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*Original post. Click at your own discretion.
After collecting some data on my performance in team slayer and inspecting the Halo 5 API it is CLEAR to me that the matchmaking algorithm is unfair. Unrelenting from their position, effectively erasing any advancement for some players, 343 have encouraged quitting and the “carrying” phenomenon. Can anyone see the irony?
Here is the most common of the patterns (not including the pattern for map-specificity):
First loss after a win -> face a more difficult team, another loss -> face a team that is much worse than the first loss, a win -> REPEAT
I’ll probably be banned for this post - there is no constructive way of intimating the CSR/ranking system - most inexcusable of these is the team arena slayer algorithm for team selection. Because there are patterns in the data; I mean obvious patterns, the system is broken and not “random” or arbitrary. I’m a physicist. Not a computer scientist. If I developed something that was ineffective I would fix it. I wouldn’t attempt to fix it. I wouldn’t patch it. I would find the extreme cases and focus on them; this would fix it. In this case it would include a very important factor, on that 343 can’t implement because the supreme court told them not to (not really), if you don’t play players that are better than you, then you won’t get better. Yes, “why don’t you do ffa or octagon?” Have expectations from companies dropped to, “let’s get a game that boots, sometimes”?
Hours of grinding gets you nowhere. At least I should be encouraged to play better instead of the binary extremes: Big win or big loss. If the difficulty level was more gradual it would allow for improvement, whereas currently, you won’t improve because that gap is either too steep for you or your enemy.
The only reason I play this game is because there isn’t anything else mechanically superior. Make no mistake - Halo 5 ranking system is broken.