So I have a Couple
- Safehouse - Instead of Checkpoints, there are manual “safe houses” that you must enter and activate (once per safehouse) a checkpoint. - Limited Arsenal - Handguns/Melee/dual-wieldable weapons dedicated to one slot and Rifles/Shotguns/heavy weapons/etc dedicated to another to another weapon slot - Undead Nightmare - Only fighting the flood, but they wield no weapons. Just the flood whip. (no long-range pure forms or maybe have 'em, Juggernaut and Flood Tank?) - I need healing - Med packs scattered around the campaign (Rarity based on the difficulty) and can be carried in one of your weapon slots and can be used on yourself or a teammate (health regen has been turned off) - A Long Road ahead - No one can use vehicles (Most likely not available for all missions). - Fog of War - If it’s daytime, make it foggy. If it’s night, make it pitch black - Malfunction (From H2A or this variant) - the more damage you take, the more of your hud elements disappear (only your arms/helmet is visible, like blind but not as much) - Bodyswap - (Maybe not a Skull but just a Campaign setting) you get to play as what you want, UNSC Marine? Your Multiplayer Spartan? a Wort Wort or Bleep Bloop? Or something other? Go For it! - Custom Skulls - Allow you to edit settings like any other gamemode settings or at least like Reach’s Custom Skulls for Firefight (maybe where you have the bodyswap option) :3 - Nightmare - Now there is more of them. “You apart of some suicide squad or something?” - Ash - All you have is a Coach Gun and an Energy Sword (Or a Chainsaw-esk melee weapon). “Good… Bad… I’m the Guy with a Gun.” - Shellshock - Melee and Explosions ring your ears and blur your vision for a short time. - Simunation - In the end, it was all just a training sim. (Blue for you and The Allies while Red for Cortana’s Side and Green for the Flood) - Overwatch - Think BF2 Commander Mode but now you are assisting a Halo Campaign Mission - Flood Bait - Plasmas will bring all flood towards it before it explodes - Squad Leader - I thought it was a good idea, but I hope it can be better executed, this could be a way for it to "come back"And Also… You know the “Playlists” in MCC? Any chance we could make our own Mission Playlists with skulls/rules attached to them? That would be awesome!
Could work well with what I brought up in the “New Engine, New Forge” Post (Here in Infinite Forms)
Some new ones + Some that Haven’t Returned:
- Pacifist - You have no weapons, you can’t pick up weapons. - 1 Shot - everything is a one hit kill - Split Second - Time Moves when only you move. - Leave it where it Lay - Unable to pick up a weapon - Feet Firmly Planted - Unable to Jump - Foreign (MCC) - Bandana (MCC) - Grunt Funeral (MCC) - Bonded Pair (MCC) - Scarab (MCC) - So… Angry… (MCC) - They Come Back (MCC) - Wuv Woo (Halo Wars) - RAINBOW LAZERS - Sickness (Halo Wars) - Health cut in Half - Sugar Cookies (Halo Wars) - Health Doubled - Recession (MCC) - Eye Patch (MCC) - Four Eyes (SVP3) vision becomes more blurry as your shields take damage. - Spite (SVP3) Firing your weapons resets your shield recharge timer. - Angry (SVP3) All Au allied against you.Your thoughts? Any Skull Ideas you have? Love to hear them!