Alright, so I had some of these on a very similar thread by ‘The Mayft’, but that one got locked since I’m sure he was unaware that this one was out there. Also, don’t take this as double posting, since this is the active thread and I added in a few new ones. :T
<>I Need a Weapon: (Burnt-out Spartan helmet Skull)
Start each rally point/certain interval without any weapons. Only two grenades, type depends on level. Must pick them up from fallen enemies. Weapons caches do not exist. Oh, and small enemies like the Grunts or Crawlers don’t even drop.
Multiplier: +0.5 to 1.0
<>With a Bang: (Brute Skull)
A bit like black eye, except you must inflict damage via grenades and explosions. Possible system for how this works: The percentage taken out of opponent’s shields is around the amount you reacquire. Ex: Kill an Elite, 75% of shields regen; take out a Jackal’s shields, about 15-20% of shields regen.
Multiplier: +1.5
<>Resurrection: (Promethean Head Shell)
Watchers (considering they’ll return) now bring back not only Knights, but Crawlers, Hunters, Elites, (maybe Jackals?,) and other Watchers at an increased rate, if the ‘body’ is still there. Resupplies them with Forerunner tech.
Multiplier: +0.5 to 1.0 (Loopholes will NOT be excepted)
<>Friendship: (Grunt head surrounded by rainbows and flowers)
Instead of fleeing, Grunts now turn to your side when scared.
Multiplier: -1.0
<>Overload: (Elite Skull)
Hoping that they’ll at least return in campaign, enemies use an increased amount of armor abilities, and I mean increased. Even the noobie enemy classes will have them. Oh, and delayed regen cycle for your AA’s.
Multiplier: +0.5
<>Countdown: (Hunter Head)
Have a certain amount of time to reach the next checkpoint, beat the next wave, etc., or else you have to start over from the the last rally point/beginning/round.
Multiplier: +1.5
<>Foot Soldier: (Vacant Engineer Shell)
In certain levels that include vehicles (ex: Reclaimer), the player may no longer hijack or pilot any other form of transportation, unless completely necessary.
Multiplier: +1.0 (Once again, loopholes will either drop or not count for score, like a level with very minimal vehicle usage.)