it would be cool to add in that iconic tank has a req(mythic or maybe legend)
And what should it have to make it diffrent enough from the other tanks?
I rather have the M808B2 version,as it would be more unique,but the balancing would be a problem.
> 2535408730995228;2:
> And what should it have to make it diffrent enough from the other tanks?
> I rather have the M808B2 version,as it would be more unique,but the balancing would be a problem.
coaxial mg M808B Main Battle Tank | Halo Alpha | Fandom
> 2533274952419895;3:
> > 2535408730995228;2:
> > And what should it have to make it diffrent enough from the other tanks?
> > I rather have the M808B2 version,as it would be more unique,but the balancing would be a problem.
>
> coaxial mg M808B Main Battle Tank | Halo Alpha | Fandom
Forgot about this.
Great to get rid off infantery and light vehicles.
But in MP,it would need a lot of balancing.
Don’t you guys get it? We already have a functional tank in the game… actually probably closer to 10 functional tanks in the game!
Wasteful content development!
> 2533274873580796;5:
> Don’t you guys get it?
That they have the right to ask for something they enjoy that would make the game better fro them personally. Yes, They grasp that seemingly obvious fact.
> 2533274873580796;5:
> We already have a functional tank in the game…actually probably closer to 10 functional tanks in the game!
I’m really glad you aren’t in charge of Halo, you would make it pretty boring. How about a wraith? No! There is already a tank in the game. How about a gun that does this…? I"m going to stop you right there, we already have a gun and don’t need another.
> 2533274873580796;5:
> Wasteful content development!
Yes, giving the people who buy your products things that they’ve asked for is 'wasteful content development." Expanding the sandbox is of course a horrible idea.
I don’t know… Does the machine gun fired by the driver really make it unique and different enough? Maybe as a lower level req. I wouldn’t mind more content this late in the game and I’m staying hopeful.
> 2533274880633045;6:
> > 2533274873580796;5:
> > Don’t you guys get it?
>
> That they have the right to ask for something they enjoy that would make the game better fro them personally. Yes, They grasp that seemingly obvious fact.
>
>
>
>
> > 2533274873580796;5:
> > We already have a functional tank in the game…actually probably closer to 10 functional tanks in the game!
>
> I’m really glad you aren’t in charge of Halo, you would make it pretty boring. How about a wraith? No! There is already a tank in the game. How about a gun that does this…? I"m going to stop you right there, we already have a gun and don’t need another.
>
>
>
>
> > 2533274873580796;5:
> > Wasteful content development!
>
> Yes, giving the people who buy your products things that they’ve asked for is 'wasteful content development." Expanding the sandbox is of course a horrible idea.
Do the monitors get a notification whenever lickmyb4c0n posts, so they can tear apart any argument he’s got? I don’t follow him on everything he posts but it always seems like the monitors are always around the corner. Perhaps, it’s the controversy his posts do contain at times.
I’m not saying monitors should or shouldn’t do what they do. I’m just observing, so this was an observation.
> 2533274971565732;7:
> I don’t know… Does the machine gun fired by the driver really make it unique and different enough? Maybe as a lower level req. I wouldn’t mind more content this late in the game and I’m staying hopeful.
>
> I’m not saying monitors should or shouldn’t do what they do. I’m just observing, so this was an observation.
I respond to bad arguments as I see them. My role is irrelevant in this case.
> 2533274880633045;6:
> > 2533274873580796;5:
> > Don’t you guys get it?
>
> That they have the right to ask for something they enjoy that would make the game better fro them personally. Yes, They grasp that seemingly obvious fact.
>
>
>
>
> > 2533274873580796;5:
> > We already have a functional tank in the game…actually probably closer to 10 functional tanks in the game!
>
> I’m really glad you aren’t in charge of Halo, you would make it pretty boring. How about a wraith? No! There is already a tank in the game. How about a gun that does this…? I"m going to stop you right there, we already have a gun and don’t need another.
>
>
>
>
> > 2533274873580796;5:
> > Wasteful content development!
>
> Yes, giving the people who buy your products things that they’ve asked for is 'wasteful content development." Expanding the sandbox is of course a horrible idea.
