New Skulls for Infinite (and maybe MCC)

So I have a Couple

  • Safehouse - Instead of Checkpoints, there are manual “safe houses” that you must enter and activate (once per safehouse) a checkpoint. - Limited Arsenal - Handguns/Melee/dual-wieldable weapons dedicated to one slot and Rifles/Shotguns/heavy weapons/etc dedicated to another to another weapon slot - Undead Nightmare - Only fighting the flood, but they wield no weapons. Just the flood whip. (no long-range pure forms or maybe have 'em, Juggernaut and Flood Tank?) - I need healing - Med packs scattered around the campaign (Rarity based on the difficulty) and can be carried in one of your weapon slots and can be used on yourself or a teammate (health regen has been turned off) - A Long Road ahead - No one can use vehicles (Most likely not available for all missions). - Fog of War - If it’s daytime, make it foggy. If it’s night, make it pitch black - Malfunction (From H2A or this variant) - the more damage you take, the more of your hud elements disappear (only your arms/helmet is visible, like blind but not as much) - Bodyswap - (Maybe not a Skull but just a Campaign setting) you get to play as what you want, UNSC Marine? Your Multiplayer Spartan? a Wort Wort or Bleep Bloop? Or something other? Go For it! - Custom Skulls - Allow you to edit settings like any other gamemode settings or at least like Reach’s Custom Skulls for Firefight (maybe where you have the bodyswap option) :3 - Nightmare - Now there is more of them. “You apart of some suicide squad or something?” - Ash - All you have is a Coach Gun and an Energy Sword (Or a Chainsaw-esk melee weapon). “Good… Bad… I’m the Guy with a Gun.” - Shellshock - Melee and Explosions ring your ears and blur your vision for a short time. - Simunation - In the end, it was all just a training sim. (Blue for you and The Allies while Red for Cortana’s Side and Green for the Flood) - Overwatch - Think BF2 Commander Mode but now you are assisting a Halo Campaign Mission - Flood Bait - Plasmas will bring all flood towards it before it explodes - Squad Leader - I thought it was a good idea, but I hope it can be better executed, this could be a way for it to "come back"And Also… You know the “Playlists” in MCC? Any chance we could make our own Mission Playlists with skulls/rules attached to them? That would be awesome!

Could work well with what I brought up in the “New Engine, New Forge” Post (Here in Infinite Forms)

Some new ones + Some that Haven’t Returned:

  • Pacifist - You have no weapons, you can’t pick up weapons. - 1 Shot - everything is a one hit kill - Split Second - Time Moves when only you move. - Leave it where it Lay - Unable to pick up a weapon - Feet Firmly Planted - Unable to Jump - Foreign (MCC) - Bandana (MCC) - Grunt Funeral (MCC) - Bonded Pair (MCC) - Scarab (MCC) - So… Angry… (MCC) - They Come Back (MCC) - Wuv Woo (Halo Wars) - RAINBOW LAZERS - Sickness (Halo Wars) - Health cut in Half - Sugar Cookies (Halo Wars) - Health Doubled - Recession (MCC) - Eye Patch (MCC) - Four Eyes (SVP3) vision becomes more blurry as your shields take damage. - Spite (SVP3) Firing your weapons resets your shield recharge timer. - Angry (SVP3) All Au allied against you.Your thoughts? Any Skull Ideas you have? Love to hear them!

Aren’t some of these inspired from Left For Dead?

I don’t know with you, but wouldn’t it be funny if they added this as a skull?

You know a skull I want? This one.
Maybe a Grif Skull too, that’ll be awesome.
Grif Skull: You get a Gravity Hammer and Energy Sword with unlimited ammo. All Covenant units are replaced by Elites wielding Swords and Brutes wielding Hammers. The higher their rank, the stronger is the variant. All Flood forces turn into Combat Forms wielding Swords or Hammers. Promethean Forces are replaced by Weaponless Knights or Soldiers. Your Human allies are replaced by Spartans wielding either Swords or Hammers, but mostly Swords. A “Grif” may occasionally appear, and is ally to all enemies, including the Flood. No enemy will target him, but your allies will. He carries a bomb, and when he dies, you can hear him complain. Ow 'bout dat?

Oh, and some of those are really inspired by Left 4 Dead. Cool.

One hand tied - On foot, you may carry only one weapon at a time, when in a vehicle, you may only drive the vehicle.
Running and gunning - You have a time limit to complete the mission, killing enemies increases your time.
Hammer against an nail - Enemy will carry better weapons (if availible) and will often times use Human vehicles as well.
Heat of battle - One enemy (Besides Vehicles, Jackal Snipers, Crawler Snipes and Flood pure forms) will be protected by a barrier which prevents a one shot kill. That barrier will move from time to time and won’t work on the last enemy.

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> Aren’t some of these inspired from Left For Dead?

Some Yes.