- Skirmish: Test your battle strategies against a range of AI difficulty levels. Fight across all the environments and multiplayer game modes with as many AI and co-op friends (or enemies!) as each mode will allow. - Strongholds: Strongholds is a fast-paced, timed game mode where the objective is to control more bases than your opponent when the timer stops. - Domination: Domination offers the classic RTS gameplay of Halo Wars, now with all the new units, leaders, special abilities, and depth of Halo Wars 2. Build your base, build your army, and battle for control of the map and supremacy of the Ark! - Deathmatch: In Deathmatch you’ll plan and build your base and army, but instead of fighting for map control you’ll fight until only one player remains standing. Outthink and outflank your opponents, then have a celebratory barbecue on the smoking remains of their home bases. - Blitz: An all-new multiplayer mode that is an exciting addition to the Halo Wars series with a unique approach to RTS gameplay. So after reading the above from waypoint’s Hw2 description i believe we will be seeing multiple varation of the rts genre, not just the classic HW1 gameplay.
I would like to see more of the Star craft or total war style in this game. Thoughts?