You know, I usually agree with what you got to say comedyshermit, but I gotta say I sort of agree with bacon on this one. We have tons of tanks already, Hannibals and ONI’s and whatnot. A more worthwhile addition would probably be something we don’t have already like a Spectre or Prowler or something of the like. Another slight variation of a tank wouldn’t be “wasteful” as he said, but it wouldn’t really make all that much sense to me.
> 2533274821761464;9:
> > 2533274880633045;6:
> > > 2533274873580796;5:
> > > Don’t you guys get it?
> >
> > That they have the right to ask for something they enjoy that would make the game better fro them personally. Yes, They grasp that seemingly obvious fact.
> >
> >
> >
> >
> > > 2533274873580796;5:
> > > We already have a functional tank in the game…actually probably closer to 10 functional tanks in the game!
> >
> > I’m really glad you aren’t in charge of Halo, you would make it pretty boring. How about a wraith? No! There is already a tank in the game. How about a gun that does this…? I"m going to stop you right there, we already have a gun and don’t need another.
> >
> >
> >
> >
> > > 2533274873580796;5:
> > > Wasteful content development!
> >
> > Yes, giving the people who buy your products things that they’ve asked for is 'wasteful content development." Expanding the sandbox is of course a horrible idea.
>
> You know, I usually agree with what you got to say comedyshermit, but I gotta say I sort of agree with bacon on this one. We have tons of tanks already, Hannibals and ONI’s and whatnot. A more worthwhile addition would probably be something we don’t have already like a Spectre or Prowler or something of the like. Another slight variation of a tank wouldn’t be “wasteful” as he said, but it wouldn’t really make all that much sense to me.
I wasn’t arguing in favor of the addition of this tank specifically (I wouldn’t mind seeing it, but it wouldn’t hurt me if it wasn’t added). I was arguing against the immediate rejection of the idea of it merely because it was an additional tank. There is more to this argument than can be found on a single page, rather a pattern of responses, in an ongoing back and forth. The argument I was addressing wasn’t about game play or whether this specific item should be added, but an argument against anything being added as it is a ‘waste of resources.’ Discussion of the merits of this particular item can and should be done, but the bigger picture remains that people are allowed to ask for what they want to be added to Halo.
> 2533274880633045;8:
> > 2533274971565732;7:
> >
>
> I respond to bad arguments as I see them. My role is irrelevant in this case.
Noted
> 2533274880633045;6:
> > 2533274873580796;5:
> > Don’t you guys get it?
>
> That they have the right to ask for something they enjoy that would make the game better fro them personally. Yes, They grasp that seemingly obvious fact.
>
>
>
>
> > 2533274873580796;5:
> > We already have a functional tank in the game…actually probably closer to 10 functional tanks in the game!
>
> I’m really glad you aren’t in charge of Halo, you would make it pretty boring. How about a wraith? No! There is already a tank in the game. How about a gun that does this…? I"m going to stop you right there, we already have a gun and don’t need another.
>
>
>
>
> > 2533274873580796;5:
> > Wasteful content development!
>
> Yes, giving the people who buy your products things that they’ve asked for is 'wasteful content development." Expanding the sandbox is of course a horrible idea.
You should watch Fayvn’s latest video… if you’re passionate about seeing the release and development of a quality Halo game, with a REAL variety of content WITHOUT COMPROMISE, you will understand.
Why prioritizing content and designing “smart” is essential…It’s the exact same principles I’ve been talking about here for months now. Previous Halo’s never needed like 20 different variants of weapons of vehicles or whatever, to be fantastic games… and all that does is detract from the integrity of the game’s design in other, far more important areas of the game. Why? Because of the way you are allocating resources… in other words, to whom management is granting a budget to execute a job.
Once the key content of your game are complete and satisfactory, feel free to go crazy and add whatever, but it’s imperitive to prioritize and better implement the more essential content otherwise you’re left with a fractured game like Halo 5… where as Favyn says (and I’ve been implying for a long time now) you will have “suboptimal” experiences, because resources were not effectively allocated and the design of the game suffered, as a result. It is a very apparent issue in this game…
So, if people genuinely want an amazing AAA game, it has to be better designed. Better design is not just carelessly adding… or as a community, ASKING for “more stuff!” Everything comes at a cost… and in a game designed like Halo 5, not everyone benefits from these “cool little additions” because of the game as it exists today… it’s not a valuable piece of content. And I mean, if you look at the H2 Beam Rifle… WHY was that even necessary? It is functionally the same as the H5 version… There are just lots of better ways to utilize your limited resources, as a design studio.
