The weapon variants in the Campaign should be replaced with other ones from the games. Just having low recoil and barely any changes to the UNSC guns isn’t much of a change, so here’s a list of the swapped variants. (V=Variant)
ARV>SMG (H5)
It’s like a P90 and that is a good gun. Why drop the 4/5 artstyle entirely?
SidekickV>M6D Magum (CE)
Need I say more?
CommandoV>SAW
Why have the Commando variant be so useless? The SAW solves that problem.
BR75V>DMR
The faster firerate of the BR and lower ammo isn’t too great. The DMR is what people want instead.
BulldogV>Tactical Shotgun
The opposite of the Bulldog, but better and stronger. Good for Infection or hostile Flood.
SniperV>Beam Rifle
Where is the Beam? Nowhere. The 10 round 1x zoom low damage Sniper is bad. Can’t even kill with a headshot unless you use two bullets.
SPNKrV>Rocket Launcher (H5)
Yes the green tube wasn’t well received as a replacement, so give the tracking to the normal SPNKr on air vehicles only, and a scope. There you go it’s back to normal. Non-scoped and non-tracking on the H5 rocket would work with a higher velocity.
NeedlerV>Suppressor (H5)
Where’s the Promethean guns? And why a Needler with hardly any difference? The H5 Suppressor was much better than H4, it tracked and was useful.
ManglerV>Mauler
It is a Mauler, but isn’t. Shooting a cluster of spikes is what the Mauler does, and the design is similar too.
DisruptorV>Boltshot (H5)
The H5 Boltshot is leagues better than H4’s. No more pocket shotguns. Its burst tracking was unique.
Plasma PistolV>Spiker
The model is in Infinite, and another pistol wouldn’t be ideal, so something small and classic.
Stalker RifleV>Light Rifle(H4)
The switching between burst and semi-auto was great. Then changed in H5, only to be used as a base for the Stalker Rifle. Why the constant changes?
Shock RifleV>Binary Rifle(H4)
First, give the sniper Sentinels a Forerunner weapon. Second, Binary is cooler. The advanced Focus Rifle that was the H5 Binary didn’t hit the mark that the H4 version did.
SkewerV>Spartan Laser
It’s the same type of gun. You can collateral with the Laser, but not the Skewer. And the Laser is more fun.
HydraV>Plasma Launcher
The satisfying beep of a successful stick, followed by an explosion. Good times. It’s like a Covenant Hydra anyway.
RavagerV>Brute Shot
The signature weapon of the Brutes, the original pinball machine. Used by the Banished, but not in Infinite.
Sentinel BeamV>Focus Rifle
A long range SBeam, it really is. So why not?
HeatwaveV>Scattershot(H5)
Basically the same gun, but the Scattershot was easier to use and did more damage.
CindershotV>Gernade Launcher
Brought back in H5, then cut again. Its EMP helped in BTB quite a bit.
Pulse CarbineV>Carbine
Like the DMR, fans want it back. The Pulse isn’t the same.
Gravity HammerV>Golf Club
Escharum’s hammer stays, but the hammer variant isn’t great. Golf club is where its at.
Energy SwordV>Prophets Bane
The Arbiters personal weapon, fan favorite with its camo, but wouldn’t have the camo for Infinite for balancing. Having H5’s sword mechanics of faster movement and long lunge would be better.
If I missed a weapon, I’ll add to it. But wouldn’t these replacements be better? And they’ll be for use in multiplayer of course.