot more… cocky.

Friendship- Grunts who used to run away are now on your side.

> 2533274974457747;13:
> I Need A Weapon- Start off every checkpoint without any guns or grenades.
>
> Resurrection- Watchers have increased health and chance of resurrecting enemies, even Covenant ones (only enables on missions with Prometheans).
>
> Breach- The weapons enemies spawn with undergo a crucial change. Any weapon is possible for them to hold, including ones that don’t even belong to their faction. The rate of enemies with power weapons is greatly boosted.
>
> Dangerprone- Falling damage enabled (or greatly increased), slower reload the lower shields are, and HUD & view becomes blurred when shields go critical.
>
> (Beneficial Skulls)
> Promotion- Marines have their AIs boosted, and are given better weapons. Their speech is also a lot more… cocky.
>
> Friendship- Grunts who used to run away are now on your side.

Some really great ideas there, Comic!

Steel plate skull - Enemies are immune to headshots

I’ve always wanted that to make it ALOT more challenging

New skulls would be sweet grunt birthday party is definitely one of my favorites

These are awesome ideas. what do you think about having to find them in the levels to be unlocked?

> 2533274898131165;5:
> Spirit link skull- Any damage a player takes in co-op will also be put on all other players.

> 2533274858646258;4:
> New skulls would be great!

> 2533274858646258;14:
> > 2533274974457747;13:
> > I Need A Weapon- Start off every checkpoint without any guns or grenades.
> >
> > Resurrection- Watchers have increased health and chance of resurrecting enemies, even Covenant ones (only enables on missions with Prometheans).
> >
> > Breach- The weapons enemies spawn with undergo a crucial change. Any weapon is possible for them to hold, including ones that don’t even belong to their faction. The rate of enemies with power weapons is greatly boosted.
> >
> > Dangerprone- Falling damage enabled (or greatly increased), slower reload the lower shields are, and HUD & view becomes blurred when shields go critical.
> >
> > (Beneficial Skulls)
> > Promotion- Marines have their AIs boosted, and are given better weapons. Their speech is also a lot more… cocky.
> >
> > Friendship- Grunts who used to run away are now on your side.
>
>
> Some really great ideas there, Comic!

The last 2 are my best. I also like the names.

not sure about new skulls, but i hope we get to find them like in halo 2/3 and not already have them unlocked like in reach and 4. i found it really fun trying to find them all and the process of getting them, especially the IWHBYD skull in both halo’s.