> 2533274971565732;11:
> > 2533274880633045;8:
> > > 2533274971565732;7:
> > >
> >
> > I respond to bad arguments as I see them. My role is irrelevant in this case.
>
> Noted
Also note that it’s not a “bad” argument…
It’s all for the game’s ultimate benefit.
I don’t aim to cause controversy, just to challenge the community and the thought-process… a lot of people don’t really think from a developer perspective.
We have plenty of tanks and unsc vehicles. I want to see the locust added. That would be pretty sweet. Essentially the Covenant version of a Mantis.
> 2533274873580796;12:
> You should watch Fayvn’s latest video…[if you’re passionate about seeing the release and development of a quality Halo game, with a REAL variety of content WITHOUT COMPROMISE, you will understand.
I can deal with poorly thought out arguments without watching a video and have little desire to listen to some kid with a webcam as if he were an authority. I’m sure you found it convincing (since you seem to think it agreed with you), but arguments stand or fall on their own merits.
> 2533274873580796;12:
> Why prioritizing content and designing “smart” is essential…It’s the exact same principles I’ve been talking about here for months now. Previous Halo’s never needed like 20 different variants of weapons of vehicles or whatever, to be fantastic games… and all that does is detract from the integrity of the game’s design in other, far more important areas of the game. Why? Because of the way you are allocating resources… in other words, to whom management is granting a budget to execute a job.
The req system has led to greater revenues and keeping it filled allows that system to continue making money. Just because something has worked in the past doesn’t mean that another system can’t work. It isn’t an either/or thing. We’ve discussed this over and over and you seem oblivious to that. It’s quite possible (and in fact more likely) that without the req system the budget would be smaller. Projects are awarded funds based on their scope, not some arbitrary pre-determined ammount. You seem to think things are far more simple than they actually are. Even if that were the case that doesn’t make it appropriate for you to tell people (repeatedly) that they can’t ask for things that they want to see in the game. Your opinion isn’t reality and everyone has a right to ask for what they want.
> 2533274873580796;12:
> Once the key content of your game are complete and satisfactory, feel free to go crazy and add whatever, but it’s imperitive to prioritize and better implement the more essential content otherwise you’re left with a fractured game like Halo 5… where as Favyn says (and I’ve been implying for a long time now) you will have “suboptimal” experiences, because resources were not effectively allocated and the design of the game suffered, as a result. It is a very apparent issue in this game…
And yet repeatedly instead of saying, “This is what I want in Halo.” “I think they should fix 'X”, instead it’s always, “You can’t ask for that, because I Lord Bacon don’t like it” and then use some gobbledy -Yoink!- about resource management to try and give some weight to your opinion. For the most part I’m happy with H5 as it stands now (at release was a different story) and there are feature I think they should add or return to in future games. Your views on what is ‘essential’ aren’t paramount. Other people have their own opinions on what should be added and what shouldn’t. You don’t seem to understand that. You seem to think you’ve found an excuse to say “What I want and nothing else”, but things don’t work that way.
> 2533274873580796;12:
> So, if people genuinely want an amazing AAA game, it has to be better designed.
And yet you aren’t talking about design are you? You’re telling people, “You can’t have this, becuase I don’t like it. I think it’s a waste.”
> 2533274873580796;12:
> Better design is not just carelessly adding… or as a community, ASKING for “more stuff!”
Except the community has the right to ask for the things they want, regardless of how you feel about it. I’m not sure why you can’t grasp that concept.
> 2533274873580796;12:
> Everything comes at a cost… and in a game designed like Halo 5, not everyone benefits from these “cool little additions” because of the game as it exists today… it’s not a valuable piece of content.
And again; It isn’t that simple. Funding is based on the project pitched, not a set ammount. Something that isn’t valuable in your opinion, maybe valuable in other people’s opinons. You don’t get to determine what is and what isn’t important.
> 2533274873580796;12:
> And I mean, if you look at the H2 Beam Rifle… WHY was that even necessary? It is functionally the same as the H5 version… There are just lots of better ways to utilize your limited resources, as a design studio.
Would you like me to dig out a handful of threads/posts where people talked about how much they loved it? Where they compare/contrast the minor differences in game play? A skin swap and some minor tweaks made some people happy.
