New REQ system and Warzone Ideas MEGATHREAD

I would like for a gathering of new ideas for Warzone and the Req system in this game for Halo 6. The system in this game contains flaws, such as Weapon spawning and amounts, being spawn killed in Warzone, vehicle spawning and spawn-trapping in armories, the list goes on.

So, I propose a few ideas that can be tweaked for Warzone in the future. Feel free to post your ideas below, as this is an idea megathread to improve Warzone itself.
REMEMBER, THIS IS FEEDBACK, NOT RANT.

1. More bases/Territory objectives

  • There needs to be more territory objectives in this game, which would have to make the maps either a bit bigger, or objectives a bit smaller. Having only 3 objectives makes it easier to trap the enemy and spawn-kill them. It would be interesting to see what Warzone would be like with possibly 5 bases to take.

2. New Boss objectives

  • There needs to be other objectives than to kill bosses. The bosses themselves also are killed off of whoever gets the last shot, which can be unfair a lot of the time. Something must be made to resolve this, possibly more types of Warzone game modes, such as an invasion game type, NOT being Warzone Assault.

3. New REQ System

  • I myself have at least an idea to fix this, that can also be tweaked. Instead of using req points, why not make it a CSR credit system again, in which you can buy a req of choice once you get to a certain level. For example, if I wanted to buy a Prophet’s Bane, it would cost me something like 600,000 credits, and I can only use it once a game, but to buy it, I’d have to be, say, level 40.
    This idea is only one of many that could help improve this game entirely. The one-time use for weapons and vehicles could disallow the over-use of reqs, and the credit system will allow it to be more of a personal choice, making every person seem different. This system could also go with the usage of weapon skins and other assets the game offers.

4. Earning Req items (armors and emblems)

  • This could really help make the game seem less luck and more skill. The game right now is all about the grind to get a certain amount of req points to buy a gold pack, only to hope to get something like an armor piece. There needs to be more earning and less luck when it comes to armor pieces, emblems, and other assets of customization. Speaking of armor, this brings up my next topic.

5. Less Armors and visors

  • The amount of armors in Halo 5 is ridiculous, and in my opinion, half of them should be deleted entirely. The customization of shoulder pads and chest pieces should also make a return (in my opinion), because it helps define a person in the game, and having each person be more unique to their style of choosing. The armors in Halo reach and Halo 3 were a good example of earning and uniqueness of each person, because it was there choice to get the armor they wanted, and they were able to customize it in the fashion they wanted.
    Visors also need to be reduced. Half of them are mainly the same colors, and it is hard to tell which one could be common or legendary.

6. Elites

  • I myself miss playing as an elite in Halo. Possibly as being said in my other note, Warzone could take on a Human vs. Elite Warzone game type. Elite classes could involve more weapons, including carbines, plasma pistols and rifles, needle rifles, and others. This theme is also reflected off of some of the game types in Halo Reach.

Remember, these are just personal ideas that could be integrated into the game. I would love to here from the rest of the community on this one.

Please give your ideas below in a positive feedback response.