The Ying Yang skull would be a Silver style skull with a very interesting effect.
By itself it does nothing. Gameplay does not change. Pretty much as if nothing is on.
However it’s effect is what it does to other skulls. The Ying Yang skulls will make skulls do the opposite (or near opposite) of what they normally do.
Famine= Now weapons drop 2x more ammo. Pretty much making it nearly impossible to run out of ammo. All Plasma weapons will be 100% charged
Tilt=Overall enemies change weakness/powers. For example Plasma Pistols don’t take out Elites shields/Jackal Shields. However normal bullets do. While grunts now take some plasma to take on
Mythic =Enemies are now much weaker. Around 50% HP.
Catch =Nobody uses grenades. Ever
Iron. Pretty complicated. Iron is not really changed in any real way. However makes converting to check points easier now (COOP/Solo becomes easier)
Black Eye. Any damage you do on enemies you gain in shields/HP. Shields dont recharge otherwise. Shields max out at overshield and all weapons increase shields EXCEPT melee
Thunderstorm=Enemies become slower, weaker and shields are off or weakest they can be
Tough Luck= Enemies are slow, stupid, and will either run away all the time or never dodge danger
Cowbell= Now things are 2x heavier.
IWHBYD= Nobody talks. Enemies don’t talk or yell. Pretty much total silence (in terms of talking/player NPC voices)
Grunt B-Day Party= Revenge for the Grunts. Now anything else that is shot in the head creates thing lovely effect. Grunts are now boring.
Blind= HUD is increased in brightness and clarity as well as better working scopes
Cloud= Radar now has 2x more range.
If anyone has ways to make these better, do tell.