> 2533274873580796;13:
> > 2533274971565732;11:
> > > 2533274880633045;8:
> > >
>
> Also note that it’s not a “bad” argument…
It’s all for the game’s ultimate benefit.
>
> I don’t aim to cause controversy, just to challenge the community and the thought-process… a lot of people don’t really think from a developer perspective.
No, it is. I’ve pointed out the flaws to you over and over. “It’s not that simple.” “Bacon doesn’t determine what Halo should be.” “Other people are allowed to have opinions that may not agree or may not agree with Bacon.”
I’d rather have banished vehicles.
> 2533274880633045;15:
> > 2533274873580796;12:
> > You should watch Fayvn’s latest video…[if you’re passionate about seeing the release and development of a quality Halo game, with a REAL variety of content WITHOUT COMPROMISE, you will understand.
>
> I can deal with poorly thought out arguments without watching a video and have little desire to listen to some kid with a webcam as if he were an authority. I’m sure you found it convincing (since you seem to think it agreed with you), but arguments stand or fall on their own merits.
>
>
>
>
> > 2533274873580796;12:
> > Why prioritizing content and designing “smart” is essential…It’s the exact same principles I’ve been talking about here for months now. Previous Halo’s never needed like 20 different variants of weapons of vehicles or whatever, to be fantastic games… and all that does is detract from the integrity of the game’s design in other, far more important areas of the game. Why? Because of the way you are allocating resources… in other words, to whom management is granting a budget to execute a job.
>
> The req system has led to greater revenues and keeping it filled allows that system to continue making money. Just because something has worked in the past doesn’t mean that another system can’t work. It isn’t an either/or thing. We’ve discussed this over and over and you seem oblivious to that. It’s quite possible (and in fact more likely) that without the req system the budget would be smaller. Projects are awarded funds based on their scope, not some arbitrary pre-determined ammount. You seem to think things are far more simple than they actually are. Even if that were the case that doesn’t make it appropriate for you to tell people (repeatedly) that they can’t ask for things that they want to see in the game. Your opinion isn’t reality and everyone has a right to ask for what they want.
>
>
>
>
> > 2533274873580796;12:
> > Once the key content of your game are complete and satisfactory, feel free to go crazy and add whatever, but it’s imperitive to prioritize and better implement the more essential content otherwise you’re left with a fractured game like Halo 5… where as Favyn says (and I’ve been implying for a long time now) you will have “suboptimal” experiences, because resources were not effectively allocated and the design of the game suffered, as a result. It is a very apparent issue in this game…
>
> And yet repeatedly instead of saying, “This is what I want in Halo.” “I think they should fix 'X”, instead it’s always, “You can’t ask for that, because I Lord Bacon don’t like it” and then use some gobbledy -Yoink!- about resource management to try and give some weight to your opinion. For the most part I’m happy with H5 as it stands now (at release was a different story) and there are feature I think they should add or return to in future games. Your views on what is ‘essential’ aren’t paramount. Other people have their own opinions on what should be added and what shouldn’t. You don’t seem to understand that. You seem to think you’ve found an excuse to say “What I want and nothing else”, but things don’t work that way.
>
>
>
>
> > 2533274873580796;12:
> > So, if people genuinely want an amazing AAA game, it has to be better designed.
>
> And yet you aren’t talking about design are you? You’re telling people, “You can’t have this, becuase I don’t like it. I think it’s a waste.”
>
>
>
>
> > 2533274873580796;12:
> > Better design is not just carelessly adding… or as a community, ASKING for “more stuff!”
>
> Except the community has the right to ask for the things they want, regardless of how you feel about it. I’m not sure why you can’t grasp that concept.
>
>
>
>
> > 2533274873580796;12:
> > Everything comes at a cost… and in a game designed like Halo 5, not everyone benefits from these “cool little additions” because of the game as it exists today… it’s not a valuable piece of content.
>
> And again; It isn’t that simple. Funding is based on the project pitched, not a set ammount. Something that isn’t valuable in your opinion, maybe valuable in other people’s opinons. You don’t get to determine what is and what isn’t important.
>
>
>
>
> > 2533274873580796;12:
> > And I mean, if you look at the H2 Beam Rifle… WHY was that even necessary? It is functionally the same as the H5 version… There are just lots of better ways to utilize your limited resources, as a design studio.
>
> Would you like me to dig out a handful of threads/posts where people talked about how much they loved it? Where they compare/contrast the minor differences in game play? A skin swap and some minor tweaks made some people happy.
Well then, that’s your loss… 343 seems to value Fayvn’s opinions quite a lot… enough to invite him out to the studio even, semi-recently, along with a small handful of other YouTubers within the community. Someone there must feel like he knows what he’s talking about, huh?
A lot of people have expressed concern and dissatisfaction with REQ’s and the recycled content within Halo 5. It’s not just me, and I’m not telling anyone that they can or can’t ask for anything. Of course they have the right to post, I’m just attempting to challenge their thought process.
But you really should open yourself up to the counter-argument here… as I said, this is one of the biggest issues in H5. All I’m trying to do is make people aware of it, if they aren’t, and propose solutions. I just happen to be very confident in mine…
The community has been short-changed on a variety of experiences in this game because how 343 has tried to cram in as much content as possible. The last thing we need is more REQ’s that only benefit one “sub-community” in the game, when the aim should be to benefit the ENTIRE community. That is what MAXIMIZES the value of the added content. With a fractured game, this just isn’t possible…
> 2533274873580796;17:
> Well then, that’s your loss… 343 seems to value Fayvn’s opinions quite a lot… enough to invite him out to the studio even, semi-recently, along with a small handful of other YouTubers within the community. Someone there must feel like he knows what he’s talking about, huh?
And of course the opinions of other people make an argument from improper authority suddenly valid.
> 2533274873580796;17:
> A lot of people have expressed concern and dissatisfaction with REQ’s and the recycled content within Halo 5. It’s not just me,
Argument from popularity; And that isn’t what you seem to be doing. You aren’t providing constructive feedback on the req system. You aren’t talking about the map remixes, you’re repeatedly saying “you can’t ask for that, because it doesn’t match with what Halo is to me.” and then claiming it’s due to ‘resource management’ even though I’ve repeatedly pointed out that the resources for the req system are different than the resources they would have had without it.
> 2533274873580796;17:
> and I’m not telling anyone that they can or can’t ask for anything.
Do I really need to quote posts?
Here’s the one started this conversation
> 2533274873580796;17:
> Of course they have the right to post, I’m just attempting to challenge their thought process.
And yet never challenging your own.
> 2533274873580796;17:
> But you really should open yourself up to the counter-argument here…
I’m easy to convince, all I ever require is evidence and/or a good argument. I want people to prove me wrong, because if I’m wrong I want to know the truth. I want to know what comports with reality. You haven’t offered either of those things.
> 2533274873580796;17:
> as I said, this is one of the biggest issues in H5.
In your opinion… Halo 5 has quite a few flaws I consider far more vital.
> 2533274873580796;17:
> All I’m trying to do is make people aware of it, if they aren’t, and propose solutions. I just happen to be very confident in mine…
Confidence in an answer doesn’t mean you’re correct. It often means your less open to being shown you aren’t.
> 2533274873580796;17:
> The community has been short-changed on a variety of experiences in this game because how 343 has tried to cram in as much content as possible. The last thing we need is more REQ’s that only benefit one “sub-community” in the game, when the aim should be to benefit the ENTIRE community. That is what MAXIMIZES the value of the added content. With a fractured game, this just isn’t possible…
And again your opinons are what benefit the ‘entire community’ anyone who disagrees with you is just a sub-community. A community that I might add hasn’t agreed about anything in the last 15 years. Again, it’s not that simple. It’s never that simple.
> 2533274880633045;18:
>
So what are your H5 gripes? Let’s hear them… what solutions do you have?
In regards to the “sub-communities” comment, you’ve got it all wrong… this is about how DLC content does not impact other aspects of the game. Not who agrees and disagrees with who… So your new REQ vehicles, for example, are all fine and great for you, but let’s take a look at myself. As a player that strongly prefers Arena, you get this cool little vehicle that never appears in my preferred portion of the game. It has very little to no value to me, but even if it did, where does it appear in Arena? It doesn’t… which naturally detracts value from that piece of content. So all the work that goes into your preferred aspect of the game DOESN’T go into mine, and visa versa…
You know how every single Warzone map pretty much has the same exact bases and capture points? That’s a cost-savings measure to give the Warzone community more content, while sacrificing the creative integrity of the game… Resources get spread thin. It’s why Arena has remixed maps… another cost-saving endeavor that adds the illusion of more content but just spits you out rehashed content. To the player, that has come to expect a certain standard out of the Halo brand, this appears lazy, maps and in-game content feels too similar, and if you prefer Arena or Warzone, you get a limited experience of the overall MP suite. The quality of the game has suffered within your niche. I haven’t even used 80% of the REQ vehicles because they’re strictly limited to Warzone, they have one use within the game, and that is segregated and from the rest of the game modes.
What about WZ maps themselves? These huge, sprawling playspaces… I rarely play them, because by design, they are LIMITED to their own mode, and if I don’t prefer that mode, well that sucks for me. It’s great if all these other people like Warzone, but why does my, and other Arena players’ experiences have to suffer because we don’t like WZ? After-all that’s all money spent developing an area of the game that a sizable chunk of players could take or leave… On the flip side, why does YOUR experience have to suffer because you may or may not like Arena gametypes? All of these Arena maps have stolen resources from further developing the Warzone component of the game. Why does EVERYONE’S experience have to suffer because of Breakout? I think maybe what, like 12 people regularly play that mode? Lots of wasted time and money there on developing the Breakout environment and Forge pieces and animations there… that could’ve been another WZ map, or a couple of Arena maps, or could’ve just gone into the refinement and maximizing creative integrity of other content. All the while, Breakout could’ve just been a CTF variant played on Arena maps, satisfying those players, without allotting design work elsewhere and impacting other content and experiences.
It’s this fragmentation of these experiences, Arena, Breakout, Warzone, the REQ content, etc. that affects EVERY aspect of the game, sacrificing quality for quantity in all areas. It’s why we don’t have a full suite of game modes… It’s why the Warden appears as a recycled boss like 8 times in Campaign… it’s why the story and narrative maybe wasn’t as great as it could’ve been. This is hypothetical, but was maybe all of the work trying to get 1080p/60fps with dynamic resolution to work, worth cutting Split-screen if it say, supposedly maybe worked fine at 720p? It’s all just the managing of costs and features within the game and focusing on what matters most. And it’s the effects of this poor implementation of game modes, content and features, that are visible throughout Halo 5, and it creates a watered down experience for all players. Chances are, the issues YOU have with the game are directly a byproduct of this GLOBAL issue within the game… I’m just saying.
> 2533274873580796;19:
> So what are your H5 gripes? Let’s hear them… what solutions do you have?
I’ve spoken about my opinions on the good and bad of Halo 5 on many occasions in the appropriate threads and will continue to do so.
> 2533274873580796;19:
> this is about how DLC content does not impact other aspects of the game
DLC content never benefits the entire community, often it splits them. I remember the days of not being able to play with my friends because I couldn’t scrape together the money to buy or the time to pick up a disc. It’s impossible for anything to be loved or useful to everyone, that doesn’t give you the right to say that people shouldn’t have it or that people who say want a tank or skins priortities are misplaced.
> 2533274873580796;19:
> It doesn’t… which naturally detracts value from that piece of content. So all the work that goes into your preferred aspect of the game DOESN’T go into mine, and visa versa…
Req weapons/skins have appeared in arena. So has the Wasp. While I would say there could be better implementation, that again doesn’t make someone who wants these things wrong. I’m concerned that you can’t grasp that.
> 2533274873580796;19:
> That’s a cost-savings measure to give the Warzone community more content, while sacrificing the creative integrity of the game… Resources get spread thin.
Things will always be made in the most efficient way possible, that includes reusing assets. This has occurred in every Halo game. Look at CE’s campaign, why make a new level when you can reuse another. That is the way games (and really almost everything) is made.
> 2533274873580796;19:
> It’s why Arena has remixed maps… To the player, that has come to expect a certain standard out of the Halo brand, this appears lazy,
That’s an assumption and a bit of a non sequitur. You assume the remixes were due to cost saving, it may have had that effect, or it may have been a method of providing more content than they originally were budgeted for. There are multiple possibilities as to why those could have occurred. You can’t assume the reason you prefer is correct at the expense of the others. You have to support your claim and you inevitably can’t.
Also just because you thinks it’s ‘lazy’ doesn’t mean that it is. Even the remixes still required a substantial effort.
> 2533274873580796;19:
> and if you prefer Arena or Warzone, you get a limited experience of the overall MP suite.
And if you didn’t play firefight or invasion the same thing was true with reach. If you only liked BTB than a lot of the content in Halo 3 was pointless to you. People like different (often multiple) things that doesn’t meant that they only have to cater to one.
> 2533274873580796;19:
> What about WZ maps themselves? These huge, sprawling playspaces…
Most of the warzone maps are too small, not to large.
> 2533274873580796;19:
> I rarely play them, because by design, they are LIMITED to their own mode, and if I don’t prefer that mode, well that sucks for me.
And if you don’t play grifball you never play on a grifball map. That still doesn’t mean anything.
> 2533274873580796;19:
> It’s great if all these other people like Warzone, but why does my, and other Arena players’ experiences have to suffer because we don’t like WZ?
And yet you repeatedly attempt to make other people’s experience less by telling them they shouldn’t want skins or vehicles.
> 2533274873580796;19:
> After-all that’s all money spent developing an area of the game that a sizable chunk of players could take or leave… On the flip side, why does YOUR experience have to suffer because you may or may not like Arena gametypes? All of these Arena maps have stolen resources from further developing the Warzone component of the game. Why does EVERYONE’S experience have to suffer because of Breakout? I think maybe what, like 12 people regularly play that mode
You’re rambling and it’s still the same thing. People don’t have to like the same modes. Just because effort was extended to try something new, it doesn’t follow that something was taken away from slayer. I’ve repeatedly pointed out that if they initially pitched an arena only game they would have been given fewer resources to work with then pitching something more inclusive. You seem to be under the impression that it’s like a pizza and there are always 8 slices, instead it’s like you see you have 10 people so you order more than one pizza.
> 2533274873580796;19:
> Lots of wasted time and money there on developing the Breakout environment and Forge pieces and animations there
Again, why do you get to determine it’s a waste. There are a seemingly die hard contingent that love breakout. Why do you get to determine that somehting they love is a waste?
> 2533274873580796;19:
> … that could’ve been another WZ map, or a couple of Arena maps, or could’ve just gone into the refinement and maximizing creative integrity of other content.
Except it couldn’t, because without breakout pitched they wouldn’t have been given the resources to allocate to it.
> 2533274873580796;19:
> All the while, Breakout could’ve just been a CTF variant played on Arena maps, satisfying those players, without allotting work elsewhere and impacting other content and experiences.
The maps were designed to work for breakout specifically. Every game type has specific needs and most maps can’t handle all gametypes even within the arena/ranked vein of the past I’m sure you can think of a map or two that was great for CTF and awful for slayer or vice versa. Specialization is good. It improves the experience for that map. Don’t you remember Reach? Invasion maps were great for invasion and awful for everything else, yet they still pushed them into BTB.
> 2533274873580796;19:
> It’s this fragmentation of these experiences, Arena, Breakout, Warzone, the REQ content, etc. that affects EVERY aspect of the game, sacrificing quality for quantity in all areas. It’s why we don’t have a full suite of game modes…
Didn’t. Most of the game mode have returned in some fashion and while I lament the lack of VIP and an offical oddball mode, we’ve been given most everything else. And again, there are a lot of reasons for Halo 5’s launch, you don’t get to randomly decide it was the req system and claim it without supporting evidence. Time constraints and having to completely overhaul the engine seem far more likely reasons and I can’t claim they are the sole reason either.
> 2533274873580796;19:
> It’s why the Warden appears as a recycled boss like 8 times in Campaign… i
As above doesn’t follow. Honestly doesn’t even seem related.
> 2533274873580796;19:
> It’s why the story and narrative maybe wasn’t as great as it could’ve been.
I’d say the narrative was far from what it could have been, however again it’s not that simple. One explanation seemingly chosen at random can’t be held above all the other equally (and often more) plausible ones.
> 2533274873580796;19:
> I’m just saying.
You’re saying, but you aren’t listening. You aren’t examining your ideas critically. You have a belief you’ve come to accept (likely for bad reasons) and now you won’t let go of it and it’s not enough that you hold that belief you repeatedly claim other people are wrong for wanting things that don’t fall into your view of the way things should have been. You seem to want things to be simple and they never are. It’s not that simple. It’s never that simple.